Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Sagara » Tue Aug 20, 2013 12:33 pm

More examples perhaps?

Horridon: eat a Double Swipe and you're dead. Do not pass go, do not collect 1000$. Same if choose not to interrupt. Or not to dispel. Also, you can't just ignore Jalakk.

Dark Animus: 'nuff said.

Lei Shen: the difference is just *what*. Decapitate fail? Start Over. Pillar leveled? Start over. Someone fucks a Boucing? Start over. Someone fucks a Shock? Start over. Someone decided stacking on Diffused Lightning is fun? See above. Add to that dps requirement that are far from trivial. Just ask bldavis the difference between LFR and Normal...
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Koatanga » Tue Aug 20, 2013 1:34 pm

We're one of those raids for which LFR is cakewalk and Norm is difficult. I guess since it's nigh unto inconceivable for many here, that makes me a bit of a scrub, which is disappointing to me because last xpac we finished heroic on each raid.

We have had some turnover in between, and had some issues in the healing department that have been addressed so we are progressing a bit now, but we're stuck on Durumu at the moment.

We also sit 2-3 people each raid, so Flex is going to be good for us in that regard. We also want to recruit, so Flex will be good for us to pick up the higher end of LFR raiders and maybe transition some into normal mode raiding.

The real tough thing I have is when we have a fight like Durumu, having my people work on what they need to work on in LFR is meaningless, since LFR largely ignores the issues we need to work on. I need my people locating the white flash and marking it so we can avoid it with the red beam, and I need people practicing sweeping the red beam properly. But in LFR the beams are sprayed around willy-nilly until stuff falls over. You can't use it to practice mechanics.
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Thels » Wed Aug 21, 2013 1:55 am

Koatanga wrote:The real tough thing I have is when we have a fight like Durumu, having my people work on what they need to work on in LFR is meaningless, since LFR largely ignores the issues we need to work on.


Or like completely changes the fight, a la Durumu and Dark Animus.

Dark Animus however can be a raid wiper if both tanks take one massive (no idea why, but a lot of tanks seem to want to do that), and half the DPS is on the massives, while the other half is on the boss.



Koatanga wrote:I need my people locating the white flash and marking it so we can avoid it with the red beam, and I need people practicing sweeping the red beam properly. But in LFR the beams are sprayed around willy-nilly until stuff falls over. You can't use it to practice mechanics.


Actually, you want to avoid the white flash with the blue beam, not the red one. Whoever gets the blue beam should check if the white/blue flash is anywhere close. If it's not, stand absolutely still until the beams are gone. If it is, move away from the flash, and then stand absolutely still until the beams are gone. The red beam can touch the white/blue flash just fine.
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Teranoid » Wed Aug 21, 2013 7:49 am

Lava Burst and Lava Lash nerfs rescinded and Echo now behaves differently against player targets.

Because y'know that wasn't what we said needed to happen in the first place or anything.
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Jabari » Wed Aug 21, 2013 8:00 am

Teranoid wrote:Lava Burst and Lava Lash nerfs rescinded and Echo now behaves differently against player targets.

Because y'know that wasn't what we said needed to happen in the first place or anything.


Did they do the same to Arcane Shot yet?

It's odd, the numbers for Lash looked familiar - isn't that what it was before the latest buff (in either 5.1 or 5.2, can't remember)? It's like they almost can't figure out what ENHs current capability actually is, so they keep moving it back and forth randomly.

The Arcane shot change I don't get at all. I completely understand why they made the +50% focus/damage change (it was getting to the point like late Cata where it was all-arcanes all the time, no Cobras needed), but going +50% focus/+25% damage is a pretty good-sized nerf to sustained DPS, to a class that really wasn't topping the charts as it was.

Can't see notes from here, any other interesting new-changes for other classes?
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Teranoid » Wed Aug 21, 2013 8:04 am

If I remember right they said they were pretty much done with Hunters.

It's still kinda doom and gloom for Enhance. The Stormblast/SS nerfs are still there as well as the 10% FE nerf which to be honest I can live with if it goes live.

The rest were a few minor Frost DK buffs I think.
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby halabar » Wed Aug 21, 2013 8:10 am

And... it's delayed for 2 weeks. Frak.
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby lythac » Wed Aug 21, 2013 8:14 am

halabar wrote:And... it's delayed for 2 weeks. Frak.


Rejoice!

My holiday is 28th August - 12th September (land at 09:00) so all I miss is patch day and my guilds Flex raiding night.
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Teranoid » Wed Aug 21, 2013 8:15 am

You can't delay something that never had a confirmed release date.

More ToT. Oh joy.
Last edited by Teranoid on Wed Aug 21, 2013 8:24 am, edited 1 time in total.
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Klaudandus » Wed Aug 21, 2013 8:15 am

halabar wrote:And... it's delayed for 2 weeks. Frak.


citation needed?
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Teranoid » Wed Aug 21, 2013 8:17 am

Holinka
‏@holinka
Please do not come crying to me if the season does not end and the patch does not release on the 27th.

That was posted on the 13th and about 5 min ago he tweeted a link to that tweet.
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Jabari » Wed Aug 21, 2013 8:19 am

Ah, ok.

Wasn't ENH in a good spot before at least? I thought it simmed high, but I have no idea how it's actually performing in practice right now (compared to other classes/specs). *shrug*
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Winkle » Wed Aug 21, 2013 8:46 am

Newsom wrote:You don't really have to kick them in LFR, the breath does almost no damage.


The more you kick, the quicker the fight, the less time i spend in lfr.
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Winkle » Wed Aug 21, 2013 8:54 am

Teranoid wrote:Holinka
‏@holinka
Please do not come crying to me if the season does not end and the patch does not release on the 27th.

That was posted on the 13th and about 5 min ago he tweeted a link to that tweet.


+ this: http://us.battle.net/wow/en/forum/topic/9679038952
Tom Chilton has stated to German fansite Gamona during a pre Gamescom interview that Patch 5.4 will be launching on September 10th (delayed by 2 weeks).

http://wow.gamona.de/2013/08/21/wow-pat ... september/
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Jabari » Wed Aug 21, 2013 9:28 am

Winkle wrote:
Newsom wrote:You don't really have to kick them in LFR, the breath does almost no damage.


The more you kick, the quicker the fight, the less time i spend in lfr.


Ha! This is sarcasm, right? :)

I think about half the turtles kicked in LFR hit either the sides or back wall of the room. The half that actually hit the boss all hit at the same time, and that debuff doesn't stack. :P
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Thels » Wed Aug 21, 2013 4:18 pm

Woot, 2 more weeks to take out Lei Shen and Ra-Den. :)

And to make sure I got 3k Valor going into SoO.
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Sagara » Wed Aug 21, 2013 10:51 pm

I'v been thinking about Valor those last few weeks and I'm really wondering if we need to save up *that* much.

Let's be optimistic and say we get all the 14 bosses on week 1, and I'll work on the rule of thumb that on average, all the loot is useful to all the players. And you're looking at something like 3 upgrades a week, so every 1k Valor we save up is 2 weeks of breathing room until we may be a bit short.

I'm starting to think I'll stop around 2k-something. That means I can cover a whopping 6 upgrades on week 1. But that's mostly because I'm still swimming in new upgrades in ToT and actually want the extra power to get the last bosses down :-p
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Thels » Wed Aug 21, 2013 11:18 pm

We've been extending lockouts to get Lei Shen down, and will probably keep doing so until either he dies or the patch hits, so I'm far from swimming in upgrades. :P
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Sagara » Thu Aug 22, 2013 12:22 am

But should that happens (say, a Ra-den ring or something like that) - upgrade or save?
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Thels » Thu Aug 22, 2013 12:38 am

I think I still have about 1500 valor to spend and go 3k into SoO, so yeah, if a major upgrade drops, I'll certainly be upgrading it.

Though, yeah, if I get a couple of really nice upgrades (and I could, if we down Lei Shen fast enough, and we can do another HC clear or two before 5.4), then I would certainly spend valor on them, even if that means I'll have less than 3k going into SoO.

I however am not gonna bother anymore with HCTF loot if I got the 2/2 HC version, or HC loot if I got the 2/2 TF version.

There's 14 bosses in SoO. 6 pieces per boss makes 84 pieces of loot. Divided over 25 players makes just over 3 pieces of gear per player. I don't think we'll be sharding anything the first few weeks, unless Holy Plate drops twice. After that, we should be starting to push Heroics. There's also coins.

So yes, overall, having a backup on Valor Points would help out. It doesn't have to be 3000, but getting close to that would help.
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Worldie » Thu Aug 22, 2013 4:14 am

Sagara wrote:But should that happens (say, a Ra-den ring or something like that) - upgrade or save?

Since anyway Raden is on limited attemtps (30 only), you are forced to reset after you get at him.
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Jabari » Wed Sep 11, 2013 9:54 am

So now that it's out, a couple random questions:

1) How do you get the new glyph patterns as a scribe? My scribe is unfortunately not a char that I play a lot. Took him to the Timeless Isle for a few minutes to kill a couple things and get the cheap, cheap valor from the first few startup quests there. Got a pattern for a 476 PvP Neck but nothing else (but I didn't kill much, either). The daily scroll didn't learn anything new.

2) Is there a list of "to-dos" for the isle? I got the cloak upgraded to legendary for one char (boo hiss everyone flagging PvP fighting celestials, what a pain) and just randomly ran around killing things. Also got a quest to go do Temple of the Jade Serpent but haven't done that yet. Anything else specific to be looking at/working on?

3) How do you open up getting Shaohao rep?

4) Lil Oondasta trashed me, but I haven't really worked on it seriously. The normal Valk/WaterSpirit/Chrominius bit won't work as you get shoved out. Anyone have a team to beat this?
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Worldie » Wed Sep 11, 2013 10:10 am

1) some patterns are random drop off any pandaria mob, some others only drop from the rares / event bosses on the isle.

2) essentially not. There's the tournament, and a lot of stuff to buy with timeless coins, and then there's all the events and chests and rares with special drops.

No clue about the other 2
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Amirya » Wed Sep 11, 2013 10:22 am

4) I only tried him once, just to see. He's a beast, and he moves really really slow, so an all mechanical team should work.
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Re: Patch 5.4 - Flex Raid, Siege of Orgrimmar, and more!

Postby Cogglamp » Wed Sep 11, 2013 10:26 am

Here's the quest to start Shaohao.

http://www.wowhead.com/quest=33335

Beating Lil Oondasta (Possible spoiler = highlight if you want to read)

I've heard (can't confirm) that Lil OOndasta can be beaten with 2 mechanicals with timed attacks. What you use for the third is a mystery to me. Others are saying Darkmoon Zeps x 2 and a Mini Mindslayer. Decoying the frills and swapping in the Mindslayer.

I've had a good time on the Isle. I've been exploring a bit and have enjoyed the jumping to secret treasure chests. Reminds me of Pitfall. I'm still trying to figure out how to get into the caved in cave. The Tattered Note talks of a weapon but I'm not seeing it around anywhere. I'm curious to see if a mage can blink in there and open it up somehow and then let me in.

Also, gearing up alts without having to log into said alts is frickin' awesome.
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