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The big new unannounced feature in 5.4

PostPosted: Sun Jun 02, 2013 11:12 am
by halabar
What I think it will be: option to scale down your gear to fight old raids "at level" (they are doing a lot of gear scaling these days)

What I want it to be: iOS app that allows some limited in-game actions (fishing, pet battles, etc)

/discuss

Re: The big new unannounced feature in 5.4

PostPosted: Sun Jun 02, 2013 11:21 am
by Worldie
I'm thinking we might see player housing or something similar.

What I'd want though: Mentoring would also be a viable option and a good use of the scaling technology they introduced in Pandaria. Being able to queue for dungeons with your friend who just joined or with alts of friends would be much funnier than just mindlessly boosting them through.

Re: The big new unannounced feature in 5.4

PostPosted: Sun Jun 02, 2013 11:39 am
by Fenrìr
I don't think we'll see a house, as that's pretty much already in game. Just a few modifications and it's a more customizable.

Re: The big new unannounced feature in 5.4

PostPosted: Sun Jun 02, 2013 12:07 pm
by Paxen
halabar wrote:What I think it will be: option to scale down your gear to fight old raids "at level" (they are doing a lot of gear scaling these days)


That would be a dream for me. If they awarded valor (and lesser charms?) for it, I think it would be a hit - alternative path for valor and transmog gear. Should be enough to get people to run it.

Worldie wrote:I'm thinking we might see player housing or something similar.


Fuck player housing.

Re: The big new unannounced feature in 5.4

PostPosted: Sun Jun 02, 2013 12:54 pm
by Teranoid
I've never understood the support for scaling down old stuff especially when most of them are the same people who bitched about ZA/ZG/Ony/Naxx and called it "rehashed content"

Re: The big new unannounced feature in 5.4

PostPosted: Sun Jun 02, 2013 1:38 pm
by Worldie
It's different. Allowing you to re-run low level content just makes you have extra stuff to do, without consuming developer resources.
Re-tuning stuff actually requires time and dedication from developers.

Re: The big new unannounced feature in 5.4

PostPosted: Sun Jun 02, 2013 2:03 pm
by halabar
Teranoid wrote:I've never understood the support for scaling down old stuff especially when most of them are the same people who bitched about ZA/ZG/Ony/Naxx and called it "rehashed content"


I have no desire for it either, but from hints, I'm pretty sure that's what we are getting. It would be really fun if the forced it, and hordes of pet collectors everywhere cried out in one of the greatest QQs of all time.

I also have no desire for player housing, unless it's tied to an iOS app where you have other things you can do there.

Re: The big new unannounced feature in 5.4

PostPosted: Sun Jun 02, 2013 2:13 pm
by Teranoid
Which is exactly why I'm keeping my expectations low. I couldn't care less about it if indeed that's what it is but to be honest I'm not even sure if I'll be getting the next expansion. I'm already back to the Cataclysm esque valor capped on Tuesday do next to nothing the rest of the week.

Re: The big new unannounced feature in 5.4

PostPosted: Sun Jun 02, 2013 2:26 pm
by halabar
Teranoid wrote:Which is exactly why I'm keeping my expectations low. I couldn't care less about it if indeed that's what it is but to be honest I'm not even sure if I'll be getting the next expansion. I'm already back to the Cataclysm esque valor capped on Tuesday do next to nothing the rest of the week.


Yeah, unless Blizz pulls something truly amazing out of it's ass, there's going to be massive disappointment regardless of what it is. There's been too much hype about it already, without any info, that there will be a bunch of rage quitting just because it isn't amazing, and an equal amount of rage from the true Blizz fanboys.

Re: The big new unannounced feature in 5.4

PostPosted: Sun Jun 02, 2013 2:55 pm
by KysenMurrin
Player housing in WoW has always seemed entirely pointless to me. I have no idea why people are so fixated on it.

Re: The big new unannounced feature in 5.4

PostPosted: Sun Jun 02, 2013 3:24 pm
by Nikachelle
KysenMurrin wrote:Player housing in WoW has always seemed entirely pointless to me. I have no idea why people are so fixated on it.

Right there with you.

Re: The big new unannounced feature in 5.4

PostPosted: Sun Jun 02, 2013 6:06 pm
by halabar
Nikachelle wrote:
KysenMurrin wrote:Player housing in WoW has always seemed entirely pointless to me. I have no idea why people are so fixated on it.

Right there with you.


A small but vocal minority... probably a lot of the RPers.

Re: The big new unannounced feature in 5.4

PostPosted: Sun Jun 02, 2013 6:20 pm
by benebarba
halabar wrote:
Nikachelle wrote:
KysenMurrin wrote:Player housing in WoW has always seemed entirely pointless to me. I have no idea why people are so fixated on it.

Right there with you.


A small but vocal minority... probably a lot of the RPers.


which, if true, may explain my confusion with the fixation, since I never really considered WoW a reasonable RP system. BTW- it seems like nearly everyone who brings it up in the forums/posts I've seen seems more likely to have been a player in SWG than a WoW RPer.

Re: The big new unannounced feature in 5.4

PostPosted: Sun Jun 02, 2013 6:38 pm
by Koatanga
I'd love to see equipment colouring. If you like a certain gear style, but it doesn't *quite* fit with your colour scheme, just dye it to match.

Re: The big new unannounced feature in 5.4

PostPosted: Sun Jun 02, 2013 8:03 pm
by PsiVen
Worldie wrote:It's different. Allowing you to re-run low level content just makes you have extra stuff to do, without consuming developer resources.
Re-tuning stuff actually requires time and dedication from developers.


Unfortunately they have no way out of that. They need to drastically overhaul how they define tuning parameters in order to make old content somewhat challenging again, and allow it to downscale properly. Right now, if you throw a full raid of level 70s in dungeon blues at Sunwell Plateau they will make mincemeat of the place with little effort required. Each successive content patch has been building this problem.

But ultimately, if they go through the trouble of overhauling their code and tuning, they can make their system more future-proof and less headache-inducing to rebalance. Fully implemented content scaling would allow for a great many things like leveling raids, sidekicking, old challenge runs for VP, moving dungeons around in the curve, etc.

Re: The big new unannounced feature in 5.4

PostPosted: Mon Jun 03, 2013 4:33 am
by Newsom
Koatanga wrote:I'd love to see equipment colouring. If you like a certain gear style, but it doesn't *quite* fit with your colour scheme, just dye it to match.


This would be awesome. Not gonna happen though, I think transmogrification is as close as we'll ever get.

Edit: hmm, would be cool if scribes could make dyes. Would give them something to do if Blizzard decides to get rid of the stupid glyph system.

Re: The big new unannounced feature in 5.4

PostPosted: Mon Jun 03, 2013 4:43 am
by Fenrìr
Big new unannounced feature: You can now play Hearthstone while you're playing World of Warcraft.!

Re: The big new unannounced feature in 5.4

PostPosted: Mon Jun 03, 2013 4:59 am
by Worldie
PsiVen wrote:
Worldie wrote:It's different. Allowing you to re-run low level content just makes you have extra stuff to do, without consuming developer resources.
Re-tuning stuff actually requires time and dedication from developers.


Unfortunately they have no way out of that. They need to drastically overhaul how they define tuning parameters in order to make old content somewhat challenging again, and allow it to downscale properly. Right now, if you throw a full raid of level 70s in dungeon blues at Sunwell Plateau they will make mincemeat of the place with little effort required. Each successive content patch has been building this problem.

But ultimately, if they go through the trouble of overhauling their code and tuning, they can make their system more future-proof and less headache-inducing to rebalance. Fully implemented content scaling would allow for a great many things like leveling raids, sidekicking, old challenge runs for VP, moving dungeons around in the curve, etc.

That's true and something I hadn't thought of.

Well, what can I say, we'll see what they have in the oven for us.

Re: The big new unannounced feature in 5.4

PostPosted: Mon Jun 03, 2013 7:51 am
by halabar
Worldie wrote:
PsiVen wrote:
Worldie wrote:It's different. Allowing you to re-run low level content just makes you have extra stuff to do, without consuming developer resources.
Re-tuning stuff actually requires time and dedication from developers.


Unfortunately they have no way out of that. They need to drastically overhaul how they define tuning parameters in order to make old content somewhat challenging again, and allow it to downscale properly. Right now, if you throw a full raid of level 70s in dungeon blues at Sunwell Plateau they will make mincemeat of the place with little effort required. Each successive content patch has been building this problem.

But ultimately, if they go through the trouble of overhauling their code and tuning, they can make their system more future-proof and less headache-inducing to rebalance. Fully implemented content scaling would allow for a great many things like leveling raids, sidekicking, old challenge runs for VP, moving dungeons around in the curve, etc.

That's true and something I hadn't thought of.

Well, what can I say, we'll see what they have in the oven for us.


And it will probably be half-baked...

Re: The big new unannounced feature in 5.4

PostPosted: Mon Jun 03, 2013 9:25 am
by benebarba
maybe it's a tasty cake! Shaped like a pony!

Re: The big new unannounced feature in 5.4

PostPosted: Mon Jun 03, 2013 9:25 am
by Flex
Universal raid sizes for anywhere between 10 and 25 players.

Boss damage is scaled based on number of healers with the floor at 10 normal.
Mob health is scaled based on number of DPS with the floor at 10 normal.

Re: The big new unannounced feature in 5.4

PostPosted: Mon Jun 03, 2013 9:27 am
by benebarba
Flex wrote:Universal raid sizes for anywhere between 10 and 25 players.

Boss damage is scaled based on number of healers with the floor at 10 normal.
Mob health is scaled based on number of DPS with the floor at 10 normal.


and the loot drops are guaranteed to piss off some vocal group.

Re: The big new unannounced feature in 5.4

PostPosted: Mon Jun 03, 2013 9:30 am
by Flex
benebarba wrote:
Flex wrote:Universal raid sizes for anywhere between 10 and 25 players.

Boss damage is scaled based on number of healers with the floor at 10 normal.
Mob health is scaled based on number of DPS with the floor at 10 normal.


and the loot drops are guaranteed to piss off some vocal group.


That's different from now how? ICC had our one druid and one rogue in 3 sets of tier gear before the warriors, shaman, hunter had a full set.

Re: The big new unannounced feature in 5.4

PostPosted: Mon Jun 03, 2013 9:44 am
by benebarba
Flex wrote:
benebarba wrote:
Flex wrote:Universal raid sizes for anywhere between 10 and 25 players.

Boss damage is scaled based on number of healers with the floor at 10 normal.
Mob health is scaled based on number of DPS with the floor at 10 normal.


and the loot drops are guaranteed to piss off some vocal group.


That's different from now how? ICC had our one druid and one rogue in 3 sets of tier gear before the warriors, shaman, hunter had a full set.


good point, that wouldn't be a new feature.

Re: The big new unannounced feature in 5.4

PostPosted: Mon Jun 03, 2013 9:52 am
by fuzzygeek
Flex wrote:That's different from now how? ICC had our one druid and one rogue in 3 sets of tier gear before the warriors, shaman, hunter had a full set.


Half my raid is conq token. Yeah, the one with the lowest drop rate. We've been sharding vanq tokens for months,