Patch 5.3 Notes

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Re: Patch 5.3 Notes

Postby Worldie » Mon Mar 25, 2013 4:38 pm

But I don't want to spec Disc :\
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Re: Patch 5.3 Notes

Postby Qeeze » Mon Mar 25, 2013 4:43 pm

The 3 spec thing is a great idea. Remember this allows you to set up your bars (even if only slightly) and use different talent/glyph set ups. Some will never make use of it, but others will. Now if they'd increase the number of macro slots....
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Re: Patch 5.3 Notes

Postby Invisusira » Mon Mar 25, 2013 6:43 pm

Man

what's the point of even having specs if you can just be whatever you want, whenever you want. It's not like it was even a big deal any more; drop combat, respec.


They're lucky they're adding a whole bunch of new pets to keep me distracted or I may be forced to make a pointless post moaning about the good ol days and how Blizzard has become completely misguided and WoW has lost its sense of wonder.

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Re: Patch 5.3 Notes

Postby Fenrìr » Tue Mar 26, 2013 12:49 am

I know things change and stuff, but I sort of chuckled as I remember blizzard's stance on a third spec...vehemently stating no, it'd never happen because they're already leary enough about having a dual one.
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Re: Patch 5.3 Notes

Postby Sagara » Tue Mar 26, 2013 12:58 am

Well, talents then were *much* different from talents now.

Back then, having players abuse talent respec for gimmick fights was a problem, because not everyone had that freedom (tanks and healers who wanted a DPS spec had one of each, while DPSers could make an "AoE" spec and a "single target" spec). Right now, it's almost expected to switch talents on a fight-by-fight basis.
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Re: Patch 5.3 Notes

Postby ulushnar » Tue Mar 26, 2013 1:00 am

I've no burning desire to add a holy string to my bow and I generally carry a stack of reagents to swap talents/glyphs on the fly.Only people I can see benefiting from this are priests who absolutely have to have both healing specs and still wanna solo stuff.
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Re: Patch 5.3 Notes

Postby Fenrìr » Tue Mar 26, 2013 1:09 am

I'm pretty much with ya on that Ulushnar. I have no desire for a holy spec and it's not that hard to just swap a few talents/glyphs.
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Re: Patch 5.3 Notes

Postby Worldie » Tue Mar 26, 2013 1:32 am

Maybe the third spec is intended only for druids.

Or maybe it might be extremely expensive to buy.
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Re: Patch 5.3 Notes

Postby Paxen » Tue Mar 26, 2013 2:57 am

Yeah, the old argument against tri-spec (that it makes people switch around too much from fight to fight) is kinda dead with the new talent system where you are totally expected to switch around talents and glyphs from fight to fight.

TBH I think they should take it one step further and allow unlimited number of different specs at a time, but each extra "slot" costs an exponentially increasing amount of gold to unlock. (So something like 50g first, 250g second, 1250g third and so on, or 50g/1000g/20000g if you want most chars to stay at 3.)
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Re: Patch 5.3 Notes

Postby Sagara » Tue Mar 26, 2013 3:06 am

Another idea would have been to make *spec change* available on the fly as well, but with glyphs and talents remaining unmodified (i.e. you have to change all the talents and glyphs you want to change as well).

With something like that, there would be no point in dual/triple/omni spec anyway.
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Re: Patch 5.3 Notes

Postby lythac » Tue Mar 26, 2013 3:57 am

As a LFR only DPS warrior I welcome the changes, both roll as whatever spec and tri spec. At my gear level (low) Arms is the highest DPS spec, but I will require 1H weapons for SMF later on (which don't drop for Arms). Currently in LFR I seem to be waiting around for tanks for the trash, so a Prot spec would be useful.

Play as Arms (1), Fury for rolls (2), Prot for trash when needed (3).
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Re: Patch 5.3 Notes

Postby ulushnar » Tue Mar 26, 2013 5:11 am

Yeah, but in the next patch you'll be able to queue as one spec and roll for loot as another. Problem solved.
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Re: Patch 5.3 Notes

Postby Newsom » Tue Mar 26, 2013 5:42 am

Come on, you guys are complaining? I for one am very happy I can finally PvP as holy, raid as protection and do dailies as retribution.
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Re: Patch 5.3 Notes

Postby ulushnar » Tue Mar 26, 2013 6:08 am

I don't think anyone's really complaining, just failing to see a *need* outside of a few specific instances, like the one you mentioned.
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Re: Patch 5.3 Notes

Postby Klaudandus » Tue Mar 26, 2013 6:11 am

I dont think I was complaining about it, just merely noting I have no need for it. =P
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Re: Patch 5.3 Notes

Postby Zalaria » Tue Mar 26, 2013 6:14 am

So there's no need aside from those instances where it's needed? Got it.
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Re: Patch 5.3 Notes

Postby Invisusira » Tue Mar 26, 2013 6:19 am

Yes, I'm complaining. Further homogenization of every class only further removes the feel that you are a not a unique, special snowflake but rather just another player in an amorphous crowd.

I'm only half-assed complaining because it's what Blizzard and WoW has become, and there's no real point of bitching. The game is what it is, I still play it, and I don't really see either of those facts changing any time soon.

I have, however, become far, far less interested in Blizz's big new top-secret MMO after experiencing the philosophy changes and business models they've grown into.
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Re: Patch 5.3 Notes

Postby Klaudandus » Tue Mar 26, 2013 6:24 am

If anything, Titan is being handled by Kaplan.

Tbh, I actually prefer WoW under GC... 'cept for MoP.
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Re: Patch 5.3 Notes

Postby Nikachelle » Tue Mar 26, 2013 6:25 am

Newsom wrote:Come on, you guys are complaining? I for one am very happy I can finally PvP as holy, raid as protection and do dailies as retribution.

This is where I'm at with a raiding prot spec and a holy pvp spec - for once I'd like to be able to actually kill stuff with ease. Although bag space is definitely a concern.
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Re: Patch 5.3 Notes

Postby lythac » Tue Mar 26, 2013 6:26 am

ulushnar wrote:Yeah, but in the next patch you'll be able to queue as one spec and roll for loot as another. Problem solved.


Not sure if that was for me or not. I have to play as Arms*, roll as Fury and trash tank in Prot**. Having 3 specs allows me the Prot spec, saving time for me and the other delightful 24 people in LFR when a tank bails. Maybe tanks will be bailing after bosses and before trash a lot less in the coming weeks but right now I'm wasting a lot of time.

*Could play as Fury and reduce my DPS.
** Could sit around for 10-15 minutes every time a tank leaves.

Edit - Unless you can roll for a spec you do not have? I was working under the assumption that you have to have it specced, perhaps not.
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Re: Patch 5.3 Notes

Postby bldavis » Tue Mar 26, 2013 8:18 am

you could also wait til you get a second 2hd and go TG fury and that way you can still roll for 1hd weapons
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Re: Patch 5.3 Notes

Postby lythac » Tue Mar 26, 2013 9:37 am

Yeah, could play as TG Fury (have another 2H weapon) and take a 8% reduction in DPS (from sims) as it is only LFR. But I want to pull my weight and do the best I can.
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Re: Patch 5.3 Notes

Postby bldavis » Tue Mar 26, 2013 9:48 am

your back get sore after carrying everyone?
:P
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Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
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Re: Patch 5.3 Notes

Postby Fenris » Wed Mar 27, 2013 3:56 am

Let me elaborate: A tank has no use at all what so ever of PvP power, nada zip null. So he gets his shiny PvE gear with superduper tank stats on it, an insane amount of sockets. He then sockets and enchants all out resilience on everything becoming virtually immune to melee damage (hi dodge, parry and block!) and still extremely viable against casters.

Basically no high rated RBG team will take a PvP geared tank, because they will benefit so much more from PvE geared tanks with the appropriate gems and enchants.

That is something that we are also aware of, we don't want fully PvE geared tanks being the best choice for flag carriers either. Solutions to this are already being looked into.



:roll:



Unless they finally make tank-pvp-gear,if so...

...still :roll:
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Re: Patch 5.3 Notes

Postby Klaudandus » Wed Mar 27, 2013 6:56 am

heroic scenarios... they said the bags might contain lfr-lvl gear, but which lfr?
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