Patch 5.3 Notes

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Re: Patch 5.3 Notes

Postby Worldie » Sun May 19, 2013 5:17 pm

200 mounts achi and brawler's guild mount.
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Re: Patch 5.3 Notes

Postby Newsom » Sun May 19, 2013 6:26 pm

Worldie wrote:If you have ever checked your vengeance values, they never actually reached that much if you are not using some sort of "clever use of game mechanic".


I usually end up at around 400k vengeance near the end tanking Ra-den 10. This change would pretty much halve my vengeance there. It also happens frequently on add heavy fights (Empress adds, Wind Lord, multiple adds on Lei Shen, Horridon, etc.)

I'm guessing there are add heavy fights in T16 and this is just so that we don't get a repeat of Wind Lord.

Not a huge deal though, honestly.
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Re: Patch 5.3 Notes

Postby chace86 » Sun May 19, 2013 6:52 pm

They are nerfing the base damage reduction of Shield of the Righteous by 5%. It is now a base of 25%, down from 30% :(
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Re: Patch 5.3 Notes

Postby Worldie » Sun May 19, 2013 7:03 pm

Definitively something everyone will notice and will make prot palas underpowered comparing to other tanks.
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Re: Patch 5.3 Notes

Postby Worldie » Sun May 19, 2013 7:04 pm

Newsom wrote:
Worldie wrote:If you have ever checked your vengeance values, they never actually reached that much if you are not using some sort of "clever use of game mechanic".


I usually end up at around 400k vengeance near the end tanking Ra-den 10. This change would pretty much halve my vengeance there. It also happens frequently on add heavy fights (Empress adds, Wind Lord, multiple adds on Lei Shen, Horridon, etc.)

I'm guessing there are add heavy fights in T16 and this is just so that we don't get a repeat of Wind Lord.

Not a huge deal though, honestly.

I still think it's to prevent abusing.

Remember the first time they introduced the vengeance cap was when paladins were solosoaking Annihilate with AD.
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Re: Patch 5.3 Notes

Postby Bellanka » Mon May 20, 2013 9:37 am

Worldie wrote:
Remember the first time they introduced the vengeance cap was when paladins were solosoaking Annihilate with AD.


Didn't even need AD. GoAK + SoTR / DP+IronBark+Pain Supp+SoTR / then AD - I was pulling upwards of 400K with Execution Sentence and HA/AW. I'd also like to point out that our Frost DK went Blood and our Brewmaster Monk were soaking it along with me. So it wasn't JUST Paladins.

It's not really that big of a concern. Even solo tanking H-Qon/Durumu/Horridon I never significantly broke the kind of values this would be capped at (unless I intentionally burned cooldowns and ate ~18 stacks of Triple Puncture for the HA/AW burn on the Frozen Warlords), and I'm sitting at 670k raid buffed at 45% haste.

The only thing the SOTR nerf might do is bring Mastery more in line with haste, and result in balancing the two to meet your raid's damage taken/healing requirements.
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Re: Patch 5.3 Notes

Postby Klaudandus » Mon May 20, 2013 10:03 am

Bellanka wrote:
The only thing the SOTR nerf might do is bring Mastery more in line with haste, and result in balancing the two to meet your raid's damage taken/healing requirements.


That is exactly what it is, even if GC denied it on twitter.
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Re: Patch 5.3 Notes

Postby Darielle » Mon May 20, 2013 2:39 pm

It's the "unless I" case that they're looking to address.

I wouldn't so it's so much solo tanking bosses that weren't really meant to be solo tanked. Vengeance doesn't REALLY affect that; even if Vengeance didn't exist, we would be doing it as a rule. It goes a BIT further when Monks are taking Decapitate to the face just for Vengeance, or people intentially eating Anima Rings for the Vengeance etc.
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Re: Patch 5.3 Notes

Postby Flex » Tue May 21, 2013 9:33 am

They also mentioned that certain ground effects wont add to Vengeance in the future (maybe now).
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Re: Patch 5.3 Notes

Postby halabar » Tue May 21, 2013 11:40 am

Worldie wrote:200 mounts achi and brawler's guild mount.


Also a potential promo mount with Hearthstone, and a likely TCG mount, and one more unknown.
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Re: Patch 5.3 Notes

Postby econ21 » Wed May 22, 2013 12:14 am

Finally read and understood the PvP gear changes - how strange! PvP gear is great for PvE but will be useless for PvP.

By which I mean, 476 PvP gear is awesome for gearing up new alts for PvE (to get into LFR). But you won't want to use it for PvP if you PvE gear is 496+.

Before, I'd been wondering whether to fill up missing slots in my alts pvp sets (it's so easy via Tol Barad). I'm glad I did not waste my time.

I guess that will save some bag space on my main - I can get rid of my pvp set (although it will be a shame to see it go; it was a nice transmog set).
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Re: Patch 5.3 Notes

Postby KysenMurrin » Wed May 22, 2013 12:16 am

Do the extra stats on 496 PvE gear (versus 476 entry PvP gear) make up fully for the lack of PvP Power?
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Re: Patch 5.3 Notes

Postby econ21 » Wed May 22, 2013 12:18 am

KysenMurrin wrote:Do the extra stats on 496 PvE gear (versus 476 entry PvP gear) make up fully for the lack of PvP Power?


I think so. Some people say you might want to use a pvp weapon, but otherwise the 20 item levels will swing it. I gather pvp power (or the gems at least) has been nerfed, so that's another reason I will be banking my pvp set which has all pvp power gems.
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Re: Patch 5.3 Notes

Postby Zalaria » Wed May 22, 2013 3:18 am

I thought they were scaling all gear to 476 in battlegrounds and arenas. Wouldn't that make the pvp gear better than any pve gear you could get?
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Re: Patch 5.3 Notes

Postby KysenMurrin » Wed May 22, 2013 5:23 am

They're scaling it all down to 496, not 476.
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Re: Patch 5.3 Notes

Postby Worldie » Wed May 22, 2013 7:54 am

Accepting bets: how many hours until they nerf Vampiric Embrace to the ground again?

For reference watch this post and the logs in it:
http://www.howtopriest.com/viewtopic.php?f=21&t=3873

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theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Patch 5.3 Notes

Postby benebarba » Wed May 22, 2013 7:59 am

so, cartoon villanry from a random orc commander in the new goblin scenario aside, the barrens stuff wasn't too bad when I went in early this morning (didn't want to try last night).

Yay easily AOE grindable collection quest. Also, the select-yer-lootspec feature is awesome. I also noticed I was getting lesser charms and some other random goodies from killing baddies in that area.
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Re: Patch 5.3 Notes

Postby Zalaria » Wed May 22, 2013 8:24 am

I loved the collection on my druid because I could fly around and ninja the lootable versions of all the items. Probably not viable when it's busy, but pretty easy when it was somewhat quiet.

The charms will come from any 90+ creature. They were a nice bonus.

Also, if you're doing the caravan escorts, get the tag on the orcs that attack (not the wolves they ride) for free lumber.
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Re: Patch 5.3 Notes

Postby benebarba » Wed May 22, 2013 9:18 am

Zalaria wrote:I loved the collection on my druid because I could fly around and ninja the lootable versions of all the items. Probably not viable when it's busy, but pretty easy when it was somewhat quiet.

The charms will come from any 90+ creature. They were a nice bonus.

Also, if you're doing the caravan escorts, get the tag on the orcs that attack (not the wolves they ride) for free lumber.


oh man, the escort I tried with no one else around... and gave up. Since the mobs were pretty much perma-glued to the kodo, it was a chasing game that seemed likely to be precisely zero fun as melee.
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Re: Patch 5.3 Notes

Postby Zalaria » Wed May 22, 2013 9:33 am

Ugh, yeah. I think they were getting desync'd from the server somehow. I had a bunch of times where I couldn't hit him when I was behind him, inside his model, etc. Add in the issues with the feral hitbox...

I would mostly hit them with a faerie fire to ninja the tag and let everyone else kill it.

If you can slow the wolf, that helps a lot. May have to kill it first to have a chance of killing the guy.
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Re: Patch 5.3 Notes

Postby Teranoid » Wed May 22, 2013 12:13 pm

Worldie wrote:Accepting bets: how many hours until they nerf Vampiric Embrace to the ground again?

For reference watch this post and the logs in it:
http://www.howtopriest.com/viewtopic.php?f=21&t=3873

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Hah it's the first couple weeks of Tier 7 all over again
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Re: Patch 5.3 Notes

Postby Klaudandus » Wed May 22, 2013 12:25 pm

Gc just tweeted about hotfixing vampiric embrace.
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Re: Patch 5.3 Notes

Postby Flex » Wed May 22, 2013 1:41 pm

Jeeves, of all things, has a new icon.
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Re: Patch 5.3 Notes

Postby halabar » Wed May 22, 2013 2:18 pm

Flex wrote:Jeeves, of all things, has a new icon.


They promised to buff engineering...
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Re: Patch 5.3 Notes

Postby Jabari » Wed May 22, 2013 2:23 pm

Klaudandus wrote:Gc just tweeted about hotfixing vampiric embrace.

Makes you wonder if they do either of:
a) play their own game
b) have someone, anyone, who understands what the PTR is for (players and devs both)
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