Patch 5.3 Notes

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Re: Patch 5.3 Notes

Postby Darielle » Thu May 09, 2013 4:24 pm

Not to mention the upgrades on the slots people will mostly care to upgrade (weapons, trinkets, etc.) make a big difference on power compared to, say, Necks.
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Re: Patch 5.3 Notes

Postby Nooska » Fri May 10, 2013 4:43 am

Jabari wrote:
Nooska wrote:This might have been true if BM actually simmed lower than SV/MM, fact is BM has simmed (and performed) as top spec for all of MoP, excluding heavy aoe fights (or trash) where SV could deliver a beat down due to instant SrS damage.


Actually, BM was top for most/all of Cata as well. If any of them deserve a stigma right now it's MM - that didn't just sim the worst of the hunter specs, it was the worst DPS spec for a while among all classes (probably including Holy Priests in Chastise).


BM was marginally on tom fpr T11, after that SV and MM beat them out pretty easily - same situation as in wrath where BM was on top in T7 and then just didn't scale enough ending with MM on the undisputed top.

Tha BM is still simming ahead in the second tier is (appart from TBC's scroll wheel macro) a first - BM usually performs extremely well in th first tier, then falls far behind due to scaling and pet issus - the new way of handling pets from MoP has really changed BM for the better - ironically the devs probably didn't thinkk they ahd fixed the underlying issue which is why BM lept ahead with 5.2, and is getting nerfs now (what was previously needed to just keep BM competitive now throws it ahead of the curve, so they nerf something to try and keep it under control)
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Re: Patch 5.3 Notes

Postby Klaudandus » Mon May 13, 2013 7:00 am

Can you give any insight as to why the Cata version of Sacred Shield was removed from Ret? And is it possible it will return?
Honestly, it's because in Cata so many paladins asked for the LK version back. I guess we could alternate every expansion. (Source)

Is it not possible to have the Cata version of Sacred Shield baseline for Ret while also having the talent choice?
One of the issues is that Ret mostly takes SH while Prot only takes SS. Maybe both Ret and Prot would want (Cata) SS as a talent. (Source) Could replace current talent with the Cataclysm Sacred Shield and give the current one to Prot baseline I guess. (Source)
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Re: Patch 5.3 Notes

Postby Worldie » Mon May 13, 2013 7:19 am

I'd think the Cata SS would become a totally mandatory talent for any raider if they did so. Maybe just Holy could get Eternal Flame instead (MAYBE), but still, Cata SS was very powerful for PvE (and possibly PvP too)
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Re: Patch 5.3 Notes

Postby Chunes » Mon May 13, 2013 7:32 am

How did cata SS work?

I cannot even recall.
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Re: Patch 5.3 Notes

Postby benebarba » Mon May 13, 2013 7:35 am

Klaudandus wrote:Can you give any insight as to why the Cata version of Sacred Shield was removed from Ret? And is it possible it will return?
Honestly, it's because in Cata so many paladins asked for the LK version back. I guess we could alternate every expansion. (Source)

Is it not possible to have the Cata version of Sacred Shield baseline for Ret while also having the talent choice?
One of the issues is that Ret mostly takes SH while Prot only takes SS. Maybe both Ret and Prot would want (Cata) SS as a talent. (Source) Could replace current talent with the Cataclysm Sacred Shield and give the current one to Prot baseline I guess. (Source)


this made me wonder: is there any place where you can actually look through older ability/skill/talent lists? wowhead, wowdb, etc. all seem to only have the latest available.
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Re: Patch 5.3 Notes

Postby Klaudandus » Mon May 13, 2013 7:36 am

Chunes wrote:How did cata SS work?

I cannot even recall.

Patch 4.0.6 (8-Feb-2011): New version added, replacing Rebuke; When reduced below 30% health, paladins gain the Sacred Shield effect.
The Sacred Shield absorbs X damage and increases healing received by
20%. Lasts 15 seconds. This effect cannot occur more than once every 30
seconds. Undispellable.
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Re: Patch 5.3 Notes

Postby Flex » Mon May 13, 2013 8:07 am

benebarba wrote:this made me wonder: is there any place where you can actually look through older ability/skill/talent lists? wowhead, wowdb, etc. all seem to only have the latest available.


I asked this to the WoW Head admin since the Archive link sounds like it should be an actual archive. They said that's not its intent but to simply be a snapshot of the previous patch or something. I think it is a shame, I'd love for there to be a way to see previous "states of the game."

The Current Sacred Shield is a broken talent so it does need to be reworked.
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Re: Patch 5.3 Notes

Postby benebarba » Mon May 13, 2013 8:21 am

Flex wrote:
benebarba wrote:this made me wonder: is there any place where you can actually look through older ability/skill/talent lists? wowhead, wowdb, etc. all seem to only have the latest available.


I asked this to the WoW Head admin since the Archive link sounds like it should be an actual archive. They said that's not its intent but to simply be a snapshot of the previous patch or something. I think it is a shame, I'd love for there to be a way to see previous "states of the game."


Agreed! I imagine there'd be a lot to keep track of, but man it would make discussions easier.

Flex wrote:The Current Sacred Shield is a broken talent so it does need to be reworked.


That or make it baseline to maybe a spec or two (I'm thinking prot and maybe holy) and re-work that whole tier. I guess one advantage of the new talent system is that it does generate some chance of dialogue about what to baseline and what to remove/heavily modify.
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Re: Patch 5.3 Notes

Postby Klaudandus » Mon May 13, 2013 8:28 am

if you have the spellid of the old version, you can find it on wowdb or wowhead, i think
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Re: Patch 5.3 Notes

Postby Newsom » Mon May 13, 2013 7:59 pm

Bring Holy Shield back! Doing damage when blocking was fun.
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Re: Patch 5.3 Notes

Postby Worldie » Tue May 14, 2013 12:18 am

I kinda miss Holy Shield. Not for the spell per se, just cause it was a signature ability of prot paladins. They should really bring it back somehow... Maybe rename the current SS Holy Shield when made baseline, and make the old Sacred Shield in the talents?
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Re: Patch 5.3 Notes

Postby Newsom » Tue May 14, 2013 6:55 am

Worldie wrote:I kinda miss Holy Shield. Not for the spell per se, just cause it was a signature ability of prot paladins. They should really bring it back somehow... Maybe rename the current SS Holy Shield when made baseline, and make the old Sacred Shield in the talents?


That would actually make sense.
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Re: Patch 5.3 Notes

Postby twinkfist » Tue May 14, 2013 7:03 am

holy shield...wasn't it 8 charges of something for some damage?

i just remember fights like Prince where he would go melee crazy and threat would jump through the roof because he was just bashing the shield.
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Re: Patch 5.3 Notes

Postby benebarba » Tue May 14, 2013 7:05 am

Newsom wrote:
Worldie wrote:I kinda miss Holy Shield. Not for the spell per se, just cause it was a signature ability of prot paladins. They should really bring it back somehow... Maybe rename the current SS Holy Shield when made baseline, and make the old Sacred Shield in the talents?


That would actually make sense.


yep, can't be done then. :P
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Re: Patch 5.3 Notes

Postby Fetzie » Tue May 14, 2013 7:14 am

twinkfist wrote:holy shield...wasn't it 8 charges of something for some damage?

i just remember fights like Prince where he would go melee crazy and threat would jump through the roof because he was just bashing the shield.

Something like "+40% block chance for the next attack made against you, 8 charges"
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Re: Patch 5.3 Notes

Postby Sagara » Tue May 14, 2013 7:23 am

Ah yes, the good days when Warriors went SPLAT while we laughed at their corpses (Truefax: our first kill happened when I took over our warrior tank that kept dying. One-shot :-p)
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Re: Patch 5.3 Notes

Postby Worldie » Tue May 14, 2013 7:41 am

Eheh, one of the things that really sold me to my guild back then, was the fact I was extremely easy to heal through on Prince in my first trial run, while their warriors and druids would often take a shitton of damage and eventually get gibbed.

Holy shield was 35% block for 4 blocks or 10 seconds + reflect damage. Eventually (in 2.2 or 2.3 i can't remember) we got Improved Holy Shield added for 4 more charges.
It had the big problem if having duration equal to cooldown and being on global cooldown, thus would leave us exposed to crushings for about half second every time.
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Re: Patch 5.3 Notes

Postby Worldie » Tue May 14, 2013 7:44 am

Random memorial image of my first raid ever as Paladin tank:
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theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

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Re: Patch 5.3 Notes

Postby lythac » Tue May 14, 2013 8:16 am

Worldie wrote:Holy shield was 35% block for 4 blocks or 10 seconds + reflect damage. Eventually (in 2.2 or 2.3 i can't remember) we got Improved Holy Shield added for 4 more charges.
It had the big problem if having duration equal to cooldown and being on global cooldown, thus would leave us exposed to crushings for about half second every time.


Just to add what Warriors had -

Imp Shield Block had 2 charges on a 5s CD with a 6s buff and it was off the global CD. So they had all the overlapping fun. Boss swing speeds were generally 2.0s, slowed to 2.4s so every now and again 3 swings would land per shield block but in order to crush they had to be blocked, blocked, crush (15% chance) so to all intents were uncrushable.

Prince ate up Shield Block charges like candy.

Morogrim Tidewalker was also a very good Paladin maintank fight, he had a windfury style attack. Unfortunately Paladins also trivialised adds so didn't get to see that often. Druids also good for this.

And Fathom-Guard Tidalvess, the Shaman add on Karathress, same sort of deal. Druids were also good on him.

And all the tricks we could pull with healing threat.

We were awesome (you just had to educate players we were more than buffing/cleansing machines they got used to in Vanilla).

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Re: Patch 5.3 Notes

Postby oldboyz » Tue May 14, 2013 5:01 pm

14/03 : no 5.3 this week :cry: :cry: :cry: :cry:


my 3 main toons already VP capped - and nothing to spend... (i even already took spe2 stuff..)

look like a very quiet week - i dont't know if i will even bother to run LFRs (may be with my 4th guy, not yet the new meta)
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Re: Patch 5.3 Notes

Postby pvita » Wed May 15, 2013 2:18 am

5.3 PTR Patch Notes - May 14, Paladin Section wrote:Shield of the Righteous now reduces physical damage taken by 25%, down from 30%.

Hm. Not sure how much damage increase it will be at the end.
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Re: Patch 5.3 Notes

Postby Worldie » Wed May 15, 2013 2:31 am

Hardly noticeable is my guess.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

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Re: Patch 5.3 Notes

Postby Fetzie » Wed May 15, 2013 5:44 am

In my opinion, it will be noticeable if you look at damage taken over a longer period of time, are almost unnoticeable in the short-term. When you're talking the difference between taking a 450k hit and a 500k hit the main thing is that you have ShoR active.
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Re: Patch 5.3 Notes

Postby halabar » Wed May 15, 2013 9:20 am

oldboyz wrote:14/03 : no 5.3 this week :cry: :cry: :cry: :cry:


my 3 main toons already VP capped - and nothing to spend... (i even already took spe2 stuff..)

look like a very quiet week - i dont't know if i will even bother to run LFRs (may be with my 4th guy, not yet the new meta)


Urrk...

My spriest still needs valor to buy cape and and offset item, but doesn't need LFR drops.
My hunter is capped at 3000, but still could use one tier piece and a trinket from LFR.

Would be nice if I could move valor from one to the other...

but...

Since they said they would give a warning on 5.3, I suspect it might be at least another 2 weeks before we see 5.3. Too much QQ about valor otherwise.
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