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Patch 5.3 Notes

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Re: Patch 5.3 Notes

Postby bldavis » Wed May 08, 2013 2:10 am

Winkle wrote:Warbringers have around 20m hp, for it to take 30mins you'd have to be doing 10k dps.

i was thinking that too

hell if i can down one as blood in less then 10 min, as a dps with minimal kiting skills you should be able to down it faster than 30 min
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Re: Patch 5.3 Notes

Postby Fetzie » Wed May 08, 2013 3:12 am

I take about 8 minutes to kill a Warbringer.
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Sagara wrote:You see, you need to *spread* the bun before you insert the hot dog.

bldavis wrote:we are trying to extend it as long as we can...it just never seems to last very long
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Re: Patch 5.3 Notes

Postby bldavis » Wed May 08, 2013 4:04 am

im prob not much more than that
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Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
Sagara:You see, you need to *spread* the bun before you insert the hot dog.
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Re: Patch 5.3 Notes

Postby Bellanka » Wed May 08, 2013 7:37 am

Fenris wrote:
Nooska wrote:Thats a datamined spellchange, most likely ean error in datamining.

On the other hand,the 5% nerf to SotR seems legit :|


Likely the result of the MOAR HASTE mentality.
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Re: Patch 5.3 Notes

Postby halabar » Wed May 08, 2013 8:00 am

Nooska wrote:Thats a datamined spellchange, most likely ean error in datamining.


Nope. Apparently it was mentioned in a blue post somewhere, will try to find it.
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Re: Patch 5.3 Notes

Postby halabar » Wed May 08, 2013 8:04 am

Winkle wrote:Warbringers have around 20m hp, for it to take 30mins you'd have to be doing 10k dps.


One does not meerly stand and burn a Warbringer... unless you are a DK.

Mortal classes must genrally kite them, which of course makes things take longer.
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Re: Patch 5.3 Notes

Postby halabar » Wed May 08, 2013 8:35 am

Nooska wrote:Thats a datamined spellchange, most likely ean error in datamining.


Found it.. a Tweet by Holinka:

@3v1lc0w @scmpoez Exotic Beasts no longer has the 30% reduced cooldown and pet CC abilities have had their cooldowns increased


So it is indeed yet another PVE nerf due to PVP, and an overall BM dps nerf.

Glad I'm working on the warlock, that might get accelerated.
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Re: Patch 5.3 Notes

Postby Worldie » Wed May 08, 2013 8:55 am

Well it's hardly a PvE nerf, since all the pet abilities are used for CC or control and have no effect on damage.
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Re: Patch 5.3 Notes

Postby benebarba » Wed May 08, 2013 9:10 am

Bellanka wrote:
Fenris wrote:
Nooska wrote:Thats a datamined spellchange, most likely ean error in datamining.

On the other hand,the 5% nerf to SotR seems legit :|


Likely the result of the MOAR HASTE mentality.


Dev1:'Hey, tankadins are still going after haste and ret gear.'

Dev2:'Wait... they didn't start going after dodge/parry with that awesome buff to grand crusader in 5.2? Guess we better nerf something.'

I figure that's about how that went. :P
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Re: Patch 5.3 Notes

Postby Jabari » Wed May 08, 2013 9:28 am

Worldie wrote:Well it's hardly a PvE nerf, since all the pet abilities are used for CC or control and have no effect on damage.


Doesn't it apply to Rabid at a minimum as a direct DPS nerf?

Also, it would certainly apply to two different abilities that I use rather a lot: Spirit Mend and whatever the Tallstrider's AoE Sunder is called. :(

It actually really sucks for any of the debuff-giving pets for any fight at all with target changes - Tallstrider/Windserpent/Worm/Ravager lose a ton of their utility if they can't consistently put the debuff on new targets relatively quickly.
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Re: Patch 5.3 Notes

Postby halabar » Wed May 08, 2013 9:32 am

Worldie wrote:Well it's hardly a PvE nerf, since all the pet abilities are used for CC or control and have no effect on damage.


The way the BM talent reads, and Nooska can correct me if I'm wrong, the BM exotic talent effects speed of all pet attacks. So yeah, it would be a BM nerf.

To be fair, there are some other buffs on the PTR for hunters overall, but the changes are pulling BM down to the others and pushing the other specs up.

Ran femaledwarf.com on my gear/talents/etc, and SV is now slightly less that 2% behind BM.

The other concern is that there have been so many CC nerfs to hunters, it's really going to effect BM playstyle.

Still will be working on my lock, and seeing how that goes...
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Re: Patch 5.3 Notes

Postby Klaudandus » Wed May 08, 2013 9:33 am

I say nerf dr part of sotr more but increase its duration.
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Re: Patch 5.3 Notes

Postby halabar » Wed May 08, 2013 9:35 am

Jabari wrote:
Worldie wrote:Well it's hardly a PvE nerf, since all the pet abilities are used for CC or control and have no effect on damage.


Doesn't it apply to Rabid at a minimum as a direct DPS nerf?

Also, it would certainly apply to two different abilities that I use rather a lot: Spirit Mend and whatever the Tallstrider's AoE Sunder is called. :(

It actually really sucks for any of the debuff-giving pets for any fight at all with target changes - Tallstrider/Windserpent/Worm/Ravager lose a ton of their utility if they can't consistently put the debuff on new targets relatively quickly.


They reduced the cooldown on Rabid, but that of course doesn't help those special abilities.

Yep, it's a direct nerf to Spirit Mend, and all those timed debuffs.
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Re: Patch 5.3 Notes

Postby Jabari » Wed May 08, 2013 9:49 am

halabar wrote:
Worldie wrote:Well it's hardly a PvE nerf, since all the pet abilities are used for CC or control and have no effect on damage.


The way the BM talent reads, and Nooska can correct me if I'm wrong, the BM exotic talent effects speed of all pet attacks. So yeah, it would be a BM nerf.


Can't imagine it would apply to the pet's autoattack, but if this hits Basic Attacks (Claw/Bite/etc) this is actually a fairly substantial nerf. Especially as we're picking up lots more Crit/Haste and Basic Attacks are firing a lot closer to "on cooldown" than they used to.

halabar wrote:To be fair, there are some other buffs on the PTR for hunters overall, but the changes are pulling BM down to the others and pushing the other specs up.

Ran femaledwarf.com on my gear/talents/etc, and SV is now slightly less that 2% behind BM.


I don't mind this at all actually, provided that BM gets something in return to close the gap with Serpent Spread.

It's just that Hunters were ... not great on the overall charts last time I looked (though it's been a while). I'm more concerned about the spread between BM and Frost (for example) than between BM and SV. *shrug*
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Re: Patch 5.3 Notes

Postby Flex » Wed May 08, 2013 9:54 am

Frost's simed potential is so far ahead of what people play it at it is silly. Same with BM. May sim high but its real world performance is often worse than other specs.
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