Patch 5.3 Notes

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Re: Patch 5.3 Notes

Postby Klaudandus » Tue Apr 23, 2013 5:36 am

Winkle wrote:The problem isn't the glyph, the problem is that the gearing strategy adopted by most paladins wasn't what blizzard expected during development of MoP.

With haste stacking we're doing more damage and consequently producing more healing.


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I dunno, maybe if they had listened to what the paladin community was saying back in the beta...
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Re: Patch 5.3 Notes

Postby Fenrìr » Tue Apr 23, 2013 6:17 am

Klaudandus wrote:I dunno, maybe if they had listened to what the paladin community was saying back in the beta...



Blizzard listen to the PALADIN community?

:lol: :lol: :lol: :lol: :lol: ROFL :lol: :lol: :lol:

please stop, you're making my sides hurt from laughing so hard.


=p
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Re: Patch 5.3 Notes

Postby Fetzie » Tue Apr 23, 2013 6:40 am

Klaud should sign up for stand-up comedy
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Re: Patch 5.3 Notes

Postby Klaudandus » Tue Apr 23, 2013 7:17 am

I represent Forum Hyperbole for a reason. =P

But seriously, hasn't Theck predicted several things that only Blizz finds out much later? I dunno... like Chill of the Throne, or Paladins waning, but still be good, towards the end of cata since we hit the 102.4% block cap in firelands... or, you know... Haste in MOP?

I know they listen to Theck, but at the same time, they seem to be in a sort of echo chamber in their office where they just repeat of a mantra "we're most likely right this time around"
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Re: Patch 5.3 Notes

Postby benebarba » Tue Apr 23, 2013 7:26 am

Klaudandus wrote:I represent Forum Hyperbole for a reason. =P

But seriously, hasn't Theck predicted several things that only Blizz finds out much later? I dunno... like Chill of the Throne, or Paladins waning, but still be good, towards the end of cata since we hit the 102.4% block cap in firelands... or, you know... Haste in MOP?

I know they listen to Theck, but at the same time, they seem to be in a sort of echo chamber in their office where they just repeat of a mantra "we're most likely right this time around"


The trouble with asking good designers to find a flaw in their design is that they never would have made it in the first place if they thought it was bad design.
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Re: Patch 5.3 Notes

Postby Klaudandus » Tue Apr 23, 2013 7:38 am

Yeah, I remember we talked about echo-chamber effect within blizz when discussing their hiring policies, and the danger it poses.

I'm thinking this is just a(nother) symptom of it.
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Re: Patch 5.3 Notes

Postby fuzzygeek » Tue Apr 23, 2013 7:47 am

I blame Treckie. 305k DPS/90k HPS on Ra-Den.
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Re: Patch 5.3 Notes

Postby benebarba » Tue Apr 23, 2013 7:49 am

Fenrìr wrote:
Klaudandus wrote:I dunno, maybe if they had listened to what the paladin community was saying back in the beta...



Blizzard listen to the PALADIN community?

:lol: :lol: :lol: :lol: :lol: ROFL :lol: :lol: :lol:

please stop, you're making my sides hurt from laughing so hard.


=p


Oh, they listen, and when they find out we are playing ret, they nerf it and buff warriors just to be sure :P
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Re: Patch 5.3 Notes

Postby Sagara » Tue Apr 23, 2013 7:54 am

Well, we could discuss our own campaign for 3sec CS back in beta Cata, and just how well that went, but you'd call me mean :-p
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Re: Patch 5.3 Notes

Postby Klaudandus » Tue Apr 23, 2013 7:58 am

Well, that worked. So its not like they are completely deaf. But the haste issue was pretty egregious.

Reminds me of the 2012 romney campaign with theck as nate silver, and blizz as karl rove
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Re: Patch 5.3 Notes

Postby benebarba » Tue Apr 23, 2013 8:01 am

Sagara wrote:Well, we could discuss our own campaign for 3sec CS back in beta Cata, and just how well that went, but you'd call me mean :-p


meanie!

:P

(yeah, I had an extra dose of sarcasm and cynicism in my coffee)
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Re: Patch 5.3 Notes

Postby culhag » Tue Apr 23, 2013 8:04 am

Worldie wrote:Also, can someone help me understanding this kind of patch changes
Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.

I don't understand, my monk's Revival (and my priest VE which has similar change) heal all 25 members, when did they get a 6 player cap O_O?

I don't know these spells, but it's probably referring to the AoE cap.
Even if your thing heals all the raid, the TOTAL healing it does doesn't increase above 6 target, or 15 targets now in 25 players instances.
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Re: Patch 5.3 Notes

Postby Worldie » Tue Apr 23, 2013 11:24 am

Well thing is VE healing is already divided amongst targets healed in a meteor fashion, does that divide the heals even further?
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Re: Patch 5.3 Notes

Postby Fenrìr » Wed Apr 24, 2013 2:17 am

fuzzygeek wrote:I blame Treckie. 305k DPS/90k HPS on Ra-Den.



Probably getting trucked in there by a Mac Truck, lol.
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Re: Patch 5.3 Notes

Postby KysenMurrin » Fri Apr 26, 2013 1:16 pm

Looks like the launcher has started downloading 5.3 data.
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Re: Patch 5.3 Notes

Postby cdan » Fri Apr 26, 2013 1:45 pm

Must be 5.3. 22GB is a bit more than a hot fix unless they are deleting dailies and pokewow like any rational software development company would. :)
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Re: Patch 5.3 Notes

Postby bldavis » Fri Apr 26, 2013 2:39 pm

cdan wrote:Must be 5.3. 22GB is a bit more than a hot fix unless they are deleting dailies and pokewow like any rational software development company would. :)

unless they are adding a new way to get lesser charms, might as well remove the bonus roll ..... :shock:

maye that is the bad RNG protection...just removing the extra RNG from it! you dont have to worry about getting double gold constantly! you can now only get single gold! :?
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Re: Patch 5.3 Notes

Postby Fetzie » Sat Apr 27, 2013 12:53 am

bldavis wrote:
cdan wrote:Must be 5.3. 22GB is a bit more than a hot fix unless they are deleting dailies and pokewow like any rational software development company would. :)

unless they are adding a new way to get lesser charms, might as well remove the bonus roll ..... :shock:

maye that is the bad RNG protection...just removing the extra RNG from it! you dont have to worry about getting double gold constantly! you can now only get single gold! :?

They'll be dropping from level 90 and higher enemies in 5.3
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Re: Patch 5.3 Notes

Postby bldavis » Sat Apr 27, 2013 2:00 am

oh yeah..forgot that change
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Re: Patch 5.3 Notes

Postby Chunes » Mon Apr 29, 2013 8:53 am

Pretty nervous about these pvp changes. Everybody's getting baseline 65% resi now, pvp power now takes roughly 2x as many points to get the same % change in damage as 5.2

I mean, closing a gear gap is well and good, if you're on the bottom of that gear gap. I'm just wondering what this is going to do to the flow of battle in 2's and 3's. I can see it being nice not getting insta-deleted in BG's if you have shit gear, but if the difference between a contenders scrub and full tyrannical is not significant, it's going to be hard to justify the time spent in pvp.
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Re: Patch 5.3 Notes

Postby Stubblerump » Mon Apr 29, 2013 9:37 am

Chunes wrote:Pretty nervous about these pvp changes. Everybody's getting baseline 65% resi now, pvp power now takes roughly 2x as many points to get the same % change in damage as 5.2

I mean, closing a gear gap is well and good, if you're on the bottom of that gear gap. I'm just wondering what this is going to do to the flow of battle in 2's and 3's. I can see it being nice not getting insta-deleted in BG's if you have shit gear, but if the difference between a contenders scrub and full tyrannical is not significant, it's going to be hard to justify the time spent in pvp.


^This. PvE is about beating the mechanics of fights that basically don't change. There's progression, with gear as a means to an end. But beating the boss is the real achieve. Unless you're a top 10% arena player, PvP is about getting gear so you can destroy lesser geared/skilled players. If it doesn't matter what you wear into PvP environs, then it's pointless to spend time farming conquest to get better gear. Blizz has gone overboard placating the whiners that go into PvP with PvE gear (usually even crap PvE gear at that) and cry about getting destroyed by people that PvP all the time and have uber gear to show for it. Devaluing the benefits of PvP gear is just taking away the incentive to do it in the first place.
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Re: Patch 5.3 Notes

Postby Chunes » Mon Apr 29, 2013 9:45 am

Preach stubble.

The really silly thing is that you can farm the honor set in less than a week if you put your mind to it. Hell, you don't even have to BG to do it. Just kill the Krasarang rares every hour for a quick 700+ honor.

Once you have the honor gear, you are already at the top of the bell curve in terms of gear (i.e. median, you should rape about as much as you get raped). Honestly from what I've been able to tell so far, the difference between Malevolent and Tyrannical (honor vs. conquest) is not as great as the difference between Contenders and Malevolent (crafted blues vs welfare honor purps). Sure, a Tyrannical-geared char will beat me, but they won't straight up delete me. If I (as a full malev +2pc tyr) go up against someone rocking contenders, I'll shit on them.

If they wanted to fix the issue quickly with minimal impact, just buff the damn contender gear so it's not as effective as quest greens relative to the power of the two other pvp sets...
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Re: Patch 5.3 Notes

Postby halabar » Mon Apr 29, 2013 9:55 am

Blizz giveth and taketh away...

They nerfed low-level pet battles (lvl 5 and under) so if you are gonna farm lesser charms, you need to be out in the world to do it.

They are getting rather twitchy with the changes lately...
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Re: Patch 5.3 Notes

Postby halabar » Mon Apr 29, 2013 9:57 am

Stubblerump wrote:Devaluing the benefits of PvP gear is just taking away the incentive to do it in the first place.


Yep. As a scrub I expect to get slammed.

I think they're trying to increase participation. Those efforts usually lead to alienation.
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Re: Patch 5.3 Notes

Postby Bellanka » Mon Apr 29, 2013 9:59 am

halabar wrote:Blizz giveth and taketh away...

They nerfed low-level pet battles (lvl 5 and under) so if you are gonna farm lesser charms, you need to be out in the world to do it.

They are getting rather twitchy with the changes lately...


=|

Is this on live, or still on PTR? If it's still PTR, I need to cap lesser charms on two toons.
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