Patch 5.3 Notes

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Re: Patch 5.3 Notes

Postby Sagara » Sat Mar 23, 2013 2:26 pm

They sounds really legit honestly. Usually, blizz's 4/1 stuff is very obvious. This looks way too reasonable, and they did say we'd have 5.3 PTR sooner than we'd expect.
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Re: Patch 5.3 Notes

Postby Fetzie » Sat Mar 23, 2013 3:19 pm

Sagara wrote:They sounds really legit honestly. Usually, blizz's 4/1 stuff is very obvious. This looks way too reasonable, and they did say we'd have 5.3 PTR sooner than we'd expect.

Wasn't published on 1st April either.
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Re: Patch 5.3 Notes

Postby benebarba » Sat Mar 23, 2013 4:21 pm

KysenMurrin wrote:And the big ones:
- All characters now have a base Resilience of 65%.

- Resilience has been removed from most PvP gear.

- Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.


This PvP change is huge. Sounds like they're totally abandoning gear progression as a means of PvP advancement!


Nah, I think it will be about more PVP-power == win. So that will be where PVP gear shines. They also say 'most', not 'all'.

I also think the gear scaling as pointed out has to do with limiting the 'wah, PVE gear is better' stuff, as well as possibly being a bit of trolling on blizz's part for those people who totally say PVP is all about skill while queuing up using workarounds to get premades in order to steamroll lesser organized teams.
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Re: Patch 5.3 Notes

Postby Worldie » Sat Mar 23, 2013 4:42 pm

Well that way they can keep PvP gear low ilvl (so people can't use it to skip ilvl requirements) and at same time prevent people from using PvE gear of 30 more ilvls to steamroll people.
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Re: Patch 5.3 Notes

Postby Fetzie » Sat Mar 23, 2013 6:51 pm

benebarba wrote:
KysenMurrin wrote:And the big ones:
- All characters now have a base Resilience of 65%.

- Resilience has been removed from most PvP gear.

- Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.


This PvP change is huge. Sounds like they're totally abandoning gear progression as a means of PvP advancement!


Nah, I think it will be about more PVP-power == win. So that will be where PVP gear shines. They also say 'most', not 'all'.

I also think the gear scaling as pointed out has to do with limiting the 'wah, PVE gear is better' stuff, as well as possibly being a bit of trolling on blizz's part for those people who totally say PVP is all about skill while queuing up using workarounds to get premades in order to steamroll lesser organized teams.


The tournament realms have had normalized gear (everybody has full gladiator gear) since the beginning, this is a change I thought they would implement sooner.
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Re: Patch 5.3 Notes

Postby KysenMurrin » Sun Mar 24, 2013 2:45 am

benebarba wrote:
KysenMurrin wrote:This PvP change is huge. Sounds like they're totally abandoning gear progression as a means of PvP advancement!


Nah, I think it will be about more PVP-power == win. So that will be where PVP gear shines. They also say 'most', not 'all'.

Yeah, I didn't say they're abandoning PvP gear, but PvP gear progression. You'll need a set of PvP gear, but once you have that set, you probably won't need to change it for the entire expac. Rewards would have to come in different ways if you can't get gear to increase character power.
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Re: Patch 5.3 Notes

Postby Rhiannon » Sun Mar 24, 2013 6:23 am

I doubt that, I imagine they'll raise the gear normalisation cap with each new season to incentivise people to get the newest stuff.
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Re: Patch 5.3 Notes

Postby Newsom » Sun Mar 24, 2013 9:47 am

Or stay at 496 but increase the amount of PvP power on the newer items.
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Re: Patch 5.3 Notes

Postby Klaudandus » Mon Mar 25, 2013 6:15 am

KysenMurrin wrote:- Heroic mode for Scenarios (rewards Valor and chance at raid finder-level loot)
- Bonus rolls take account of previous failed rolls to increase loot chance.

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Re: Patch 5.3 Notes

Postby djlar » Mon Mar 25, 2013 9:23 am

I'll bet heroic scenarios will require CC's, Stuns, kites, etc, instead of steamrolling them and perhaps gear normalized like challenge modes.

Bonus rolls fails? I'm the master at that! (so far 3 toons 9 rolls each 0 wins, so that 0/27)
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Re: Patch 5.3 Notes

Postby Flex » Mon Mar 25, 2013 9:35 am

Tweet about the difficulty was above heroics, lower than challenge modes.
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Re: Patch 5.3 Notes

Postby Newsom » Mon Mar 25, 2013 10:18 am

That could be fun actually. But then again I'm one of those weirdos who actually like scenarios.
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Re: Patch 5.3 Notes

Postby Klaudandus » Mon Mar 25, 2013 12:34 pm

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Early april's fools?
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Re: Patch 5.3 Notes

Postby halabar » Mon Mar 25, 2013 12:51 pm

Klaudandus wrote:Image

Early april's fools?


Umm.. Er... Hmm...

If real... "I sense a disturbance on the servers.. it's as if 10,000 alts cried out and vanished in an instant..."

Would love it if real, but not holding breath on this one yet. Might start stockpiling ore though..
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Re: Patch 5.3 Notes

Postby Klaudandus » Mon Mar 25, 2013 12:54 pm

I'm gonna be prot in all my specs =P
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Re: Patch 5.3 Notes

Postby culhag » Mon Mar 25, 2013 1:41 pm

I have no use for a third spec.
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Re: Patch 5.3 Notes

Postby Klaudandus » Mon Mar 25, 2013 1:47 pm

I have no use for a 2nd spec!
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Re: Patch 5.3 Notes

Postby halabar » Mon Mar 25, 2013 1:51 pm

Klaudandus wrote:I'm gonna be prot in all my specs =P


Oh.. wait... spec... not profession... dang..

Yeah, what am I gonna do with a MM spec? Considering how easy it is to change talents now..
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Re: Patch 5.3 Notes

Postby Zalaria » Mon Mar 25, 2013 2:01 pm

My mage buddy is confused what he'd do with it too. For my druid though, I'd be happy with a third spec for the rare times I play the healbot (usually guardian/feral).
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Re: Patch 5.3 Notes

Postby Paxen » Mon Mar 25, 2013 2:03 pm

I think a third spec would be awesome. Not because I'm going to use all three specs that much, but I haven't tried out Windwalker for Storm, Earth and Fire yet because I don't want to mess up my BM and MW keybinds. Might as well give Druids four while they're at it. And Shamans too, along with their tank spec.
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Re: Patch 5.3 Notes

Postby bldavis » Mon Mar 25, 2013 2:32 pm

honestly some toons i would love it on, others i couldnt care less about
mage - sure then i could have one of each
druid - would love this, though it would be a pain gearing tank, kitty, and tree specs
shaman - maybe if we get a tanking tree, other wise im happy with enh/resto
hunter - meh im good with surv/bm unless it becomes like ArPen MM at the end of wrath
lock - with tanking tree? oh please!
rogue - i might do pvp again..
dk - questing blood, raiding blood, and raiding frost/uh sounds good to me!

as for the rest...meh
i might try holy on one of my 4 pallies (ty ami for helping me realize that..and all 4 are prot too)

it mostly would depend on if we got new trees as well or just a third spec, and hoe expensive it would be (iow how many days of dailies would it take to pay for)
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Re: Patch 5.3 Notes

Postby Teranoid » Mon Mar 25, 2013 2:44 pm

Shamans will never get a tank spec as that might actually hint at the idea that we're actually useful.
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Re: Patch 5.3 Notes

Postby Promdates » Mon Mar 25, 2013 2:47 pm

Klaudandus wrote:I'm gonna be prot in all my specs =P


Currently, all of my 90's are tanks :) Just need to level the DK to finish the cycle.
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Re: Patch 5.3 Notes

Postby Klaudandus » Mon Mar 25, 2013 2:54 pm

Promdates wrote:
Klaudandus wrote:I'm gonna be prot in all my specs =P


Currently, all of my 90's are tanks :) Just need to level the DK to finish the cycle.


In cata, I had 3 max level pally tanks, all DS geared.

In wrath, I had 2 pally tanks, 1 warrior and 1 dk tank.

=P
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Re: Patch 5.3 Notes

Postby Darielle » Mon Mar 25, 2013 3:04 pm

Third spec even for a 1-spec player means 3 glyph setups with no need for Tomes ever.

Priests will be overjoyed about this.
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