What's up with T15?

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Re: What's up with T15?

Postby Bellanka » Wed Mar 20, 2013 1:32 pm

Darielle wrote:Especially in the current raid environment, when chances are, getting replacements is going to be a daunting task, so people are happy to stay complacent knowing their raid spots are all but assured while they kill themselves watching American Idol.


This is so true, so depressingly, alcoholism-inducingly true.

EDIT: I mean the nightmare that is recruiting. Although American Idol is equally appropriate for inducing alcoholism.
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Re: What's up with T15?

Postby KysenMurrin » Wed Mar 20, 2013 2:14 pm

So it's starting to sound like some of the problems people are having are more to do with the raid groups changing and/or falling apart than the content.
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Re: What's up with T15?

Postby Klaudandus » Wed Mar 20, 2013 2:20 pm

Or maybe the content had a hand in the raid groups changing/falling apart.
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Re: What's up with T15?

Postby fuzzygeek » Wed Mar 20, 2013 2:40 pm

Promdates wrote:This can honestly be said for everything up until probably Ji-Kun/Durumu/Primo. There's no real "gear checks" in normal.


On Turtle, if you don't have one shell down by the first breath, you will wipe. It's not much of a gear check, but it's not necessarily trivial either. On Maeg if heads don't die by the 5th breath, bad things happen. Again, not much of a gear check, but it is there.
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Re: What's up with T15?

Postby Nooska » Thu Mar 21, 2013 4:20 am

I think too much emphasis is put on everyone in a raid needing to pull their weight.
Yes, of course, you need to commit, and thats something that I think we can all agree on - but when a developer (team) chooses where to set the bar, do you really feel that the bar should be set so only guilds where everyone moves above the current average can be allowed to down bosses?
(Using average as the average of "output" in both damage/healing and moving out of the fire of the raiding population - raiding population being those that raid in an organized group regularly)

The average raider and the average raider expectation has been set by previous expansions. Yes I liked TBC a lot - also because the tiers weren't as such released consecutively (ignoring buggy, unbeatable encounters and sunwell which was a "filler"), so you started doing heroics, then moved on to karazhan, from there to gruul, to maggy, and then SSC, TK then hyjal and BT.
That progression path did have problems - especially for lower progressed guilds in the form of feeder guilds.
MoP has shown the same tendency - the skilled people (or rather the ones that think they are skilled - true or not) move up. The age of the game also shows in lack of recruits - many of the older player sthat saw TBC when current (the only similar expansion in terms of difficulty) have moved on to being more casual about their playing (casual as in the textbook definition, not as in unskilled or lacking commitment), and the younger people tend to think of themselves as gifts from the titans to any raid group - some have more and some less skill.

The bar set by blizzard previously needs to be raised incrementally or it is devastating to existing guilds - I agree, just because you did well in Cata doesn't mean you should be doing well in MoP, but add in raider entropy from the simple fact that the older you get, the greater the number of raiders will establish families with responsibilities to them, to jobs (by advancing in a career) or other RL stuff (like social events, activism in various areas) means that as raiders age, they do gain more skill (hopefully they get better with time), but they also have a higher "risk" of not being able to commit as much time as previously.

Basically, what I'm saying is, that what was good design in 2006/7 isn't good design in 2012/3, unless you are making a product aimed at the same age group in both cases - and if so, then its still not good design here, because, yes, the younger population feels more entitled, due to the general way the world has gone.

Case in point, Nintendohard games don't exist in general anymore, the ones that do go that route do so specifically to make a point. Heck Super Mario is about as easy as it gets these days with save points and many other features - all due to the way gaming has evolved as well, with more games being longer, and being consumed at a slower pace and in small chunks.

My point is, that a lot of the rhethoric I'm seeing in the arguments, is based on the elite few skilled, and then the masses, where the masses should just have to "get better" - or in other words become part of the elite few, if they want to not get aggravted by not downing bosses - because, lets face it, the reason raiders expect to down bosses, is due to the game teaching them that that is what should happen - which results in less patience for working on bosses and a greater mobility in moving up to a guild that already downed a boss (that can carry you iow, for a lot of those moving on).
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Re: What's up with T15?

Postby Klaudandus » Thu Mar 21, 2013 4:50 am

That was incredibly well put.
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Re: What's up with T15?

Postby Sagara » Thu Mar 21, 2013 5:11 am

Let's refine the problem then. What I did notice is that catch-up was *way* easier in post-Ulduar WotLK and Cata.

T9: T8-equivalent 5 man/T8 "Valor" gear with "Justice"/"Valor" gear
T10: T9-equivalent 5 man/T9 "Valor" gear with "Justice"/"Valor" gear
T12: near-T11 equivalent 5 man/T11 Valor gear with Justice/Valor gear
T13: T12 equivalent 5 man/T13 LFR/T11 Valor gear with Justice/Valor gear

compare:
T15: pre-raid 5 man/T14 LFR/Scattered T15 LFR/Gated T14 Valor Gear/Heavily gated T15 Valor gear

When a guild didn't finish up on the previous tier, it was just a question of farming 5man for a) upgrades, b)Justice for moar upgrades. And if that bothered you, you could always just return to the nerfed raid of the previous tier.

It's going to happen this time around as well - once all 4 wings will be open, it'll be failry easy to stock up on 502 gear and the rep to buy a smattering of 522 Valor pieces. The critical difference is the time lapse. It's going to be 4 more weeks until the entire LFR is available. Until then, guilds are stuck with the "nerfed T14 raid" solution. And if guilds liked to do 5man better (or farm justice), well, though luck.

Going on a limb now - If I were to say "The entire problem could have been solved by making T14 Valor gear unlinked from rep and/or Justice-based, and/or by adding 5-man instances that dropped T14 equivalent?", what would your answer be?
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Re: What's up with T15?

Postby benebarba » Thu Mar 21, 2013 5:16 am

Sagara wrote:Going on a limb now - If I were to say "The entire problem could have been solved by making T14 Valor gear unlinked from rep and/or Justice-based, and/or by adding 5-man instances that dropped T14 equivalent?", what would your answer be?


That I'm not sure Blizzard actually thinks there is a problem (or if they do, it's a different problem). I believe they are trying to change the entire direction of their game away from what it has been for about an expansion and a half (including one where large numbers of players apparently started).
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Re: What's up with T15?

Postby Bellanka » Thu Mar 21, 2013 7:01 am

Sagara wrote:compare:
T15: pre-raid 5 man/T14 LFR/Scattered T15 LFR/Gated T14 Valor Gear/Heavily gated T15 Valor gear


I guess this is where you lost me ...

What do you mean by heavily gated for T15 valor gear? The Neck is available right away, rings/trinkets unlock VERY quickly even if you're only doing LFR. Legs/Capes not too long after. Even if you're capping valor, you'll be able to afford the items when you unlock them. Again, just through LFR rep gains and not counting the Shan'ze or whatever stone weekly quests.

Also, it made accessing T14 Valor gear not only easier (double rep on ALL characters once one of yours hits revered), but cheaper by half. Alternate progression routes (Dungeons/Scenarios/Farm/Insignias) for unlocking reputations exist now. It made that gear far more accessible.

EDIT: Also wanted to clarify, I almost *never* did dailies, and I loathe the current way they're used. The only piece of Valor gear I've actively sought and bought was the Shado Pan trinket.
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Re: What's up with T15?

Postby Sagara » Thu Mar 21, 2013 7:33 am

Bellanka wrote:
Sagara wrote:compare:
T15: pre-raid 5 man/T14 LFR/Scattered T15 LFR/Gated T14 Valor Gear/Heavily gated T15 Valor gear


I guess this is where you lost me ...

What do you mean by heavily gated for T15 valor gear? The Neck is available right away, rings/trinkets unlock VERY quickly even if you're only doing LFR. Legs/Capes not too long after. Even if you're capping valor, you'll be able to afford the items when you unlock them. Again, just through LFR rep gains and not counting the Shan'ze or whatever stone weekly quests.

Also, it made accessing T14 Valor gear not only easier (double rep on ALL characters once one of yours hits revered), but cheaper by half. Alternate progression routes (Dungeons/Scenarios/Farm/Insignias) for unlocking reputations exist now. It made that gear far more accessible.

EDIT: Also wanted to clarify, I almost *never* did dailies, and I loathe the current way they're used. The only piece of Valor gear I've actively sought and bought was the Shado Pan trinket.


The question is degrees. All the other tiers I mentionned, you could hit LFG on patch day and deck yourself in loot equivalent to the previous tier in a matter of hours.

What is the current fastest way to 496 ilvl for a guild that was, say, at 8/16 on patch day? Let's say they're in the late 480's (I have no idea how realistic that is, btw).
Week 1 - Valor for the Shado-pan neck, T14 LFR, dailies for Sunreaver/Silverwing belt, 5.0 & 5.1 Valor rewards. - Valor is here the bottleneck. You'll probably have the opportunity to buy 2 pieces, the neck and something else, possibly from the 5.1 factions, or save for Week 2
Week 2 - add LFR 1st wing, and thus the ring and wrists from the Shado-pan if you trahs farm a bit (if you had stocked up on valor), the Revered rewards from the Sunreaver/Silverwing thingie (who do cost Valor)
Week 3 - LFR 2nd wing, no more from the Shado-pan, the Exalted pieces from the Sunreaver/Silverwing

That's what I was talking about: Relatively speaking, it is harder to "catch-up" than at any point since Ulduar. And from what I'm hearing, this could be the root of the problem - if you're lagging behind in T14, that lag will carry over much longer than in Tier 9/10/12/13, where it would disappear nearly overnight.
Last edited by Sagara on Thu Mar 21, 2013 7:52 am, edited 1 time in total.
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Re: What's up with T15?

Postby Bellanka » Thu Mar 21, 2013 7:45 am

Sagara wrote:What is the current fastest way to 496 ilvl for a guild that was, say, at 8/16 on patch day? Let's say they're in the late 480's (I have no idea how realistic that is, btw).
Week 1 - Trash runs for the Shado-pan neck, T14 LFR, dailies for Sunreaver/Silverwing belt, 5.0 & 5.1 Valor rewards. - Valor is here the bottleneck. You'll probably have the opportunity to buy 2 pieces, the neck and something else, possibly the Sunreaver belt.
Week 2 - add LFR 1st wing, and thus the ring and wrists from the Shado-pan (if you had stocked up on valor), the Revered rewards from the Sunreaver/Silverwing thingie
Week 3 - LFR 2nd wing, no more from the Shado-pan, the Exalted pieces from the Sunreaver/Silverwing

That's what I was talking about: Relatively speaking, it is harder to "catch-up" than at any point since Ulduar. And from what I'm hearing, this could be the root of the problem - if you're lagging behind in T14, that lag will carry over much longer than in Tier 9/10/12/13, where it would disappear nearly overnight.


Do you even have to do a trash run for the Shado-Pan neck? I seem to recall just walking up to the vendor with a "Hey, 'sup?" and purchasing it. Isn't it available at Neutral?

Also, I thought Sunreaver items were purchased with gold, not valor?

Maybe I'm wrong on the Sunreaver one. I don't do dailies unless I absolutely have to, or I'm in need of lesser charms.

EDIT: Just checked on my phone. Belts are bought with gold. Cloaks and Rings are 900-some valor, which can be ignored since you can buy the 522 ones instead for slightly more valor.
Last edited by Bellanka on Thu Mar 21, 2013 7:52 am, edited 1 time in total.
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Re: What's up with T15?

Postby Sagara » Thu Mar 21, 2013 7:50 am

D'oh. It's the Week 2 of the Assault that needs trash run.
And only the belt cost gold. I'll update accordingly.

Anyway, the point stands - it's way harder than what we've had the last 2 x-packs.
EDIT: I'm currently not taking position btw. Just stating differences between then and now, to try and pinpoint what has changed that made this discussion happen.
Also, the cloak is *revered* Shado-pan. if our progression in ToT is any indication, LFR'ers will have to wait for week 3 or 4 at least to get their hands on it. Considering my entire point is about waiting much longer to catch up, I'd say it qualifies. Also, we have two rings ;-)
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Re: What's up with T15?

Postby Bellanka » Thu Mar 21, 2013 8:21 am

Sagara wrote:D'oh. It's the Week 2 of the Assault that needs trash run.
And only the belt cost gold. I'll update accordingly.

Anyway, the point stands - it's way harder than what we've had the last 2 x-packs.


I updated my post as well - both those items aren't really worth it when you're actively pursuing the Shado Pan rep, you get FAR more ilevel return per valor for the newer items, which you should have unlocked by the time you're ready to buy them.

As well, LFR gear is 502 ilevel and has a chance to be Thunderforged - the old rep items, which I still maintain are FAR easier* to unlock now, are still 489, half the price, and can fill in any weak spots if you're overcapped on valor waiting to unlock Shado-Pan.

I mean, by your example my Prot Warrior (Bellanca on Alterac Mountains, if you want to peek at her armory, although I think I logged out in Fury gear) fits your definition of casual. This was a character I played to help my fiancee's guild on a more populated server, and they were 8/16 normal, I did no dailies, and my Prot ilevel after ~6 raids and a bunch of LFR is about 486ish?

Also ... I'm traveling outside the realm of average/normal and thinking outside the box here ... but when I log my Warrior on every Tuesday the first thing I do is go to the IoT and kill rares for the epic key. When I get into the instance I spend my time opening up every chest, so I can cap my Greater Coins, then I use them in LFR (And this past week PUGs/OpenRaid CrossRealm Raids) for gear. The extra roll for each boss is nice.



*Honestly, who WOULDN'T want a triceratops mount from the Warbringers? Those things are awesome! And in three hours of flying around killing WarScouts and Warbringers in a group of 5 I was able to get August Celetials to Exalted on my main and Revered on my 85 Enchanting/TailoringBot Shaman, as well as Klaxxi, Shado Pan, and Golden Lotus to Exalted on my Warrior. This is with 5 people greeding on insignias. Each one was 2200 rep because of guild perks and Revered bonus.
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Re: What's up with T15?

Postby halabar » Thu Mar 21, 2013 8:32 am

Bellanka wrote:*Honestly, who WOULDN'T want a triceratops mount from the Warbringers? Those things are awesome! And in three hours of flying around killing WarScouts and Warbringers in a group of 5 I was able to get August Celetials to Exalted on my main and Revered on my 85 Enchanting/TailoringBot Shaman, as well as Klaxxi, Shado Pan, and Golden Lotus to Exalted on my Warrior. This is with 5 people greeding on insignias. Each one was 2200 rep because of guild perks and Revered bonus.


I'm starting to see enough of those mounts that I'm either gonna keep pushing for the ShadowPan cat, or go back for Arch and get my bug mount somehow..
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Re: What's up with T15?

Postby Bellanka » Thu Mar 21, 2013 8:36 am

Sagara wrote:EDIT: I'm currently not taking position btw. Just stating differences between then and now, to try and pinpoint what has changed that made this discussion happen.
Also, the cloak is *revered* Shado-pan. if our progression in ToT is any indication, LFR'ers will have to wait for week 3 or 4 at least to get their hands on it. Considering my entire point is about waiting much longer to catch up, I'd say it qualifies. Also, we have two rings ;-)


No, that's fine, we're having a discussion, no flaring tempers or people screaming OMG IT'S MY WAY WHY ARE YOU SO STUPIT? (which is why I love this forum so much.)

I still think that reputation is far, FAR easier than you give it credit for with the new changes. Rep from Dungeons/Scenarios, the farm, and those beautiful, wonderful insignias that make me not have to do dailies on my alts.

And while we do have two rings, the point is to get a higher level in a shorter amount of time, so why spend 936vp on a 496 ring, when you can get a 522 for 1250? That's 26 ilevels in a single slot, at a cost of 314 additional valor. You can still get the Sunreaver one, but the Shado Pan one is a much better buy earlier on for the ilevel boost.
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Re: What's up with T15?

Postby Bellanka » Thu Mar 21, 2013 8:43 am

halabar wrote:
Bellanka wrote:*Honestly, who WOULDN'T want a triceratops mount from the Warbringers? Those things are awesome! And in three hours of flying around killing WarScouts and Warbringers in a group of 5 I was able to get August Celetials to Exalted on my main and Revered on my 85 Enchanting/TailoringBot Shaman, as well as Klaxxi, Shado Pan, and Golden Lotus to Exalted on my Warrior. This is with 5 people greeding on insignias. Each one was 2200 rep because of guild perks and Revered bonus.


I'm starting to see enough of those mounts that I'm either gonna keep pushing for the ShadowPan cat, or go back for Arch and get my bug mount somehow..


They're Vanity Mounts of the "Oooh, look at this!" for 15 minutes variety. We got 2 in 3 hours. As well as 5 eggs on Isle of the Giants another time, but those raptors are so meh none of us want to go back.

(Well, except to feed T-Pain, the T-Rex on a Boat full of Dinomancers, as we give him sacrifice before raids for good luck.)
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Re: What's up with T15?

Postby Sagara » Thu Mar 21, 2013 9:06 am

So we both agree there are solutions. Thing is, in a perfect world, you can have at the end of week 1:
* Full set of 483 T14 gear
* One 522 piece
* A handful (5 or so) 496 pieces

Week 2:
* 3 522 pieces
* 7-ish 496 pieces
* 1 to 2 502 LFR pieces
* rest (4 or so) 483

So, basically, two weeks to reach 490-495 Ilvl. As opposed to 2 DAYS for T9/10/12/13.
As they say in french, CQFD.
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Re: What's up with T15?

Postby halabar » Thu Mar 21, 2013 9:58 am

Bellanka wrote:
halabar wrote:
Bellanka wrote:*Honestly, who WOULDN'T want a triceratops mount from the Warbringers? Those things are awesome! And in three hours of flying around killing WarScouts and Warbringers in a group of 5 I was able to get August Celetials to Exalted on my main and Revered on my 85 Enchanting/TailoringBot Shaman, as well as Klaxxi, Shado Pan, and Golden Lotus to Exalted on my Warrior. This is with 5 people greeding on insignias. Each one was 2200 rep because of guild perks and Revered bonus.


I'm starting to see enough of those mounts that I'm either gonna keep pushing for the ShadowPan cat, or go back for Arch and get my bug mount somehow..


They're Vanity Mounts of the "Oooh, look at this!" for 15 minutes variety. We got 2 in 3 hours. As well as 5 eggs on Isle of the Giants another time, but those raptors are so meh none of us want to go back.

(Well, except to feed T-Pain, the T-Rex on a Boat full of Dinomancers, as we give him sacrifice before raids for good luck.)


Lucky... I've been hearing of 100+ kills with no mounts dropping from the Warbringers.
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Re: What's up with T15?

Postby Flex » Thu Mar 21, 2013 10:04 am

Nooska wrote:so you started doing heroics, then moved on to karazhan, from there to gruul, to maggy, and then SSC, TK then hyjal and BT.


That is the wrong order for TBC progression.

Karazhan->Heroics->Mag/Grull->SSC/TK->Hyjal/BT and toss in various heroics you had to do to unlock Tier 5 and 6 raids.

Raiders bitched and moaned that heroics were rewarding better loot than their precious raids so Blizzard caved and made Karazhan loot same item level as heroic blues but epics so they'd be slightly better.

benebarba wrote:I believe they are trying to change the entire direction of their game away from what it has been for about an expansion and a half (including one where large numbers of players apparently started).


Cataclysm was an entire expansion based around the Trial of the Crusader gearing model.
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Re: What's up with T15?

Postby Bellanka » Thu Mar 21, 2013 10:13 am

Sagara wrote:So we both agree there are solutions. Thing is, in a perfect world, you can have at the end of week 1:
* Full set of 483 T14 gear
* One 522 piece
* A handful (5 or so) 496 pieces

Week 2:
* 3 522 pieces
* 7-ish 496 pieces
* 1 to 2 502 LFR pieces
* rest (4 or so) 483

So, basically, two weeks to reach 490-495 Ilvl. As opposed to 2 DAYS for T9/10/12/13.
As they say in french, CQFD.


This actually goes back to the ilevel not meaning as much as people think it does. I could take my 486ish Warrior into Normals and while I wouldn't be able to do the things my Paladin does (single tanking several bosses, because of class constraints anf not ilevel) I have no doubts whatsoever that I could pull my weight and clear normal modes in my current gear. Our healers don't really OOM unless we do something wrong and they're spam healing to make up for it. For the most part, our DPS keeps up, but we do have 2-3 people who could go a long way to improve their DPS. As well, our Trial Shadow Priest came to us at 481 ilevel two weeks ago, and has been more than pulling his weight. Moreso than some people who outgear him by almost 30 levels.

People are putting too much emphasis on ilevel and not enough on improving overall. Yeah, gear is harder to come by, but it's not impossible to come by. You can still get the gear, you just won't power through it in a day and then sit there bored because you're gear capped, then do the same on 4 alts and then get stressed out because suddenly you have ... nothing to do, and you're bored, and the game sucks.

Spreading out content so it doesn't all fall into place in a day is a GOOD thing. People are used to getting everything right away, like in your examples, but then what? So you're not killing four bosses the first day. Okay, what was your progress like last tier, when you had all that gear readily available? How did you overcome the roadblocks you hit there? Did you outgear it? If so, how much time was put into trying to work out the kinks in strat/performance? Because the problem may be more the approach than the availability of upgrades.

And because this is not said nearly enough, while World of Warcraft itself is a game for some, and a hobby to others, raiding traverses into a TEAM hobby area. This is a SOCIAL game, and as such it comes with responsibilities when you choose to be social with a group or team of raiders. I won't call it an esport, that's silly; but team means something - if you have a good crew of people who you like and work well together, are you helping each other out, or are you saying "Hey so and so, step it up" and leaving it at that? And maybe that's why my mediocre team of ne'er-do-wells and goofballs excels ... we help each other out, we talk things out, we openly discuss things like performance and areas of improvement. Because of the atmosphere of friendship and bonding (and our trips to Vegas) there's a lot of camaraderie and people WANT to put in the effort. They take pride in their team. Even those of us like me who would rather go play in the park with my dog, or spend time with my fiancee and our friends out at dinner or on someone's living room floor watching bad movies on Netflix and drinking booze rather than do optional content can do well and progress. (And I'm the Raid Leader!)

Far, far too many people are looking to ilevel or nerfs to fix their problems with the content, and I don't see nearly as many people using the Raiding forums for advice as there were in previous tiers.

I don't consider myself an elite or elitist player. I don't think I ever will. I do consider myself a savvy player, though. I manage my time efficiently (I see people sitting in Shrine or Org complaining about being bored ... okay, go do something!), I put in the work I need to do to improve in areas I notice I'm deficient (which is why my workday downtime is spent here), and I see any problems that I or my team come up against as a challenge and think through it or ask advice about it. I'm also very, very, "unbearably oh god why are you even bothering" bad at Math, so theorycrafting beyond the basics is out of reach for me.

That's why I appreciate community so much. Not just the community we have in my guild and on my team, but the community we have on these forums. We have such a broad spectrum of player types here, we share information, we shoot the shit, we laugh, we joke, we share our miseries (and have stickied threads for doing so). But do people realize and appreciate that? These forums exist to strengthen the community, it's a place to vent, to ask questions and find answers, from all degrees of the game - and while the venting is fine, there are solutions to be had here for those problems as well. Yeah, opinions will clash, but if a guild is having problems with a boss they can post in the Raiding Forums and typically receive responses on tips, tricks, and ways to improve. I think we have one of the best communities for that. More people just need to learn to use it.
Last edited by Bellanka on Thu Mar 21, 2013 10:19 am, edited 1 time in total.
Evangelyna
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Re: What's up with T15?

Postby Bellanka » Thu Mar 21, 2013 10:17 am

halabar wrote:
Bellanka wrote:They're Vanity Mounts of the "Oooh, look at this!" for 15 minutes variety. We got 2 in 3 hours. As well as 5 eggs on Isle of the Giants another time, but those raptors are so meh none of us want to go back.

(Well, except to feed T-Pain, the T-Rex on a Boat full of Dinomancers, as we give him sacrifice before raids for good luck.)


Lucky... I've been hearing of 100+ kills with no mounts dropping from the Warbringers.


I consider it fair compensation for the amount of Alliance we had to kill (and their very crude whispers from level 1 alts) to get those Warbringers and Scouts. 4/5 to 1 imbalance in their favor on our PVP server, and they're like freakin' roaches. I'd say we spent just as much time killing the Allies as we spent killing MoBs.

Also, have YOU tried offering Sacrifice to T-Pain on the Isle of Giants? He has been a very kind and benevolent seafaring carnosaur for us thus far.

EDIT: I'm going to make T-Pain a thing.
Evangelyna
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Re: What's up with T15?

Postby halabar » Thu Mar 21, 2013 10:24 am

Bellanka wrote:Also, have YOU tried offering Sacrifice to T-Pain on the Isle of Giants? He has been a very kind and benevolent seafaring carnosaur for us thus far.


That Trex himself? he's dropping the eggs? or other mount?

Killed the Wargod on that boat several times for the usual bags and commodations, but haven't seen any other loot from there.
Amirya wrote:... because everyone needs a Catagonskin rug.

twinkfist wrote:i feel bad for the Mogu...having to deal with alcoholic bears.
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Re: What's up with T15?

Postby Bellanka » Thu Mar 21, 2013 10:30 am

halabar wrote:
Bellanka wrote:Also, have YOU tried offering Sacrifice to T-Pain on the Isle of Giants? He has been a very kind and benevolent seafaring carnosaur for us thus far.


That Trex himself? he's dropping the eggs? or other mount?

Killed the Wargod on that boat several times for the usual bags and commodations, but haven't seen any other loot from there.


Sacrifices to T-Pain the T-Rex should be done thusly:

1) Swim to his boat with a group.
2) Pull T-Pain and all the Dinomancers.
3) Kill all Dinomancers, leaving T-Pain alive.
4) Swim away to leash T-Pain, leaving him free and alive, no longer oppressed by the "T-rany" of a boat full of jackhole Dinomancers.
5) Soak up all that sweet, sweet karma knowing you have done a great justice on this day.
Evangelyna
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SWARM, Alterac Mountains
Bellanka
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Re: What's up with T15?

Postby halabar » Thu Mar 21, 2013 11:02 am

Bellanka wrote:
Sacrifices to T-Pain the T-Rex should be done thusly:

1) Swim to his boat with a group.
2) Pull T-Pain and all the Dinomancers.
3) Kill all Dinomancers, leaving T-Pain alive.
4) Swim away to leash T-Pain, leaving him free and alive, no longer oppressed by the "T-rany" of a boat full of jackhole Dinomancers.
5) Soak up all that sweet, sweet karma knowing you have done a great justice on this day.


Considering the respawn rate of those dinomancers.. I imagine those could be farmed by a proper tank.
Amirya wrote:... because everyone needs a Catagonskin rug.

twinkfist wrote:i feel bad for the Mogu...having to deal with alcoholic bears.
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Re: What's up with T15?

Postby Bellanka » Thu Mar 21, 2013 11:05 am

halabar wrote:
Bellanka wrote:
Sacrifices to T-Pain the T-Rex should be done thusly:

1) Swim to his boat with a group.
2) Pull T-Pain and all the Dinomancers.
3) Kill all Dinomancers, leaving T-Pain alive.
4) Swim away to leash T-Pain, leaving him free and alive, no longer oppressed by the "T-rany" of a boat full of jackhole Dinomancers.
5) Soak up all that sweet, sweet karma knowing you have done a great justice on this day.


Considering the respawn rate of those dinomancers.. I imagine those could be farmed by a proper tank.


Very likely. Their abundance is what makes them suitable sacrifices to our seafaring carnivorous lord.
Evangelyna
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