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Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 12:12 am
by Sagara
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So we get to choose which target between the trolls and the other faction we will oppose day by day.
Not bad.

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 4:47 am
by Nooska
Looking at the rewards I'm not too crazy as you can only do either pve or pvp - I can't identify all the pvp rewards (which btw, also rewards less rep), is it honor, conquest and charms? if so, I would like if teh pve assignment also granted justice (especially with justice so hard to come by) - and ofcourse the pvp assignment also reward the same rep as the pve one.

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 4:51 am
by Sagara
Nooska wrote:Looking at the rewards I'm not too crazy as you can only do either pve or pvp - I can't identify all the pvp rewards (which btw, also rewards less rep), is it honor, conquest and charms?

Yep.

Nooska wrote:if so, I would like if teh pve assignment also granted justice (especially with justice so hard to come by)

Agreed.

Nooska wrote:- and ofcourse the pvp assignment also reward the same rep as the pve one.

Same rep, but also same amount of lesser charms and an amount of Valor that is "equivalent" to the amount of Conquest (i.e. that you can progress at the same speed).

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 5:00 am
by Nooska
Well the charms, sure, give pvp the same amount, though I don't see them actually having a real use for them (they are after all for extra chances at pve loot drops, but sure, for those (of us?) that may want to pursue both avenues).

I'm thinking the new loot chance items are going to be more expensive than 90 lesser charms per week at the amount this will reward, unless its a summary of the daily quests - meaning that there are 12 dailies of 2 charms each.

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 5:43 am
by oldboyz
"stuff of the day"
if only it could be again a 7/week ... which allow us to decide WHEN & how much you allow you to play (irl>wow)


dailies in daily timeframe is quite painfull in the PITA way

more than half my roster has slow much of the farming by at least 80% (in the end, no more anyone care about capping Vaillance point, me included on all my toons)

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 7:46 am
by Newsom
For what it's worth, Justice is A LOT easier to come by in 5.2. First of all we get 100 JP per boss in heroic 5 mans (instead of the what, 42 currently?) and once you are valor capped, everything that would have given you VP instead gives you JP.

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 8:05 am
by Fetzie
FWIW though, JP are almost completely useless when the stuff you can do with them won't even get you into the first LFR tier.

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 8:29 am
by Teranoid
I never understood why Blizz always made it out like JP was so important especially when they're going with discounted vp prices on old gear instead of just putting them for justice (I still don't see the point of this other than throwing more road blocks in front of alts).

I don't see how adding "new" heirlooms makes JP any more valuable either. Big deal.. 5 more levels whoopie. As Fetz said you won't even be able to make it into LFR. Heroic dungeons required ilevel is pathetically low so it's not even like you have to spend the jp you got running randoms while levelling.

Guess I'll have more JP in 5.2 .... to change to more honor. Yay.

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 10:10 am
by KysenMurrin
They can't move the valor gear down to justice without undermining their decision to make people do some catching up in older content. But they won't let you keep your valor because they don't like people buying gear on patch day, so they're kinda stuck with giving us Justice.

Maybe they could let us buy Lesser Charms of Good Fortune with Justice. Not worth much, but better than nothing.

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 10:12 am
by Nooska
JP are quite valuable if you still don't have a full set of heirloom gear.

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 10:13 am
by KysenMurrin
Except that this expansion has driven a lot of people away from spending time on alts.

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 10:15 am
by Nooska
That doesn't make heirloom points (JP) any less valuable since they are still a pain to earn (with 5.2 there is no reason to run 5-mans for most of us apart from earning valor if we don't get enough from dailies and LFR/raiding)

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 10:24 am
by Teranoid
I just think its comical that seemingly the only real selling point for JP for 5.2 in basically what has equated to an arguably alt unfriendly expansion is heirlooms...to level alts faster.

I mean yeah I get it. Not everyone has been playing forever but heirlooms were introduced in Wrath and some of us have had these things forever. So to someone like me JP is next to worthless aside from converting to honor (probably a waste for some people) or those laughable pet stones (Rare upgrading stones I could see but common to uncommon? Really?)

I'm probably the minority in this but it just seems dumb to have so few choices.

And on a related note: Blizz seems to be aiming for the end of this month for release.

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 10:26 am
by benebarba
Teranoid wrote:I'm probably the minority in this but it just seems dumb to have so few choices.


I'm in there with ya - I've been playing long enough to have unlocked the AT dailies and gotten all the heirlooms I care about that way, and rarely bothered buying JP trade goods. The JP I had from cata bought me a couple pieces at 90, but I simply don't care about them now.

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 10:30 am
by Thels
Yeah, JP were useless during 5.0.

During 5.1 they actually became somewhat useful for upgrading 463 gear to 471, which helped quite a few people I know to get into HoF/ToES LFR.

In 5.2 it returns to being completely useless, and it will be a PITA for newly dinged 90s to even reach HoF/ToES LFR... I can understand why they removed the Valor upgrades, but they should've kept the JP upgrades in at least.

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 10:32 am
by halabar
Teranoid wrote:And on a related note: Blizz seems to be aiming for the end of this month for release.


Based on the PTR testing schedule, plus the "two week notice", first week of March is the absolute earliest.

Active – PTR set to stage 0. The Sunreavers and Kirin-Tor will besiege the island from offshore.
Feb 8 – PTR set to Stage 1. You’ll be able to conquer a foothold on the island itself.
Feb 12– PTR set to stage 2. With your help, Jaina and Lor’themar will blast the walls and infiltrate the outer city.
Feb 15– PTR set to stage 3. Daring players can infiltrate the mines and blast open the doors to the Thunder Forge.
Feb 19 – PTR set to stage 4. Block further Zandalari reinforcements by overtaking the shipyard.
Feb 22 – PTR set to stage 5. Fight your way to the Thunder King’s front door! Jaina and Lor’themar will have a ... reckoning.


Regarding the JP Overlords, I'll welcome the extra JP to convert to honor so I can buy the new pvp set, since the tier set is so hideous.

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 10:42 am
by Teranoid
http://us.battle.net/wow/en/blog/860845 ... -2_11_2013

There's your "2 week notice"

Edit: woo it's fun trying to dodge cloudflare errors while attempting to edit posts.

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 10:55 am
by halabar
Teranoid wrote:http://us.battle.net/wow/en/blog/8608452/Preparing_to_Kill_a_King-2_11_2013

There's your "2 week notice"


Still, assuming they don't accelerate the schedule above, then the 26th would be the first chance, more likely the next week.

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 11:01 am
by Flex
Nooska wrote:JP are quite valuable if you still don't have a full set of heirloom gear.


Doesn't 5.2 introduce the 1-85 for all previous 1-80 heirlooms?

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 11:35 am
by halabar
So, since the patch is getting close... Things to Do before 5.2

1) Finish Legendary Questline on new main.. (currently at 4300 valor.. behind due to main change.. /glareatoldraidgroup )
2) Finish 5.1 rep (done! yeah! prince scraped off the pavement..)
3) Buy last 496 valor upgrade from 5.1 rep
4) Slow down a bit for the next few weeks otherwise..
5) Do a bunch of fishing/cooking, new main hasn't finished that yet.. /glareatoldraidgroup

Things not to do...

1) Grind needless valor trying to upgrade items that will be replaced anyway

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 11:48 am
by KysenMurrin
If you aren't lucky with drops and get stuck with an item for months you might regret not taking the opportunity to upgrade it. (At the very least I will upgrade some more of my tier set. If I get a normal mode weapon before 5.2 that'll take priority, though.)

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 11:55 am
by halabar
KysenMurrin wrote:If you aren't lucky with drops and get stuck with an item for months you might regret not taking the opportunity to upgrade it. (At the very least I will upgrade some more of my tier set. If I get a normal mode weapon before 5.2 that'll take priority, though.)


My LFR Sha-touched is upgraded, as well as a few other things, but since the normal gear from the new rep is 522, valor upgrades are really meaningless for the regular slots.

Besides, only 2-3 weeks left.. :-)

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 11:59 am
by KysenMurrin
Like I said, only meaningless if you get the drops to replace them.

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 12:01 pm
by halabar
KysenMurrin wrote:Like I said, only meaningless if you get the drops to replace them.


Well, I'll only get enough valor between now and then to buy the belt anyway.. :-P

Re: patch 5.2 ?

PostPosted: Mon Feb 11, 2013 3:29 pm
by Klaudandus
Note that we are continuing to make difficulty adjustments to all parts of LFR, to both the bosses and non-boss enemies.

In general, we start out with just an across-the-board reduction to health and damage compared to Normal mode, and then rely on feedback (and our own experiences -- many of you have probably had encounter devs in your LFR raids over the course of the past days!) to make more fundamental adjustments to mechanics that are proving particularly problematic.

One of our goals is for mechanics to generally feel a bit more meaningful than they do in 5.0/5.1 LFR -- you should have to do the fight "correctly" in order to win, at least without several stacks of Determination. However, if a single misstep (or malicious act) can wipe the raid, that's never going to be a fun experience.

LFR testing and iteration will continue until we're satisfied with the final difficulty. Thanks again for testing and for your feedback!

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Noble, but...