patch 5.2 ?

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Re: patch 5.2 ?

Postby Klaudandus » Sat Dec 22, 2012 9:16 am

Well, before it was 81% of AP, now its 72% of AP...

The base damage went from 927 to 8226 tho...

So...using my 20416 AP unbuffed

before, [927 + (20416)(.81)] vs [8226 + (20416)(.72)]
That would be 17463 vs 22925

Over 9 secs, that is

157167 vs 206325

Of course, I could be completely wrong...
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Re: patch 5.2 ?

Postby Fetzie » Sat Dec 22, 2012 9:22 am

That's still over 5k dps though (49158 damage every 9 seconds).
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Re: patch 5.2 ?

Postby Fenris » Sat Dec 22, 2012 9:25 am

Fetzie wrote:That's still over 5k dps though (49158 damage every 9 seconds).

But that's on base AP

If you factor in vengeance the difference will drop
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Re: patch 5.2 ?

Postby Fetzie » Sat Dec 22, 2012 9:34 am

Have I got this right? 927+(100000*0.81)=81927 vs 8226+(100000*0.72)=80226

I've got Cons doing less damage at 100000 AP after the change. Tell me I'm doing this wrong...please?
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Re: patch 5.2 ?

Postby Fenris » Sat Dec 22, 2012 9:35 am

Fetzie wrote:Have I got this right? 927+(100000*0.81)=81927 vs 8226+(100000*0.72)=80226

I've got Cons doing less damage at 100000 AP after the change. Tell me I'm doing this wrong...please?

That's what i fear
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Re: patch 5.2 ?

Postby Fenrìr » Sat Dec 22, 2012 10:04 am

Maybe I'm smoking something, but I swear I read somewhere that they were adjusting it so that the melee haste would affect prot gcds.
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Re: patch 5.2 ?

Postby Klaudandus » Sat Dec 22, 2012 11:12 am

The buff is to help us at low vengeance levels, which is when we get all our adds taken away from us with a single key smash...

Hahaha, NO

I tried to say that with a straight face and I couldn't , even if there is some truth to what I did say...

We'll see once this is on the ptr
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Re: patch 5.2 ?

Postby Extermi » Sat Dec 22, 2012 11:19 am

Klaudandus wrote:The buff is to help us at low vengeance levels, which is when we get all our adds taken away from us with a single key smash...


THIS was exactly my first thought after reading the patch notes. Well, at least we get some love, and it makes it much easier to stay ahead of the DPS for when we opt to cast salvation on the co-tank :mrgreen:
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Re: patch 5.2 ?

Postby Flex » Sat Dec 22, 2012 11:57 am

KysenMurrin wrote:I'd hope the storyline leading us into a definitive "Garrosh must die" moment would not be entirely done through the mini-patches and quest content - that they'd have it tied to the raid storylines too.


I'd imagine the island hub explains a lot of the story. The basics will probably be Garrosh wanting to use the power of the Thunder King for his own purposes, with the Alliance trying to prevent that. If I had to guess the official winner of this tier will be the Horde (the Alliance was the official winner of who killed The Lich King) setting them up as a more powerful foe for the next tier.
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Re: patch 5.2 ?

Postby bldavis » Sat Dec 22, 2012 1:07 pm

so they will finish invading dustwallow marsh and take back the barrens? :shock: :?

back to the tier sets for a min, the druid one looks more like a dk or lock set, and the rogue one is a decent looking assassins creed knockoff..but not too bad
the rest are eww - meh at best.

the season gear, i actually like the dk one. only 8 skulls! :lol:
time will tell if i grind out a bunch of honor on my dk for the pvp set, or stick with my current set of tmog - the green starting gear

oh and ty Halabar for this mental image..but look on the druid season set...
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Re: patch 5.2 ?

Postby benebarba » Sat Dec 22, 2012 6:14 pm

So T15 will be the tier of the codpiece?
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Re: patch 5.2 ?

Postby Fenris » Sat Dec 22, 2012 6:44 pm

Klaudandus wrote:The buff is to help us at low vengeance levels, which is when we get all our adds taken away from us with a single key smash...

Hahaha, NO

I tried to say that with a straight face and I couldn't , even if there is some truth to what I did say...

Yeah,will be reaaaaaaaaally a great help there

:lol:

Anyway,if they want to give us a decent aoe threat & snap aggro,they have to change holy wrath from the ground up,everything else will never work (unless they go the +1000000000000% damage way).

I dont get why it still has the meteor-like damage spread now that retri no longer has it...







(Yeah,because they have placed it into the single target rotation so they have to keep the damage relevant on single target while not OP on multitarget,i know...)
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Re: patch 5.2 ?

Postby theckhd » Sun Dec 23, 2012 10:58 am

Regarding Consecration:

Current: 9*(102.7+0.18*SP) = 9*(102.7+0.09*AP)
5.2: 9*(810.3+ 0.08*AP)

Solve 102.+0.09*AP = 810.3+0.08*AP

AP = 70760

So it's a buff below about 70k AP, and a nerf above 70k AP. Thus, it's a nerf for anything over ~30k Vengeance AP.
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Re: patch 5.2 ?

Postby Klaudandus » Sun Dec 23, 2012 11:16 am

You should post that on the forums, or maybe PM Ghostcrawler, now that he's on twitter ^_~
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Re: patch 5.2 ?

Postby Sagara » Sun Dec 23, 2012 1:30 pm

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The self heal from Seal of Insight will trigger approximately 33% more often.

Wut?
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Re: patch 5.2 ?

Postby Fenris » Sun Dec 23, 2012 2:14 pm

Sagara wrote:Paladin (Forums / Skills / Talent Calculator)
The self heal from Seal of Insight will trigger approximately 33% more often.

Wut?

Well,they are also fixing it proccing from HotR aoe,guess it's some kind of rebalancing because of that

And both should be already live,since they are listed as hotfixes

So it's a buff below about 70k AP, and a nerf above 70k AP. Thus, it's a nerf for anything over ~30k Vengeance AP.

:roll:
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Re: patch 5.2 ?

Postby halabar » Sun Dec 23, 2012 10:05 pm

I'm still in awe that they managed to make a hunter tier uglier than murloc tier.

Guess I'll need to reinstall Mogit.
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Re: patch 5.2 ?

Postby bldavis » Sun Dec 23, 2012 10:08 pm

halabar wrote:I'm still in awe that they managed to make a hunter tier uglier than murloc tier.

Guess I'll need to reinstall Mogit.

yeah same here
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Re: patch 5.2 ?

Postby Fetzie » Mon Dec 24, 2012 1:19 am

So it's a buff below about 70k AP, and a nerf above 70k AP. Thus, it's a nerf for anything over ~30k Vengeance AP.

Since when do we have 40k AP buffed? I'm at something like 28k.
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bldavis wrote:we are trying to extend it as long as we can...it just never seems to last very long
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Re: patch 5.2 ?

Postby Levantine » Mon Dec 24, 2012 3:11 am

Holy mother of god that druid set is amazing.

Things to do in 5.2:

1) Reroll druid for reals instead of half assing it
2) Equip Glyph of Stars
3) Suck it up and run a bunch of LFR
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Re: patch 5.2 ?

Postby Newsom » Mon Dec 24, 2012 5:23 am

Fetzie wrote:
So it's a buff below about 70k AP, and a nerf above 70k AP. Thus, it's a nerf for anything over ~30k Vengeance AP.

Since when do we have 40k AP buffed? I'm at something like 28k.


Vengeance...
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Re: patch 5.2 ?

Postby Fetzie » Mon Dec 24, 2012 5:29 am

70k AP - 30k vengeance = 40k buffed without vengeance..
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Sagara wrote:You see, you need to *spread* the bun before you insert the hot dog.

bldavis wrote:we are trying to extend it as long as we can...it just never seems to last very long
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Re: patch 5.2 ?

Postby Levantine » Mon Dec 24, 2012 5:34 am

Newsom wrote:
Fetzie wrote:
So it's a buff below about 70k AP, and a nerf above 70k AP. Thus, it's a nerf for anything over ~30k Vengeance AP.

Since when do we have 40k AP buffed? I'm at something like 28k.


Vengeance...


The point -> .



You -> .

Although theck is cray, because according to my napkin math without said vengeance even Treckie in his "I'm in Method I do what I want" gear would maybe have 40k ap sans vengeance.

Don't hate if my math sucks it's like 10:30pm christmas eve.
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Re: patch 5.2 ?

Postby Newsom » Mon Dec 24, 2012 7:43 am

What? I'm frequently getting over 100k attack power from Vengeance. 350k+ is not uncommon on fights with many adds (Empress, Wind Lord, etc)...
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Re: patch 5.2 ?

Postby Sagara » Mon Dec 24, 2012 7:47 am

What lev tries to express is that:

Theck stated it becomes a nerf above 70k AP. And from there, stated it would be a nerf for anything above 30k Vengeance.
Fetzie was surprised about the 30k number, because it would imply you are expected to have 40k AP before Vengeance.

So, yes, it will be a nerf in most common situations, but the numbers felt a bit weird for me as well, because I couldn't for the life of me get to 40k AP before Vengeance.

But after Vengeance, yeah, it's a piece of cake to be above 70k AP total.
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