patch 5.2 ?

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Re: patch 5.2 ?

Postby Klaudandus » Tue Jan 15, 2013 11:08 am

Shoju wrote:It feels like Blizz is trying really hard to bring me back. The DPS 2pc bonus for Dk's spawns Troll Ghosts to fight for you..... I.... Dear god. This is killing me.

I think playing to catch up will drive you back out within 7 days
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Re: patch 5.2 ?

Postby Flex » Tue Jan 15, 2013 11:11 am

Gear upgrades planned to be added back in non-raid content patch 5.3. There's a lot of gear maintenance on their end they introduced in MoP. Lowering PvP item level between raid tiers while increasing the PvP power just so people can't use it to jump into the new LFR seems kludgy at best.
Valor Gear will be behind both the daily and raid rep. If I had to guess upgrades to weaker slots will be in the daily rep and more potent slots will be raid rep.
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Re: patch 5.2 ?

Postby Shoju » Tue Jan 15, 2013 11:42 am

Klaudandus wrote:
Shoju wrote:It feels like Blizz is trying really hard to bring me back. The DPS 2pc bonus for Dk's spawns Troll Ghosts to fight for you..... I.... Dear god. This is killing me.

I think playing to catch up will drive you back out within 7 days


Pretty Much. From what I can tell, it feels like the barrier for re-entry to the game is just maddeningly high, and if I were to ever come back, it would be completely sans LFR. I just couldn't imagine doing that ever again.

I'll stick to playing games on my iphone, but man... I'm really interested to see the new Tier set for DK's, amd see this proc in action. A Troll DK, with Troll Ghosts... The only way it would be cooler is if they would introduce glyphs that made your Ghoul/Army of the Dead look like Dead Models of your own race. I'm pretty sure they have undead models of every "non forsaken" race in the game by now don't they?
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Re: patch 5.2 ?

Postby bldavis » Tue Jan 15, 2013 12:53 pm

dam you shoju....
i made my dk as an undead for a reason

now you are making me want to switch him to troll
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Re: patch 5.2 ?

Postby Shoju » Tue Jan 15, 2013 1:22 pm

bldavis wrote:dam you shoju....
i made my dk as an undead for a reason

now you are making me want to switch him to troll


aye mon. de trolls have de juju mon.

And, we were (as of the time that I stopped playing) the least represented Race/Class Combination of anything that had been out since WOTLK (not including the new race class combos for Cata).

Dwarf Rogues? Yeah. There were more Dwarf Rogues than Troll Dk's.

And we look awesome.
And we have huge tusks.
And we have a great mechanical sounding DK laugh
And our weapons are big but not stupidly big.
And our Shoulders are big enough to show off the armor without being Orc sized
And we have great jokes
And we have de voodoo mon
And you can make great macros to go with abilities (did you ever see my macros for Army of the Dead, and Raise Ghoul that included /y's in them?)
And we don't wear shoes. Meaning a lot of boot models don't look stupid.
Did I mention the size of our tusks? I mean... Go look me up on the armory. Onisu, Shojus, Shojin. Dude. Those tusks are H.U.G.E.

And being a troll is better than being a Forsaken (and all the other races) because
  • Sylvanas is crazy
  • Vol'Jin is awesome
  • Our women smell better
  • We. Ride. DINOSAURS. From Level 20. FREAKING RAPTORS MAN. What is going to impress the ladies? Showing up on a pile of bones? Or showing up on a FREAKING RAPTOR?
  • We have the best looking "themed" Armor. Seriously. Go look at the Voodo Leather, or the wood plate stuff, and the troll shields, and the weapons from ZG/ZA. We have AWESOME looking stuff.
  • We have never tried to exterminate life on azeroth with chemical warfare.
  • We never had a pet Demon who tried to overthrow our leader
  • Our Leader has wanted to Kill Garrosh since forever
  • We talk like we're Jamaican
  • when we get new gear, it looks "new". Not like what you crawled out fo the ground in.
  • We have a tropical island home
  • We have female druids if you are into the freaky deaky stuff. (too far?)
  • We have never been in the service of Arthas, or Sargeras.
  • We have a racial called "Da Voodoo Shuffle!" It's almost as cool as the Truffle Shuffle!
  • We just naturally regenerate. We don't have to eat a corpse, (but a lightly salted forest troll still tastes good every now and then)
  • The Tusks. Yes. 3rd time. They are that cool. Not Horns like a Bovine. Tusks.
  • We have Rhythm. (Watch us get ready for battle. We bob to the music in our head)
  • What CAN'T WE BE? Paladins. Blah blah blah blah blah. They only know that if they gave Trolls Paladins, we would overthrow all of Azeroth with our awesomeness.
  • We have never. EVER. Been a part of the Alliance
  • We come in many colors. Those colors aren't associated to the amount of decay we experienced.
  • Our Spine doesn't come through our cloak
  • Tusks.
  • Who teaches you how to ride a Venomhide Raptor? Oh Right. A Troll.
  • What people are strong enough that they kill their gods to achieve their power? Oh Right. Trolls.
  • The Dance. Seriously. Spinning Kicks. Flips. All kinds of acrobaticness. How does that Metal Headbanging even remotely compare? I'll give you that your ladies dance.... more seductively than ours, but really. A Seductive undead? That's sick.
  • We are so amazingly awesome, that the evil Trolls have had ZF, ZA (2 times!), ZG (2 times!), ZD, ST as raid/dungeons purely about our race, AND it looks like the bad trolls are coming back again. Who is more evil? Trolls or Forsaken? Obviously Trolls.
  • Can you name a Dragon that takes the form of a troll? I can't. You know why? They cant transform into a race that is cooler than Dragons.
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Re: patch 5.2 ?

Postby Holyblaze » Tue Jan 15, 2013 1:57 pm

lol ok Shoju, while I LOVE kilking your kin in PvP all day long. This post is a TOTAL BAM! haha WoOt!

I hate the horde (small "h") with all my being, but I may have, but for a fleeting moment, wanted to be a Troll! DAMN YOU GOOD SIR!
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Re: patch 5.2 ?

Postby bldavis » Tue Jan 15, 2013 2:16 pm

i mostly made an undead dk cause it fit my name too weell
Mortimis

if i remade him though, def be a troll
there are reasons my druid and shaman are trolls, as would a few more of my toons if i didnt have this need to have every race and already started a bunch of Belves with other friends (funny how most alliance want to be a belf when they make a horde toon >.>)

undead lock - first toon on terenas and tribute to an old friend
belf mage - started with a friend
belf pally - started with a friend
tauren pally - wanted a pally that wasnt a girly man...and i always liked the thought of a tauren tank
goblin hunter - giggles, and tribute to a friend
belf rogue - started with friend, and is tribute to someone else
orc warrior - needed an orc...and a warrior (dont ask)
panda monk - didnt have pandas, or monks, when i made the rest

and finally troll druid and shaman - do i have to explain, they are TROLLS!
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Re: patch 5.2 ?

Postby Darielle » Tue Jan 15, 2013 5:37 pm

As Prot or as Ret? Admittedly, if there are 8 or 9 vermin, doing it as prot is probably around as fast as ret, due to how vengeance works. I still have no problem pulling them all at once and AoEing them down as ret. But if there's like only 1 or 2, you get zero vengeance as prot, and killing those few mobs takes like forever.

Ret is insanely much faster than Prot against 1 or 2 targets, and against a big group I can still survive well. Even if I'm taking a lot of damage and have to switch to SoI, I'm usually still doing more damage as Ret than as Prot, so I don't really see an intensive to go Prot for anything under 5 man HCs, where vengeance becomes enough to make Prot worthwhile.


Prot. 3-4 birds/Virmen (combined) is around the norm on a 16-plot.

Even with 1-2 mobs, they're dead in around 10-15 seconds, before AW ends. That's hardly "forever". A lot of the difference is vastly exaggerated.

The 4 piece is actually quite strong, but it's going to vary significantly based on content type. It'll be much weaker in 10N and 25N than in 10H and 25H. In 25H it's probably enough extra HP to "sotr-cap" for the duration of DP.


It'll be hilarious for fights with short-cooldown burst mechanics, but at the same time, it's kinda silly how it interacts. It'll be an instant HP jump on something like Ta'yak if you time it for OA, and on %HP mechanics like Calamity. It also has that weird aspect where if you actually did blanket ShoR during the duration of DP, you're hitting your HP gain, so near the end if possible it may behoove not using ShoR, and shooting to hit 5 right as DP ends.
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Re: patch 5.2 ?

Postby Fenris » Tue Jan 15, 2013 10:10 pm

Darielle wrote:Even with 1-2 mobs, they're dead in around 10-15 seconds, before AW ends. That's hardly "forever". A lot of the difference is vastly exaggerated.

Sunsong ranch is also a place where you have "relative" low hp mobs that spawn close to each other with no reset problem (nor respawn,damage taken,other people,etc etc)

Not exactly the benchmark to say farming as prot is superultragreat
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Re: patch 5.2 ?

Postby Flex » Wed Jan 16, 2013 9:08 am

Fenris wrote:Not exactly the benchmark to say farming as prot is superultragreat


Pretty sure a farm is a perfect place to make that claim...
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Re: patch 5.2 ?

Postby benebarba » Wed Jan 16, 2013 9:38 am

Flex wrote:
Fenris wrote:Not exactly the benchmark to say farming as prot is superultragreat


Pretty sure a farm is a perfect place to make that claim...


:lol:

for those on the PTR, has the JP/VP conversion that happened in the past happened (i.e. VP gear becomes JP)? Did rep-levels for 5.0/5.1 gear remain unchanged? I haven't had any luck in digging that up.
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Re: patch 5.2 ?

Postby Fenris » Wed Jan 16, 2013 10:53 am

Flex wrote:
Fenris wrote:Not exactly the benchmark to say farming as prot is superultragreat


Pretty sure a farm is a perfect place to make that claim...

Image :lol:
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Re: patch 5.2 ?

Postby Darielle » Wed Jan 16, 2013 1:18 pm

Sunsong ranch is also a place where you have "relative" low hp mobs that spawn close to each other with no reset problem (nor respawn,damage taken,other people,etc etc)

Not exactly the benchmark to say farming as prot is superultragreat


I would give you that if that wasn't the exact situation the person was complaining about taking forever :P
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Re: patch 5.2 ?

Postby Koatanga » Wed Jan 16, 2013 2:39 pm

My troll's name is Seemetrollin. For some reason everyone be hatin on him.
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Re: patch 5.2 ?

Postby djlar » Wed Jan 16, 2013 3:11 pm

You think pallies are ignored? just look at rogues and you'll laugh...

Playing around with blade flurry and shuffling with 2 abilities and that's it..

Now I wonder if the new ranged thingy will work at all, and if they made BF cleave range a bit further, maybe..
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Re: patch 5.2 ?

Postby Klaudandus » Wed Jan 16, 2013 3:42 pm

Paladin
- Sword of Light now reads +30% Word of Glory and +100% Flash of Light. We wanted to reward Flash of Light more, because it's harder and riskier to use.
- For Divine Storm, several years ago, we got on this kick that thou shalt not use AE in single target fights. Ret paladins (Divine Storm) and warriors (Whirlwind) were particularly affected (and perhaps bummed out by it). The game has changed a lot since that time and now we have cleaving Arcane Barrages and core abilities like Howling Blast. We think the Ret toolkit is in a better place with separate single-target and AE finishers, but we get requests all the time to make Divine Storm more prominent. This set bonus is one way to do that. We also saw some complaints about yet another set bonus affecting TV, and thought maybe we could play with DS. We also saw complaints that TV randomly doing more damage would be frustrating. The new bonus allows you to take advantage of a proc to increase your damage. We could change the proc to Holy damage, but we would have to nerf it to account for the 2pc and Inquisition.
- For Blinding Light, we don't think it changes much that it's used at the end of a CC chain. It's still trickier to get off a cast time spell. You have to stop moving and risk interruption. Yes, you may use it defensively less often, but the net result will still be less being CC'd by a Holy paladin. No, the CC target can't stop the cast time, but we balance PvP around group play. During MoP development, we wanted to make sure paladins had more offensive pressure. Holy ended up getting plenty with higher nuke damage and access to Repentance. With the recent changes to shaman, Holy paladins are the most dominant healer in high-end PvP. We think this change along with the set piece bonus change will help bring that down a little.
- The Protection 2pc will indeed count Divine Purpose boosted Words of Glory.

http://us.battle.net/wow/en/forum/topic ... age=20#390
http://us.battle.net/wow/en/forum/topic ... age=23#454


And looks like they're confirming 5.0 raids will get no nerfs/players will get buffs
Cutting Edge: Grand Empress Shek'zeer - no longer mentions the Klaxxi Resonance buff, now mentions "before the discovery of the Throne of Thunder".
Cutting Edge: Sha of Fear - no longer mentions the Klaxxi Resonance buff, now mentions "before the discovery of the Throne of Thunder".
Cutting Edge: Will of the Emperor - no longer mentions the Klaxxi Resonance buff, now mentions "before the discovery of the Throne of Thunder".
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Re: patch 5.2 ?

Postby Skye1013 » Wed Jan 16, 2013 5:46 pm

djlar wrote:You think pallies are ignored? just look at rogues and you'll laugh...

Playing around with blade flurry and shuffling with 2 abilities and that's it..

Now I wonder if the new ranged thingy will work at all, and if they made BF cleave range a bit further, maybe..

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Re: patch 5.2 ?

Postby benebarba » Thu Jan 17, 2013 7:50 am

From today's PTR patch notes:

■The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
■The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.


Personally, I think that's nicer than making them JP gear since JP has fewer sources than VP.
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Re: patch 5.2 ?

Postby KysenMurrin » Thu Jan 17, 2013 7:59 am

Justice points have become entirely useless with this expansion, but they're also putting way too much weight on Valor points with all gear & upgrade system on them. Wonder where they'll go with it in 6.0.
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Re: patch 5.2 ?

Postby Klaudandus » Thu Jan 17, 2013 8:01 am

benebarba wrote:From today's PTR patch notes:

■The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
■The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.


Personally, I think that's nicer than making them JP gear since JP has fewer sources than VP.


They should also reduce the required rep needed to purchase that gear...

If it needed honored, then allow it to be purchased at friendly, if it needed revered, make it need honored now...
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Re: patch 5.2 ?

Postby KysenMurrin » Thu Jan 17, 2013 8:07 am

The double rep buff pretty much does that anyway for second characters; you hit Revered not far past where you would have hit Honored without it. Still not great for new/returning players, of course, but there are also more options by the time 5.2 comes out (faster new reps with higher ilevel gear, all the LFRs, crafted raid gear with prices dropping because it's no longer the best), so Blizz probably aren't too concerned.

Edit: And of course, earning the valor to buy all these items takes much longer than earning the rep to unlock them, so the upcoming change is a bigger deal than changing rep levels would be.
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Re: patch 5.2 ?

Postby Shoju » Thu Jan 17, 2013 8:09 am

So the new Death Knight Tier....

I... Well... If you shut the helmet off, I don't hate it. I do think that the lead designer for the set spent too much time watching

Image

lately, as I feel like the whole thing is heavily inspired by the mouth of one.

Now, I love Alien. It's one of my fav movie series, even acknowledging the quality after Aliens was a steady decline right into the blob that was Prometheus' Ocotpus Alien human monstrosity that made no sense (I wont bore you with the details here)

But it's a little overboard. It's a cool Idea, that they just ran absolutely crazy with. Overkill of the zomgbbqihazmonstermouthsalloverme! RAWRtheyareonmyhandsandwristsandelbowsandshouldersandchestandbeltandlegsandkneesandfeetandZOMGdidyouseethemostawesomesetofspikeymandiblethingsthatihazonmyhead! magnitude. Yes. That's how my eyes feel when they are being assaulted by that.

I love the shoulders though. I would probably try to build a set based on those. The animation is pretty slick. I could even agree that it would look better if you could find comparable colored pieces to just get rid of SOME of the mouths. Depending on how the coloration variation shook out, the red set could be paired with some of the ICC25 HC gear (which... by 90, and working towards this tier, I'd assume is "more" doable with very few people.), and I'd see if I could find a different helmet. That is the biggest fail helmet I have ever seen for a DK. That thing makes T11's helmet look AMAZING
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Re: patch 5.2 ?

Postby Sagara » Thu Jan 17, 2013 8:15 am

Shoju wrote:So the new Death Knight Tier....

I... Well... If you shut the helmet off, I don't hate it. I do think that the lead designer for the set spent too much time watching

lately, as I feel like the whole thing is heavily inspired by the mouth of one.

Now, I love Alien. It's one of my fav movie series, even acknowledging the quality after Aliens was a steady decline right into the blob that was Prometheus' Ocotpus Alien human monstrosity that made no sense (I wont bore you with the details here)

But it's a little overboard. It's a cool Idea, that they just ran absolutely crazy with. Overkill of the zomgbbqihazmonstermouthsalloverme! RAWRtheyareonmyhandsandwristsandelbowsandshouldersandchestandbeltandlegsandkneesandfeetandZOMGdidyouseethemostawesomesetofspikeymandiblethingsthatihazonmyhead! magnitude. Yes. That's how my eyes feel when they are being assaulted by that.

I love the shoulders though. I would probably try to build a set based on those. The animation is pretty slick. I could even agree that it would look better if you could find comparable colored pieces to just get rid of SOME of the mouths. Depending on how the coloration variation shook out, the red set could be paired with some of the ICC25 HC gear (which... by 90, and working towards this tier, I'd assume is "more" doable with very few people.), and I'd see if I could find a different helmet. That is the biggest fail helmet I have ever seen for a DK. That thing makes T11's helmet look AMAZING


Honestly, I thought they had listened to your opinion piece back then:

"Ok, players are bored of skulls and bones on DK Tiers."
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Re: patch 5.2 ?

Postby Flex » Thu Jan 17, 2013 10:57 am

benebarba wrote:From today's PTR patch notes:

■The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
■The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.


Personally, I think that's nicer than making them JP gear since JP has fewer sources than VP.


Also missed that the first dungeon and scenario you do each day will Champion whatever faction you are tracking via the Reputation UI, at least it was the first I saw of that.
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Re: patch 5.2 ?

Postby benebarba » Thu Jan 17, 2013 11:04 am

Flex wrote:
benebarba wrote:From today's PTR patch notes:

■The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
■The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.


Personally, I think that's nicer than making them JP gear since JP has fewer sources than VP.


Also missed that the first dungeon and scenario you do each day will Champion whatever faction you are tracking via the Reputation UI, at least it was the first I saw of that.


In the notes I saw there was only a note that the rep UI would indicate if you had used a grand commendation. Though if they do what you mention: sweet. It's a bit of a compromise between nothing and always-on tabards, and seriously if doing the house cleaning for the Shado-Pan/celestials/golden lotus doesn't earn you rep... why should doing their busywork?
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