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Re: patch 5.2 ?

PostPosted: Wed Mar 06, 2013 3:47 pm
by Flex
Nikachelle wrote:Bearing in mind I've not read the patch notes yet... but did anyone else maintain their Valor of the Ancients buff? I haven't done any heroics since reset and it's telling me I'll get 50% increase valor.


That's a fairly common issue. It typically resets when you cross a loading screen.

Re: patch 5.2 ?

PostPosted: Wed Mar 06, 2013 3:49 pm
by Darielle
Nikachelle wrote:Bearing in mind I've not read the patch notes yet... but did anyone else maintain their Valor of the Ancients buff? I haven't done any heroics since reset and it's telling me I'll get 50% increase valor.


It's a bug that can happen when you log in after a reset where you had the buff, and the buff will go away when you encounter a loading screen.

Used to happen prepatch a couple of times.

Re: patch 5.2 ?

PostPosted: Fri Mar 08, 2013 2:56 am
by Fenrìr
So now that some of you guys (and gals) have seen the bosses, how is tank damage so far?

Re: patch 5.2 ?

PostPosted: Fri Mar 08, 2013 3:59 am
by Sagara
From two bosses' view, it's decent to go through. Horridon is similar to Sha in that it's a AM check. Jin'rokh can be annoying due to his debuff, but it's nothing horrible.

Re: patch 5.2 ?

PostPosted: Fri Mar 08, 2013 4:13 am
by Fenrìr
Hrm, alrighty, been thinking of dropping my pure haste gems in favor of haste/stam, just not sure I've convinced myself yet.

Re: patch 5.2 ?

PostPosted: Fri Mar 08, 2013 4:14 am
by Worldie
Varies. Many bosses have near-oneshot abilities you want to cooldown with your AM abilities.

Re: patch 5.2 ?

PostPosted: Fri Mar 08, 2013 4:42 am
by KysenMurrin
Interesting to see that Ra-Den is designed around careful use of active mitigation - he has at least one attack that instantly kills the tank if they don't have Shor/Shield Block/Shuffle/Blood Shield/whatever-the-Bear's-is active.

Re: patch 5.2 ?

PostPosted: Fri Mar 08, 2013 4:46 am
by Worldie
Weren't there supposed to be some new BS recipes that would allow you to level it with just ghost iron? Did I dream it?

Re: patch 5.2 ?

PostPosted: Fri Mar 08, 2013 5:13 am
by lythac
Worldie wrote:Weren't there supposed to be some new BS recipes that would allow you to level it with just ghost iron? Did I dream it?


They should be on the trainers, probably on their own drop down list. Post on - MMO-Champion which is worth a read.

~500 stacks of ore is needed. @40g per stack it costs 20k to level. Best to do as suggested in the post, look at the graph and try to seek alternative patterns for the more inefficient Training Projects.

Re: patch 5.2 ?

PostPosted: Fri Mar 08, 2013 6:30 am
by Newsom
Fenrìr wrote:So now that some of you guys (and gals) have seen the bosses, how is tank damage so far?

Fenrìr wrote:Hrm, alrighty, been thinking of dropping my pure haste gems in favor of haste/stam, just not sure I've convinced myself yet.


In 10N I haven't had any issues yet with pure haste gems and double haste trinkets.

Jin'rokh - Doesn't hit hard at all, you can bubble out of the stun
Horridon - Low damage here as well, even at 10 stacks of the debuff he didn't hit super hard, the adds can be more deadly.
Council - Only the frost guy hits hard when he's stacking the debuff, just pop Guardian when he does. Standing in quicksand hurts a bit but Hand of Freedom lets you get out quickly.
Tortos - Hits quite hard, you should time ShotR to the snapping bite. Not sure about the adds, I tanked the boss on both my characters but our druid and DK had no issues.
Megaera - Damage is pretty tough here, especially near the end. Get Purity for the fire head, that dot really hurts. I found myself using cooldowns mostly when tanking the poison head.
Ji-Kun - Damage is pretty low unless you have high stacks of Infected Talons and take a second Talon Rake. We found it worked best to have the first tank only take 1 stack of Talon Rake at the start before switching, and then taunting at 2 stacks after that as usual. Purity is very nice here as well, works for both Infected Talons and the poison you get if you soak green slime. If you're quick you can time ShotR to the Talon Rake cast.
Durumu - Doesn't hit very hard, you might want to use a cooldown at 4 stacks to help the healers

Re: patch 5.2 ?

PostPosted: Fri Mar 08, 2013 6:49 am
by Sagara
25m tickles a bit more TBH. An unmitigated Jin'rock melee is around 300k, which is sometimes compounded by 3-4 Static Wound stacks, which adds around 60-70k base.
Horridon is a bit less dangerous with 250k base, but if you miss ShotR on a Triple Puncture, that can rack up around 250 + 400 for 650k at the end of your tanking time.

Newsom wrote:Megaera - Damage is pretty tough here, especially near the end. Get Purity for the fire head, that dot really hurts. I found myself using cooldowns mostly when tanking the poison head.
Ji-Kun - Damage is pretty low unless you have high stacks of Infected Talons and take a second Talon Rake. We found it worked best to have the first tank only take 1 stack of Talon Rake at the start before switching, and then taunting at 2 stacks after that as usual. Purity is very nice here as well, works for both Infected Talons and the poison you get if you soak green slime. If you're quick you can time ShotR to the Talon Rake cast.


QUick question for those two: is there any need to interrupt or use Speed of Light? I tend to swap out buttons for the 2 most useful "extras", so I'd want to set HoPu on one of those.

Re: patch 5.2 ?

PostPosted: Fri Mar 08, 2013 6:59 am
by Worldie
Speed of light is a huge plus on JiKun.

Re: patch 5.2 ?

PostPosted: Fri Mar 08, 2013 7:09 am
by Sagara
No interrupt though? I got two spots to fill with either interrupts/SoL/HoPu/Stun/CC... pretty much anything utility apart from the 4 basic Hands.

Re: patch 5.2 ?

PostPosted: Fri Mar 08, 2013 7:33 am
by djlar
So there's absolutely nothing new for Engineering right? my top 2 toons are engineers.. that sucks.

On my alchemist I noticed that the potion of luck CD is 20 mins now, so I can have it all the time, but it seems the drop rate of treasures was lowered (HoF first part usually gets you like a dozen, I got only 3)

Re: patch 5.2 ?

PostPosted: Fri Mar 08, 2013 8:31 am
by Worldie
Sagara wrote:No interrupt though? I got two spots to fill with either interrupts/SoL/HoPu/Stun/CC... pretty much anything utility apart from the 4 basic Hands.

You don't need interrupts or stun on either of those 2 bosses, but having speed of light on Jikun makes sure you can't be throw off.

Re: patch 5.2 ?

PostPosted: Fri Mar 08, 2013 8:51 am
by Newsom
Sagara wrote:QUick question for those two: is there any need to interrupt or use Speed of Light? I tend to swap out buttons for the 2 most useful "extras", so I'd want to set HoPu on one of those.


Nothing to interrupt, and I did fine with Pursuit of Justice. As long as you have 3 holy power banked and start moving forward as soon as the wind comes you can stay in melee range.

Re: patch 5.2 ?

PostPosted: Fri Mar 08, 2013 8:53 am
by halabar
lythac wrote:
Worldie wrote:Weren't there supposed to be some new BS recipes that would allow you to level it with just ghost iron? Did I dream it?


They should be on the trainers, probably on their own drop down list. Post on - MMO-Champion which is worth a read.

~500 stacks of ore is needed. @40g per stack it costs 20k to level. Best to do as suggested in the post, look at the graph and try to seek alternative patterns for the more inefficient Training Projects.


Regarding that.. Watching ore prices on my server. They've moved up a bit, but there doesn't appear to be any rush on ore yet to level. Hoping that after the rush for the rares is over, people start leveling BS, and prices get boosted, along with the rest of the related industry prices.

Re: patch 5.2 ?

PostPosted: Fri Mar 08, 2013 10:27 am
by Fenrìr
how much rep you guys seeing per boss, 330?

Re: patch 5.2 ?

PostPosted: Sat Mar 09, 2013 2:56 am
by Nooska
Sounds like 300 base, +10% from guild perk?

Re: patch 5.2 ?

PostPosted: Sun Mar 10, 2013 12:01 pm
by halabar
Nooska wrote:Sounds like 300 base, +10% from guild perk?


And regarding that.. if you aren't in ToT yet, do a trash farm run (the trash can drop epics and even thunderforged) and THEN do your quests, which will push you into friendly.

I did a trash run yesterday, got myself a 522 belt, but had already done the quests, so I'm stuck at 2999 until I can do LFR on Tues.

Re: patch 5.2 ?

PostPosted: Sun Mar 10, 2013 1:07 pm
by Koatanga
The proc rate for perfect cuts of green-quality gems has gone way down. I'm not sure it's profitable to cut greens anymore, which raises the question: wtf do I do with them? With so many dailies and the mats-conversion in Enchanting, there is no shuffle for JC anymore.

Re: patch 5.2 ?

PostPosted: Sun Mar 10, 2013 1:32 pm
by Worldie
With the new recipe you can convert green gems into primordial diamonds.

Re: patch 5.2 ?

PostPosted: Sun Mar 10, 2013 2:20 pm
by halabar
Worldie wrote:With the new recipe you can convert green gems into primordial diamonds.


But you need a SoH along with that... so that's not viable for a crafting alt that doesn't get out much.

Re: patch 5.2 ?

PostPosted: Sun Mar 10, 2013 2:22 pm
by halabar
Koatanga wrote:The proc rate for perfect cuts of green-quality gems has gone way down. I'm not sure it's profitable to cut greens anymore, which raises the question: wtf do I do with them? With so many dailies and the mats-conversion in Enchanting, there is no shuffle for JC anymore.


Well, if GL is cheap enough, you can do the transmutes (assuming you have a transmute alchemist) to the gems to make the normal primordials.

And yeah, adding in the stuff from the farm, big crafters have to work a lot harder or just give in.

I'm just doing my crafting on the side now.

Re: patch 5.2 ?

PostPosted: Sun Mar 10, 2013 2:33 pm
by Koatanga
My JC is still lowbie, but I do have a druid herb/xmute-alchy at 90 so there's a possibility if as you say GL is low enough or I have extra.