Patch 5.1

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Re: Patch 5.1

Postby Klaudandus » Fri Oct 26, 2012 11:50 am

benebarba wrote:
Klaudandus wrote:Make it 2 brez for 10man or make it 2 guaranteed brez in 25man and the the 3rd rez is a toss-up =P


That would be hilarious.

maybe we can opt to spend all these stupid lesser charms on trying to convince our healers to toss out another one? :P


Disclaimer, I was obviously being snarky -- in case some cannot tell

You obviously did, since you figured I was going for the lulz
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Re: Patch 5.1

Postby Astronomic » Fri Oct 26, 2012 11:53 am

djlar wrote: Now we are used to only run one raid a week, period.. (well it's gonna be 3 next week)


I thought the notes said it was only going to apply to Korean servers at first, or are you on a Korean server?
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Re: Patch 5.1

Postby KysenMurrin » Fri Oct 26, 2012 11:59 am

He's referring to the three instances that'll be open next week.
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Re: Patch 5.1

Postby Astronomic » Fri Oct 26, 2012 12:08 pm

Ah, misread
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Re: Patch 5.1

Postby KysenMurrin » Fri Oct 26, 2012 12:29 pm

New build up according to MMO-Champ. Judging by string changes, the Alliance Brawler's Guild is in a subzone of the Deeprun Tram, which is interesting.

Also, they removed the stacking mechanic from Monks' Tiger Power, which is pretty great.
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Re: Patch 5.1

Postby Klaudandus » Fri Oct 26, 2012 12:37 pm

Forget that~!

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On the other hand...

FUCK!!!

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**Holy Wrath no longer requires Melee range. Damage reduced to 91% of SPH, down from 8601 + 91% of SPH.
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Re: Patch 5.1

Postby djlar » Fri Oct 26, 2012 12:46 pm

KysenMurrin wrote:He's referring to the three instances that'll be open next week.


MSV, HoF, TOES = 3
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Re: Patch 5.1

Postby Passionario » Fri Oct 26, 2012 2:20 pm

Klaudandus wrote:It's the shared lockouts that cause the issues because it means that the asian guilds can acquire and upgrade much faster than their amero-euro brethren


If they're hardcore enough, they should reroll en masse on Asian servers by the time 5.1 goes live.
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Re: Patch 5.1

Postby theckhd » Fri Oct 26, 2012 2:42 pm

Klaudandus wrote:FUCK!!!

*Protection
**Holy Wrath no longer requires Melee range. Damage reduced to 91% of SPH, down from 8601 + 91% of SPH.

You should know by now not to trust tooltips. It was never 8601+91% SPH in the first place. Our own testing showed that it was 4300+182% SPH, and when they updated the tooltip they doubled the base instead of the SP scaling.
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Re: Patch 5.1

Postby Klaudandus » Fri Oct 26, 2012 2:51 pm

Oh yeah... hmm...
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Re: Patch 5.1

Postby Sabindeus » Fri Oct 26, 2012 3:29 pm

I am vaguely considering a new Maintankadin policy where any time someone posts and reacts to data mined tooltip data as if it were fact, I change their avatar to something embarassing.



(j/k)



(not really)
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Re: Patch 5.1

Postby Mozen » Fri Oct 26, 2012 6:50 pm

Worldie wrote:You forget asian people are by nature more farmer oriented (as proved by the kind of MMOs that go well there) and will be happy to raid twice the time per week.


This is often brought up when people talk about the differences in player profile between the east and the west.

Disregarding professional farmers and the odd unemployed NEET dudes who die in front of their computers. One thing people have not considered is that online gaming generally is targeted at a much younger market in the east. The majority of players in WOW consisted of high school and varsity students, with working adults being a relative minority.

There are two main reasons for this. Gaming has been traditionally "for the kids", and because working hours are generally longer, meaning adults most often cannot make significant time investments, a "mature/serious adult" would not play games. (This is slowly changing after South Korea's success in the gaming industry, but not by much outside of South Korea.) This led the game companies to target their MMOs at students, devising a different billing scheme: point cards sold at convenience stores with which students can easily buy game time in small increments (X bucks per hour). An MMO like WOW requiring a credit card for billing is simply not going to work here.

Most MMOs operating in Taiwan and China give out their software for free. Then usually you can buy game time in increments of about USD$5.00; this, and the already immature player population, further reinforces the idea that gaming is for immature kids. Since most of the players are students and have time to spend, it creates the appearance that Asians like to farm.

For Taiwan, since we have conscription, players graduating from school are forcibly cut off from the game, creating an artificial cut-off point for gamers. After we are discharged, we've already got used to not playing games and the priorities naturally change to work.

Anyways, the idea that Asians "like" to farm is a result of interaction between various non-gaming factors. For us, hearing someone say that is like hearing someone say the Japanese eat sushi everyday, or that Americans all carry guns everyday. Yes, some do, but it is wrong to say that it's in the nature of the people.
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Re: Patch 5.1

Postby Skye1013 » Sun Oct 28, 2012 5:22 pm

I was never under the impression that Asians "liked" to farm, but that's the way their games are generally set up, making them far more accustomed to it. So when it happens to a game like WoW, they just shrug and move on.* US/EU aren't used to grindy games (and like to complain) so it naturally leads to thread discussions like these.

Now, whether the games are set up that way for Asians because of how the billing works, or the billing is set up because that's how the games are, is anyone's guess.

*Disclaimer: This is how it appears to me. This may or may not actually be the case.
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Re: Patch 5.1

Postby Maat » Tue Oct 30, 2012 4:32 am

To stereotype South Korean gamers somewhat, they really like feeling "elite" and go crazy for vanity items and activities like raiding and arena. Most of them also play at internet cafes. At a buck an hour, I imagine racking up far more than 15 bucks every month just doing all the ridiculous timesinks a raider has to do to be competitive, yet still only have access to one lockout's worth of gear? This is just an experimental compromise to make the game a better monetary trade-off in that environment and probably will never have anything to do with people who pay a sub.

Anyway, aren't regional firsts separate?
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Re: Patch 5.1

Postby Klaudandus » Tue Oct 30, 2012 4:37 am

well... DS World First went to STARS....
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Re: Patch 5.1

Postby Mozen » Tue Oct 30, 2012 4:54 am

Yeah, there's still the idea of a World First, even though we get our updates two days later than the US realms (our weekly maintenance take place on Thursdays). Looking on the bright side, we get more assurances because the most fatal bugs would have been hotfixed by the time we get our update. :P
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Re: Patch 5.1

Postby Klaudandus » Fri Nov 02, 2012 12:29 pm

Slightly disappointed in the VP upgrade system
Code: Select all
Currency        - Cost -  Item lvl upgrade - Max # of upgrades
Valor Points    - 750  -  4 Item Levels    - 2
Conquest Points - 750  -  4 Item Levels    - 2
Justice Points  - 1500 -  8 Item Levels    - 1
Honor Points    - 1500 -  8 Item Levels    - 1


Item Upgrades
Patch 5.1 will finally implement the item upgrade system that first appeared in beta. The same frame is being used now, with a background that matches the other Ethereal frames, making it likely that this will be another function performed by our Ethereal friends. The window title still says Valor Upgrade, but the game has support for Valor, Conquest, Justice, and Honor points upgrades.

It appears all items that are upgradeable can be upgraded by 8 item levels, but Conquest and Valor points will do it in two steps rather than all at once. The currency used to upgrade an item is set per item, so you cannot use Honor to upgrade Valor Points gear or any other type than what is set for the item.

Source: MMO-champion

The way it seems to work is that you use JP for a single upgrade on Rare quality items -- ie, a 463 ilvl item to 471, whereas VP is used for Epic quality items, having them go from 489 -> 493 -> 497
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Re: Patch 5.1

Postby halabar » Fri Nov 02, 2012 12:36 pm

Klaudandus wrote:Slightly disappointed in the VP upgrade system
Code: Select all
Currency        - Cost -  Item lvl upgrade - Max # of upgrades
Valor Points    - 750  -  4 Item Levels    - 2
Conquest Points - 750  -  4 Item Levels    - 2
Justice Points  - 1500 -  8 Item Levels    - 1
Honor Points    - 1500 -  8 Item Levels    - 1


Item Upgrades
Patch 5.1 will finally implement the item upgrade system that first appeared in beta. The same frame is being used now, with a background that matches the other Ethereal frames, making it likely that this will be another function performed by our Ethereal friends. The window title still says Valor Upgrade, but the game has support for Valor, Conquest, Justice, and Honor points upgrades.

It appears all items that are upgradeable can be upgraded by 8 item levels, but Conquest and Valor points will do it in two steps rather than all at once. The currency used to upgrade an item is set per item, so you cannot use Honor to upgrade Valor Points gear or any other type than what is set for the item.

Source: MMO-champion


So... what about raid drops? what do you use to upgrade those?

So 8 ilvls would cost you 1500 Valor, which would push a 489 to a 497... ehh... I'll do it when I have the valor sitting there, but not going to Internet-Cafe myself to grind valor to upgrade everything. Probably will save it for weapons.
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Re: Patch 5.1

Postby Klaudandus » Fri Nov 02, 2012 12:38 pm

Not sure how this is gonna work in KR, TW and CN with their new ilvl gear from 25mans...
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Re: Patch 5.1

Postby Flex » Fri Nov 02, 2012 12:52 pm

halabar wrote:So... what about raid drops? what do you use to upgrade those?


Valor Points.
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Re: Patch 5.1

Postby Mozen » Sun Nov 04, 2012 2:12 am

As a casual player who don't raid every week, my priorities for valor would be to first purchase all the gear I need for the current tier, and only use it to upgrade gear when I'm about to cap valor at 3000 and absolutely have to spend it.

Can't speak for the serious raiders, but I would imagine the same. The fact that there's a weekly valor cap limits our options and forces us to spend our valor in the most efficient way possible. For raiders, it probably means spending it first on off-spec gear, and then upgrade the BiS stuff.
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Re: Patch 5.1

Postby Darielle » Sun Nov 04, 2012 3:44 am

Serious raiders will have pretty much everything they might need from Valor within a month. Since this is in 5.1, serious raiders already have everything they might possibly buy from Valor, with maybe one purchase or two left in the next week. Upgrading items will pretty much be the par.
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Re: Patch 5.1

Postby Stubblerump » Sun Nov 04, 2012 3:09 pm

What about 476 raid finder gear? It might be a waste since you could just save up and buy the 489 piece outright. But depending on itemization/just eeking out one last upgrade before the weekly raid, might not be that bad of a use. Anyway, is 476 gear going to be upgradeable also?
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Re: Patch 5.1

Postby Fetzie » Mon Nov 05, 2012 1:45 am

Stubblerump wrote:What about 476 raid finder gear? It might be a waste since you could just save up and buy the 489 piece outright. But depending on itemization/just eeking out one last upgrade before the weekly raid, might not be that bad of a use. Anyway, is 476 gear going to be upgradeable also?


As far as I know, yes.
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Re: Patch 5.1

Postby Lastwolf » Mon Nov 05, 2012 10:03 am

So when a new tier comes out you'll have higher itemlevel gear that drops even from the heroic version, mean upgrades won't be upgrades until you have enough valor and with Valor having a small cap you can't stockpile it.

Kinda lame, but I'll be doing it like a chump.
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