Patch 5.1

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Re: Patch 5.1

Postby bldavis » Tue Nov 27, 2012 11:01 am

and i shall toss said gnomes at you as ammunition!
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Re: Patch 5.1

Postby Stubblerump » Tue Nov 27, 2012 12:17 pm

Hmm. Just read through patch notes again... So, old instance soloing no longer requires a group, cool beans.

"Enemies in these raids that previously required more than one player to defeat are now more easily dealt with by players battling alone."

So does that mean Kalegos (Sunwell) is soloable? Along with BWL (without trying to bug), and other bosses that "pin" you to death? Oh sweet mother of meat. Good times ahead if so. Had finally gotten down Kael soloing on the lock and pally. But this opens up lots of content that I won't have to bug friends about. :P
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Re: Patch 5.1

Postby Worldie » Tue Nov 27, 2012 12:37 pm

I believe they hit Razorgore, Najentus, and something else, but didnt speak about kalecgos.
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Re: Patch 5.1

Postby Shoju » Tue Nov 27, 2012 12:48 pm

Stubblerump wrote:Hmm. Just read through patch notes again... So, old instance soloing no longer requires a group, cool beans.

"Enemies in these raids that previously required more than one player to defeat are now more easily dealt with by players battling alone."

So does that mean Kalegos (Sunwell) is soloable? Along with BWL (without trying to bug), and other bosses that "pin" you to death? Oh sweet mother of meat. Good times ahead if so. Had finally gotten down Kael soloing on the lock and pally. But this opens up lots of content that I won't have to bug friends about. :P


That is indeed a good nod for those soloers. I'm curious how far they will take it though. Obviously Razorgore and Kalecgos will be on the list. But what about

Chess? I can solo it, a lot of people can solo it, but some people get really hung up on it.
Twin Emps? Has been soloable since Cata, but it took a LOT of work.
Najentus? I would assume he's on the list?
ROS? Soloable, but I'm not sure how easily for all classes.
Gluth? That one is tricky. Soloable, for some, not for others.
4 Horseman? Again, doable, but hard.
Thorim? You had to bug the encounter to do it. Will probably be on the list.
The "Immune" dragon mini-boss in OS? Would despawn when you went in the portal. Assuming it's on the list.
Gunship in ICC? Not sure if this is doable solo or not. I never could figure it out.
What about the TB BOsses? Will they soften those two tank mechanics? They can be soloed, but...
Zon'ozz? Are they going to do something to the ball?
Ultraxion? Are they going to allow you to phase?


These are just the ones off the top of my head that leave me with questions about if it could be done, based on changes. I'm sure I could think of a few more bosses that would top the list, but those are the "biggies".
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Re: Patch 5.1

Postby Stubblerump » Tue Nov 27, 2012 12:54 pm

Nice, lesser charms no longer take bag space, that was actually becoming an issue, lol.

Can no longer unclick the Feeding Pits nofly debuff.
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Re: Patch 5.1

Postby Fetzie » Tue Nov 27, 2012 2:10 pm

ROS? Soloable, but I'm not sure how easily for all classes.

RoS drains your mana quite quickly, and if you are OOM (or your maximum mana is under 7020), you can't interrupt him and he'll chain-cc you until you are dead.
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Re: Patch 5.1

Postby Stubblerump » Tue Nov 27, 2012 2:15 pm

No change to Kalecgos...very disappointing. Wouldn't be that hard to either put up a clickable portal or just keep pulling you between phases.
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Re: Patch 5.1

Postby Klaudandus » Tue Nov 27, 2012 2:32 pm

And the 5.1 problems begin

When are you being flagged? The quest should not flag you. Flagging for PvP should be the same as always on a PvE realm. If you're accidentally attacking opposite faction guards, you will be flagged as always.



The quests themselves do not flag you, but there are guards that will you hit them or they aggro you, and I saw flak cannons that I assume fire shots that flag you.


Not the only report on those cannons flagging you from afar.

INB4 Teranoid/Flex come in and tell me that's how PVP works.

Hitting a flagged player or a guard has flagged you since forever, I know that -- but I cant remember an instance of getting flagged from a range attack from an npc.
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Re: Patch 5.1

Postby Teranoid » Tue Nov 27, 2012 3:51 pm

Aww I feel so honored you'd list my name.
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Re: Patch 5.1

Postby Klaudandus » Tue Nov 27, 2012 3:54 pm

Well, I know how you can give shit to others -- I was just preempting because if I had not mentioned the Flak cannons flagging people at range, you would have said to just stay away from guards and not aoe mindlessly near flagged players.
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Re: Patch 5.1

Postby Teranoid » Tue Nov 27, 2012 4:23 pm

lol if you say so. Keep on fighting the good fight pony boy.
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Re: Patch 5.1

Postby Darielle » Tue Nov 27, 2012 5:17 pm

Gluth? That one is tricky. Soloable, for some, not for others.
4 Horseman? Again, doable, but hard.


Gluth is hilariously easy to solo now that 10-man and 25-man work off the ID system, so anyone having trouble can switch to 10-man and burn him in the time he'll take to eat 2 Zombies.

4-Horsemen also isn't hard, since you can pretty much kill 1 by the time melee horsemen run to you, and the "not in range of the ranged ones" does like 4k. 4-Horsemen plus the Achievement solo on the other hand, that's a very interesting dynamic.

Funship cannot be soloed. THe only way to do the fight is to damage the enemy Ship by getting into a Cannon, but getting into a Cannon when solo ends the fight.

The Ball on ZOn'ozz I wound up doing solo on 10-H as a Cat at the end of lvl 85 during the 35% nerf once, so it's probably doable on Normal without having to try very hard with cooldowns given how much health pools have increased.

From what I remember, Naj'entus was the only one touched in BT.
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Re: Patch 5.1

Postby Teranoid » Tue Nov 27, 2012 5:42 pm

It makes no sense that they touched (at least by what I've been reading everywhere) 3 bosses.

Najentus makes no sense due to the fact that any 90 with halfway decent gear should burst him down easily making the shield a non-issue yet they leave RoS which is the entire reason 90% of specs can't solo the instance to begin with.

I much rather would have had them take more time to refine this feature than say "well three's good." The rest of this patch is pretty damn good aside from this but at least fix the obvious ones.
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Re: Patch 5.1

Postby Worldie » Tue Nov 27, 2012 6:16 pm

Klaudandus wrote:
Hitting a flagged player or a guard has flagged you since forever, I know that -- but I cant remember an instance of getting flagged from a range attack from an npc.

I have occasionally been flagged for PvP through cata/mop while farming archeology and running too close to horde guards.
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Re: Patch 5.1

Postby Klaudandus » Tue Nov 27, 2012 6:50 pm

Worldie wrote:
Klaudandus wrote:
Hitting a flagged player or a guard has flagged you since forever, I know that -- but I cant remember an instance of getting flagged from a range attack from an npc.

I have occasionally been flagged for PvP through cata/mop while farming archeology and running too close to horde guards.


Yeah, been there too -- these were cannons with long range attacks (and a long aggro radius) that are flagging people

it's just patch day weirdness
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Re: Patch 5.1

Postby benebarba » Wed Nov 28, 2012 5:46 am

Klaudandus wrote:
Worldie wrote:
Klaudandus wrote:
Hitting a flagged player or a guard has flagged you since forever, I know that -- but I cant remember an instance of getting flagged from a range attack from an npc.

I have occasionally been flagged for PvP through cata/mop while farming archeology and running too close to horde guards.


Yeah, been there too -- these were cannons with long range attacks (and a long aggro radius) that are flagging people

it's just patch day weirdness


I don't know that I ever quite understood why guards hitting you (as opposed to being in a specific area, hitting them or other npcs, etc.) flagged you.

also glad my fury warrior no longer gets disarmed by the stupid birds at the farm. It was really annoying to not be able to do anything for like the first 10 seconds they were in melee range. Strangely: never had that happen on my pally.
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Re: Patch 5.1

Postby Shoju » Wed Nov 28, 2012 7:58 am

Darielle wrote:
Gluth? That one is tricky. Soloable, for some, not for others.
4 Horseman? Again, doable, but hard.


Gluth is hilariously easy to solo now that 10-man and 25-man work off the ID system, so anyone having trouble can switch to 10-man and burn him in the time he'll take to eat 2 Zombies.

4-Horsemen also isn't hard, since you can pretty much kill 1 by the time melee horsemen run to you, and the "not in range of the ranged ones" does like 4k. 4-Horsemen plus the Achievement solo on the other hand, that's a very interesting dynamic.

Funship cannot be soloed. THe only way to do the fight is to damage the enemy Ship by getting into a Cannon, but getting into a Cannon when solo ends the fight.

The Ball on ZOn'ozz I wound up doing solo on 10-H as a Cat at the end of lvl 85 during the 35% nerf once, so it's probably doable on Normal without having to try very hard with cooldowns given how much health pools have increased.

From what I remember, Naj'entus was the only one touched in BT.



I've not played since 30% in Cata, so I'm not sure values on stuff at 90, except that health pools seem to have doubled from DS, and DPS went up about 10-15k.
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Re: Patch 5.1

Postby Fenris » Wed Nov 28, 2012 11:27 am

I stand by what i said in the first post

Doing dailies with just autoattack,judgment and CS because everyone and their grandmothers are jumping around you in pvp trying to have you flagged is FUNFUNFUN






Not.
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Re: Patch 5.1

Postby Passionario » Wed Nov 28, 2012 11:41 am

Spirit of Harmony can now be converted into 2 Golden Lotuses (down from 3).
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Re: Patch 5.1

Postby Flex » Wed Nov 28, 2012 11:44 am

Fenris wrote:I stand by what i said in the first post

Doing dailies with just autoattack,judgment and CS because everyone and their grandmothers are jumping around you in pvp trying to have you flagged is FUNFUNFUN


Only time I was flagged yesterday was when I attacked guards, even with flagged players in my junk.

All the raid pets drop from soloable bosses. In Naxx no pets drop from Death Knight wing for instance and you haven't had to clear all the wings to unlock Sindragosa/Lich Guy in a long time.

Still not certain how people will solo the first boss in BWL as I had to use Lay on Hands on him to have him not die.
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Re: Patch 5.1

Postby Flex » Wed Nov 28, 2012 11:46 am

Passionario wrote:Spirit of Harmony can now be converted into 2 Golden Lotuses (down from 3).


Blington's quest seems to be account based now or something.

Fishing tournament is back. STV only as Northrend rewards were folded into the STV one. 3 winners per contest. New times based on a Blizzard universal time.
Last edited by Flex on Wed Nov 28, 2012 11:52 am, edited 1 time in total.
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Re: Patch 5.1

Postby benebarba » Wed Nov 28, 2012 11:52 am

Fenris wrote:I stand by what i said in the first post

Doing dailies with just autoattack,judgment and CS because everyone and their grandmothers are jumping around you in pvp trying to have you flagged is FUNFUNFUN






Not.



Yeah... maybe it's my noob showing, but why couldn't you have the city-style PVP zones we have now, but actual PVP (i.e. PC vs PC) cannot be initiated unless both parties are flagged (I suppose healers may be an issue here - since healing or damaging a flagged player flags you now IIRC) ? Similarly, why do you remain flagged after leaving a battleground via the queue system? Are these just holdovers from when world PVP actually was commonplace and the queue system didn't exist?
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Re: Patch 5.1

Postby Flex » Wed Nov 28, 2012 11:56 am

benebarba wrote:Yeah... maybe it's my noob showing, but why couldn't you have the city-style PVP zones we have now, but actual PVP (i.e. PC vs PC) cannot be initiated unless both parties are flagged


Pretty sure that's how it works between players. If you aren't flagged you can do as much AoE as you want around flagged hostile players and not get flagged. The issue is NPC guards that are PvP flagged don't care about that.
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Re: Patch 5.1

Postby Jabari » Wed Nov 28, 2012 12:08 pm

Flex wrote:All the raid pets drop from soloable bosses. In Naxx no pets drop from Death Knight wing for instance and you haven't had to clear all the wings to unlock Sindragosa/Lich Guy in a long time.

Still not certain how people will solo the first boss in BWL as I had to use Lay on Hands on him to have him not die.


Ugh, I couldn't figure out Viscidius (AQ40 slime guy) on my hunter yesterday - it was the only one I couldn't do. Any tips? (Got him to 1 HP and he stayed there - hunter has no frost damage that I can see...)

Madaxx (sp) was close too, but that's the first time I'd ever been in Naxx so I was learning as I went. (Died to Patchwerk when I didn't kill all the trash first *laugh*)

Also, I was able to do Razorgore - it took a few tries to figure it out, but was pretty easy once I did, even with my non-healing petless hunter:
- Kill the 3 guys next to the Orb, quick.
- Use Orb, start killing eggs at the back of the room (furthest from orb). Get anything near you, then get all of them that are up on the back platform, come down the other side, and go side-to-side across the room, back to front.
- The first Orb will run out after 90 seconds - Razorgore still should be near the back of the room - kill everything hitting you and when Razorgore gets toward the front of the room use the Orb again. He may still have a few guys beating on him but that's ok.
- This time, start with the 2 eggs up on the Orb's platform, and then kill the rest of them - you should be done with all of them with both of you at reasonable health still.

The trick is to really spam the "destory egg" button - it only has a 1 second cooldown and you need to kill eggs and move really quick. The hunter has an advantage that he can pick off a few guys beating on Razorgore in between "controls", but Razorgore had so much health at the end (1/3) when I did it right it really shouldn't matter.

On the bright side, the drop rate is pretty good. Got 6 of 11 possible on one pass.
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Re: Patch 5.1

Postby benebarba » Wed Nov 28, 2012 12:32 pm

Flex wrote:
benebarba wrote:Yeah... maybe it's my noob showing, but why couldn't you have the city-style PVP zones we have now, but actual PVP (i.e. PC vs PC) cannot be initiated unless both parties are flagged


Pretty sure that's how it works between players. If you aren't flagged you can do as much AoE as you want around flagged hostile players and not get flagged. The issue is NPC guards that are PvP flagged don't care about that.


OK... did at some point it *not* work like that? Because I seem to recall back in the MF zones having gotten flagged from damaging (possibly while targeting, so not just an AOE) flagged hostile players. Never got ganked as a result, but do seem to recall getting flagged. Maybe even because of the 'helpers' you got in sethria's roost?

I don't see many marked players on my realm, so I haven't had a chance to see if anything changed.
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