Pet Battles

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Re: Pet Battles

Postby Invisusira » Mon Oct 08, 2012 6:35 pm

"man it's close but he just keeps killing myOH all of his pets are two levels higher than mine ok sure that's fair."
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Re: Pet Battles

Postby Passionario » Tue Oct 09, 2012 12:37 am

Fenris wrote:/sarcasm
Keep a high level pet and 2 lower ones,enjoy winning because you get placed against someone with a similar average "team-level" but your higher leveled pet just dodges/outlast everything on the opposing team (or,when he goes down,he has left the other team almost dead)

Mini-Tyrael and Peddlefeet really shine against such setups.

"Oh, you've got two level 1 benchwarmers? Lemme cleave/volley them all down for you."
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Re: Pet Battles

Postby KysenMurrin » Tue Oct 09, 2012 12:57 am

I've been trying to use Creepy Crate's Death Grip for that kind of situation, but with mixed results. (Part of the problem being they'll often just swap back the next round.)
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Re: Pet Battles

Postby Invisusira » Tue Oct 09, 2012 3:11 am

tbh, all you're really doing there (usually) is denying them the xp; it's not like they're actually going to be using them to fight.
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Re: Pet Battles

Postby Lieris » Fri Oct 12, 2012 9:46 am

I tried it for what must have been at least an hour. I had at least 150 pets already so it's really difficult to get excited about catching critters with models made 8 years ago and terrible stats when I have a bunch of unique looking pets like Deathy, Thor, Wind Rider Cub etc.
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Re: Pet Battles

Postby Flex » Fri Oct 12, 2012 10:42 am

The stats thing is iffy. A bunch of wild rares will have better stats than existing rares.
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Re: Pet Battles

Postby KysenMurrin » Fri Oct 12, 2012 10:48 am

The fact that there are hundreds of pets now that're just ordinary small animals does feel kinda crappy to me. Pets used to almost all feel a little special, now they're mostly rodents and frogs.
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Re: Pet Battles

Postby Flex » Fri Oct 12, 2012 11:18 am

KysenMurrin wrote:The fact that there are hundreds of pets now that're just ordinary small animals does feel kinda crappy to me. Pets used to almost all feel a little special, now they're mostly rodents and frogs.


Well that's why they have fun ones like:
http://www.wowhead.com/npc=61758
http://www.wowhead.com/npc=62555
http://www.wowhead.com/npc=62317
http://www.wowhead.com/npc=61375

Nearly every zone has a rare/low spawn rate pet to get. Some may be a variant of a common type, like the Moccasin in Swamp of Sorrows, or a unique skin of a common one, Twilight Iguana in Thousand Needles, but there's quite a few unique models. But yea, 15 roach types, rabbits, and snakes get tiring, when you're going for Safari achievements. Stopped trying to catch specific qualities of those a while back.
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Re: Pet Battles

Postby Fenris » Fri Oct 12, 2012 2:06 pm

Just found another funny guy in the queue with a lvl 9 world destryer and 2 random pets at level 5



Just one problem,for him...

I started with my lvl 7 scorchling

Immolate+Conflagrate and his world destroyer was down in 3 turns (mechanical resurrection included)

:lol:

Then i stomped the rest of his team like nothing
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Re: Pet Battles

Postby Lieris » Sat Oct 13, 2012 12:02 pm

Flex wrote:But yea, 15 roach types, rabbits, and snakes get tiring, when you're going for Safari achievements. Stopped trying to catch specific qualities of those a while back.


When the 5.0 patch came out a friend and I have a good laugh scrolling down the pokedex, seeing all the copies of existing pets. The catchable pets should all be new. Just another example of Blizzard half-arsing something and massively padding it out to mask how wafer thin it is. IMO if you're going to introduce a new mechanic to the game then do it properly, otherwise don't bother and just stick to what your game does well. I don't think anyone who was responsible for this has ever played a Pokemon game from start to finish because this so badly misses the point.

Starting out with 150 pets and having to grind rabbits, squirrels, snakes, frogs, spiders, chickens etc. over and over on several different pets (none of which I caught)... smh.
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Re: Pet Battles

Postby Invisusira » Sat Oct 13, 2012 2:05 pm

rare baby ape on my first catch aww yeeee
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Re: Pet Battles

Postby KysenMurrin » Sun Oct 14, 2012 3:44 pm

Pet battling is very addictive. I really don't care for fighting wild pet battles, though, prefer pvp - but wild battles seems to be he only reliable way to level your pets. :( I'm losing a lot in PvP lately.
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Re: Pet Battles

Postby fuzzygeek » Sun Oct 14, 2012 4:37 pm

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Re: Pet Battles

Postby Jabari » Mon Oct 15, 2012 9:40 am

Flex wrote:The stats thing is iffy. A bunch of wild rares will have better stats than existing rares.


Interesting. Have a source for that?


Also, does anyone know if there are any other attacks similar to the Clockwork Gnome's [Turret]? (Placeable object that fires multiple times over multiple rounds) Thinking that [Turret] + [Wild Magic] could be really amusing - don't have a Wild Magic pet high enough yet to really try yet, just an idea at this point...

Last question: Addons. I have BattlePetCount (shows if/what quality I currently have), and BattlePetQualityGlow (shows what rarity the pets I'm fighting are). Any other good ones people have found?
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Re: Pet Battles

Postby KysenMurrin » Mon Oct 15, 2012 9:49 am

There are really quite a lot of effects that you set up and they just damage the active pet every turn like that, though not many as a visible object like the turret. The ones that come to mind include the squirrel one that rains nuts on you every turn, and some of the weather-based ones.
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Re: Pet Battles

Postby Jabari » Mon Oct 15, 2012 10:20 am

KysenMurrin wrote:There are really quite a lot of effects that you set up and they just damage the active pet every turn like that, though not many as a visible object like the turret. The ones that come to mind include the squirrel one that rains nuts on you every turn, and some of the weather-based ones.


Sure, but the Turret attacks 3 times every round (hopefully with each "shot" enhanced by the Wild Magic debuff). Plus I can have 2 Turrets down at the same time. The squirrel-nuts and such only hit once a round. :)
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Re: Pet Battles

Postby jere » Mon Oct 15, 2012 10:38 am

Are there any good resources yet on pet battle team building? I've been dorking around on google this weekend, but most just list the abilities and individual weaknesses of pets. I was more looking for team cohesion.
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Re: Pet Battles

Postby Worldie » Mon Oct 15, 2012 10:52 am

The deal is, you in theory want 3 pets of 3 different types, all with 3 different attack types, so every pet can fight against 3 types. In a perfect world, you aim at having 9 different attacks.
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Re: Pet Battles

Postby jere » Mon Oct 15, 2012 10:57 am

So you don't go for certain pet ability combos that synchronize well (if that is even possible)? It's more about diversity?
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Re: Pet Battles

Postby Cogglamp » Mon Oct 15, 2012 11:06 am

I'm having fun with my Li'l XT, Gregarious Grell, and Hyacinth Macaw. I have zero clue as to what I'm doing but beating up critters is proving to be lots of fun.
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Re: Pet Battles

Postby Flex » Mon Oct 15, 2012 11:19 am

Jabari wrote:Interesting. Have a source for that?


Quality is basically the total points it can spend on things, not how they're spent. So a captured rare can have more health, or attack or speed than one you're using, especially if you're using one without a bias.

Jabari wrote:Last question: Addons


There's one named Enhanced Pet Journal or similar to that,

It color codes the pet journal, shows the bias of the pet (a heart if it has more health than normal for example), filters by zone and adds multiple sorting options.

Invisusira wrote:rare baby ape on my first catch aww yeeee


I have yet to see it rain on that island when I've checked.

Did get lucky and got a sandstorm in Tanaris and got a silithid hatchling after circling for a half hour.
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Re: Pet Battles

Postby Jabari » Mon Oct 15, 2012 11:31 am

jere wrote:So you don't go for certain pet ability combos that synchronize well (if that is even possible)? It's more about diversity?


Hmm - I think you'd want both.

(Hence my current idea to build around [Wild Magic]. [Turret] is probably the best compliment to that (assuming it combos as I think it should), but there are lots of things that hit 2-3 times if you hit first that would be nice with it as well. My Forest Moth has [Moth Balls] - 5 attacks but high chance to miss, maybe that's good too.)

Another idea would be to use something like a Skunk (or something that has the attack that reduces opponent's chance to hit each turn) and some strong self-heals and just outlast the other team.

The problem is that a pet-swap costs a full turn, and that's a pretty harsh penalty for setting up combinations...
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Re: Pet Battles

Postby KysenMurrin » Mon Oct 15, 2012 1:46 pm

I never really put this much thought into my team. Probably why I'm not doing well lately. :lol:

I'm using Magical Crawdad, Phoenix Hatchling, and Creepy Crate. Around level 12 atm. Apparently the Crawdad is the highest health pet in the game, I found out long after I'd started levelling it already. I don't think the tema's working together all that well atm.

I'm stuck on what to do with them when I unlock the attacks. Phoenix, for example, has long duration damage aura OR conflag, which hits double when enemy's Burning - but it looks like the only way to get Burning up is to swap Phoenix's self-heal for Immolate. Which doesn't seem like a great trade. I dunno.
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Re: Pet Battles

Postby Flex » Mon Oct 15, 2012 1:49 pm

KysenMurrin wrote:I never really put this much thought into my team. Probably why I'm not doing well lately. :lol:

I'm using Magical Crawdad, Phoenix Hatchling, and Creepy Crate. Around level 12 atm. Apparently the Crawdad is the highest health pet in the game, I found out long after I'd started levelling it already.

I'm stuck on what to do with them when I unlock the attacks. Phoenix, for example, has long duration damage aura OR conflag, which hits double when enemy's Burning - but it looks like the only way to get Burning up is to swap Phoenix's self-heal for Immolate. Which doesn't seem like a great trade. I dunno.


There's a weather effect called Scorched Earth that deals minor damage to all active pets each round but makes all pets Burning.
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Re: Pet Battles

Postby KysenMurrin » Mon Oct 15, 2012 2:04 pm

Hrm. I just won a random PvP battle, my 12/12/11 team against a 14/10/10, used all my pets, none died, but I got zero xp at the end...
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