Theramore's Fall

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Re: Theramore's Fall

Postby Fenrìr » Tue Sep 18, 2012 3:55 am

Skye1013 wrote:
Fenrìr wrote:Totally unimpressed by it. I was really expecting some RP to have been put in instead of ~goblin drops bomb~ opening. Especially considering with how big this is.

I know the blues have stated this is not intended to be the prelaunch event...but they've got nothing else slated.

They've got less than a week... how much are they planning on adding for prelaunch between now and then?




I'm going to go with less than 1.
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Re: Theramore's Fall

Postby Malkieri » Tue Sep 18, 2012 4:34 am

I enjoyed it for what it is (& what I expected it to be, so maybe the lower expectation threshold helped): a silly no-thought-needed aoe zerg fest, that doesn't need to be concerned with particular roles, & that I can do in 15mins during some down time without paying too much attention.
I will probably run scenarios at MoP level cap from time to time as an alternative to running a 5-man which I don't always feel like slogging through.
(As an aside I seem to have been lucky with bugs as I ran the silly thing 3 times quick last night, in guild groups and in a fully pugged group...and we had zero bugs../weird)
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Re: Theramore's Fall

Postby Zalaria » Tue Sep 18, 2012 4:36 am

What were you guys expecting? Scenarios are a replacement for group quest, which were pretty underwhelming to begin with. Bugs shoulda been fixed, but expecting some super-amazing thing from scenarios is just bad expectations. They can't do too much with the requirement of no tank and no heals.

They never planned to have a world event for Mists. They said so. It's too much development effort for one week, when that effort could be put somewhere more long-lasting. Theramore is just a scenario. Nothing more, nothing less. They put it at 85 to give us a preview of scenarios and because story-wise it makes sense to see it before Mists hits.
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Re: Theramore's Fall

Postby KysenMurrin » Tue Sep 18, 2012 5:09 am

TBH I don't understand why they're raising it to level 90 after. There are already plenty of high level scenarios, and this one makes sense sitting between Cata and MoP - they should have designed it for 85 in the first place, and launched it a little earlier.
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Re: Theramore's Fall

Postby Newsom » Tue Sep 18, 2012 5:13 am

To be fair, I find the new scenario format to be enjoyable. Difficulty of it feels spot on (especially when trying it out on my low geared alts).

I just thought this one was way too short and action-free for such a huge lore event. It had so much potential...
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Re: Theramore's Fall

Postby Nikachelle » Tue Sep 18, 2012 5:49 am

Skye1013 wrote:
Fenrìr wrote:Totally unimpressed by it. I was really expecting some RP to have been put in instead of ~goblin drops bomb~ opening. Especially considering with how big this is.

I know the blues have stated this is not intended to be the prelaunch event...but they've got nothing else slated.

They've got less than a week... how much are they planning on adding for prelaunch between now and then?

I think they meant more new content NEXT week. aka... expansion launch. /facepalm
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Re: Theramore's Fall

Postby Sagara » Tue Sep 18, 2012 5:50 am

Which does tie with their mentionning of pre-launch events being a bit of a waste for 1-2 weeks of game time.
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Re: Theramore's Fall

Postby Worldie » Tue Sep 18, 2012 5:52 am

The alliance version of the scenario is such a letdown.

Hope the horde one is better.
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Re: Theramore's Fall

Postby Nikachelle » Tue Sep 18, 2012 5:53 am

Sagara wrote:Which does tie with their mentionning of pre-launch events being a bit of a waste for 1-2 weeks of game time.

Except that pre-expansion launches DO generally seem to get people pretty hyped for the next expansion. It's always worked for me anyway. But maybe that's their problem. They realized they were only getting people excited who already had subscriptions... it's pretty much inevitable that all of us who are currently subbed will also be playing MoP. They don't need to get us excited anymore... they've already got us hooked.
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Re: Theramore's Fall

Postby Nikachelle » Tue Sep 18, 2012 5:55 am

Worldie wrote:The alliance version of the scenario is such a letdown.

Hope the horde one is better.

Not much difference tbh. Same style - visit boats, click on cogwheels, defeat "bosses" in the same areas, etc.

The most hilarious part I found, is that the horde had no idea where to go inside the alliance keep. Having "grown up alliance", I had to giggle as they went in circles around themselves trying to figure out where to go.
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Re: Theramore's Fall

Postby Sagara » Tue Sep 18, 2012 5:57 am

Nikachelle wrote:
Sagara wrote:Which does tie with their mentionning of pre-launch events being a bit of a waste for 1-2 weeks of game time.

Except that pre-expansion launches DO generally seem to get people pretty hyped for the next expansion. It's always worked for me anyway. But maybe that's their problem. They realized they were only getting people excited who already had subscriptions... it's pretty much inevitable that all of us who are currently subbed will also be playing MoP. They don't need to get us excited anymore... they've already got us hooked.


'Afraid so. My intellectual side tells me it makes sense, and to just go with for the AoE romp-fest. My nerd side goes all *raaaage* - the only cool thing Horde-side is getting your face smashed by a Jaina/Kalec/Rohnin magic CO-CO-COMBOOOOOOOO!

For the keep part, it's weird - many human enemies use the keep structure, like in the Scarlet enclave in Dragonblight. Without playing much Alliance-side, I already had an intuitive knowledge of the keep structure.
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Re: Theramore's Fall

Postby Newsom » Tue Sep 18, 2012 6:20 am

What is Kalec doing there, anyway?
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Re: Theramore's Fall

Postby Sagara » Tue Sep 18, 2012 6:33 am

Sexin' himself some hot Human backside, methinks.

AFAIK it's explained in the novel Tides of War. I'll avoid spoilers, but it should probably be a no-brainer to find.
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Re: Theramore's Fall

Postby Sabindeus » Tue Sep 18, 2012 6:33 am

KysenMurrin wrote:
Sagara wrote:Guess so. It feels rushed, mostly. Insanely long queues for something so basic, a couple bugs that shouldn't even be there (I'm betting they tested everything nice and slow, but not at the fast pace players prefer), a very short cutscene that seemed rather basic, not much interaction for us as it's mostly kill kill kill!

It's been up on the beta, so it's had plenty of players through it at their normal pace...


no it hasn't... I thought they specifically never put it up on beta?
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Re: Theramore's Fall

Postby KysenMurrin » Tue Sep 18, 2012 6:44 am

What am I, a reporter? Am I expected to fact check my posts?

(:P woops)
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Re: Theramore's Fall

Postby Lieris » Tue Sep 18, 2012 6:49 am

Newsom wrote:What is Kalec doing there, anyway?


He is romantically involved with Jaina so he will be dead probably by the end of MOP*.

*read about his death in a forthcoming book because it won't be shown in-game.
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Re: Theramore's Fall

Postby Newsom » Tue Sep 18, 2012 7:06 am

wat
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Re: Theramore's Fall

Postby Sagara » Tue Sep 18, 2012 7:10 am

Kalec is a lonely lonely dragon whose former girlfriend became some kind of giant magic-hole.

Wait, that came out wrong.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANYWAY, Kalec seems to have the hots for the Xeno, and Jaina wanted a massive doormat of a boyfriend after the way the other, more assertive guys came out.
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Re: Theramore's Fall

Postby Sabindeus » Tue Sep 18, 2012 7:32 am

Sagara wrote:Kalec is a lonely lonely dragon whose former girlfriend became some kind of giant magic-hole.

Wait, that came out wrong.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANYWAY, Kalec seems to have the hots for the Xeno, and Jaina wanted a massive doormat of a boyfriend after the way the other, more assertive guys came out.


roflroflrofl
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Re: Theramore's Fall

Postby Hawkslayer » Tue Sep 18, 2012 8:51 am

I honestly had been expecting them to use this as a storytelling mechanism, but it was worse than most modern special effects films. There was almost no story and what was there didn't really make much sense (in that motivations were not explained . . . . just KABOOOM!), and the "special effects" were very underwhelming. I would basically think of this as an instanced group quest chain and nothing more, but I do hope future ones at least tell a story better than this one did. It was somewhat disappointing.
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Re: Theramore's Fall

Postby Flex » Tue Sep 18, 2012 9:49 am

Hawkslayer wrote:I would basically think of this as an instanced group quest chain and nothing more


Because that's exactly what they are supposed to be.
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Re: Theramore's Fall

Postby Sabindeus » Tue Sep 18, 2012 9:54 am

Yeah that's what they're supposed to be, but I think they need a little more narrative to hold my interest. Especially for this one which is supposed to be a big plot turning point.
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Re: Theramore's Fall

Postby Flex » Tue Sep 18, 2012 9:59 am

Sabindeus wrote:Yeah that's what they're supposed to be, but I think they need a little more narrative to hold my interest. Especially for this one which is supposed to be a big plot turning point.


If they did the narrative that was in the book it would be about 50 minutes of cinematics, or a Star Wars style scroll, and a lot less player interactive than what was released.

Horde version sounds very close to what was detailed in passing in the book. Small team goes in to free the Kirin Tor traitor and sabotage their travel systems. Alliance side diverged enough to fit it in.

Now if it was The Battle for Theramore it'd be a lot more action and more along the lines of what people probably expected.
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Re: Theramore's Fall

Postby Paxen » Tue Sep 18, 2012 10:13 am

Sagara wrote:AFAIK it's explained in the novel Tides of War. I'll avoid spoilers, but it should probably be a no-brainer to find.


Stuff like this makes me lose all interest in the story in WoW.

Your story is not so good that I want to waste time reading about it in a book. It works fine in the game, where you can actually show off the cool stuff that is happening (like in the three heroics added in 4.3). But I'm not going to waste my time reading bad fanfic (I got enough of that when I devoured Dragonlance books as a teenager).

If it's not show in the game, it didn't happen. If you can't tell the story in the game, it's not good enough. If you insist on showing me lots of stuff that only makes sense if I read your drek, I'll stop caring about the story. If I stop caring about the story, levelling loses any appeal it may have had left, for there sure as hell isn't a computer game involved in it.
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Re: Theramore's Fall

Postby Mannstein » Tue Sep 18, 2012 10:47 am

Flex wrote:
Hawkslayer wrote:I would basically think of this as an instanced group quest chain and nothing more


Because that's exactly what they are supposed to be.

Exacly why should Blizzard spent cash in putting something ... wait for it...... AWESOME just for one week???
Cmon guys think like marketeers... It doesn't make sense to a 10.000.000player game to:
A) Give away 1week free-time to non-subscribers until the expansion day;
B) Expand the free trial to allow access;
C) Deliver a fck AWESOME CENARIO with videos, AWESOME AOE and AWESOME chain pulls, AWESOME Naval battles, AWESOME videos where your char (YES YOUR AWESOME CHAR) fights it out with the horde heroes or Alliance scum (oops i mean Alliance heroes) and do something AWESOME (hey you can't have enough AWESOME), and get you "hyped" for the expansion even if you were thinking on non-buying.

It's better to save the money and deliver "this" to guys that are paying the game and the "hundreds" of non-subscriptioners (free week)that could be thinking the mysts.

P.S. Please "think" Sarcasm when you read my post.
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