Paladins are the worst tanks?
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Re: Paladins are the worst tanks?
I want to see if I have a fair summary of the argument:
Basically, the argument comes down to which noise terms are dominant in an imaginary stochastic function describing the chance of encounter success for 2 sets nebulously defined guilds (for lack of better differentiation: top X vs. every other one).
There's a camp that says the relative power of the class of the player is a negligible term for 'the other guilds', basically because other terms are more likely to have a stronger effect (ability to play the class, time, timing, group synergy, repeatability of strategy, any number of other factors). And by extension, because the 'top X' guilds may have tighter control over many terms (repeatability, ability, group synergy, timing, time) the class-power term becomes 'non-negligible' (possibly important) for those guilds.
There's a camp that says the relative power of the class of the player is not negligible, and may in fact be important because of the fact that the player may not be able to adequately control or influence other factors (time, timing, group synergy, repeatability, pretty much everything but ability). And that this effect would be magnified in 'the other guilds' as a result of the variations in the 'uncontrollable' terms.
There are possibly other camps, but these seem to be the big 2.
Basically, the argument comes down to which noise terms are dominant in an imaginary stochastic function describing the chance of encounter success for 2 sets nebulously defined guilds (for lack of better differentiation: top X vs. every other one).
There's a camp that says the relative power of the class of the player is a negligible term for 'the other guilds', basically because other terms are more likely to have a stronger effect (ability to play the class, time, timing, group synergy, repeatability of strategy, any number of other factors). And by extension, because the 'top X' guilds may have tighter control over many terms (repeatability, ability, group synergy, timing, time) the class-power term becomes 'non-negligible' (possibly important) for those guilds.
There's a camp that says the relative power of the class of the player is not negligible, and may in fact be important because of the fact that the player may not be able to adequately control or influence other factors (time, timing, group synergy, repeatability, pretty much everything but ability). And that this effect would be magnified in 'the other guilds' as a result of the variations in the 'uncontrollable' terms.
There are possibly other camps, but these seem to be the big 2.
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