Dev Watercooler - The Great Item Squish (or Not) of Pandaria

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Re: Dev Watercooler - The Great Item Squish (or Not) of Pand

Postby Flex » Wed Nov 16, 2011 1:34 pm

Sabindeus wrote:I never saw this complaint


It was popular in the official forums in the huge lists of "WotLK was better and here's why" posts.
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Re: Dev Watercooler - The Great Item Squish (or Not) of Pand

Postby Nikachelle » Wed Nov 16, 2011 1:37 pm

Flex wrote:
Sabindeus wrote:I never saw this complaint


It was popular in the official forums in the huge lists of "WotLK was better and here's why" posts.

Why do you guys bother reading that shit?
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Re: Dev Watercooler - The Great Item Squish (or Not) of Pand

Postby Flex » Wed Nov 16, 2011 1:40 pm

Because it allows me to troll and get three day forum bans.
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Re: Dev Watercooler - The Great Item Squish (or Not) of Pand

Postby Flex » Wed Nov 16, 2011 1:47 pm

KysenMurrin wrote:Having colour consistently correspond to source of the item rather than purple just meaning "above ilevel x in expansion y" would make more sense.


With the removal of max level normal mode dungeons MoP could be:
Green: Quests/General crafted
Blue: Normal mode dungeons/quest chain ends/Multi skill up crafted
Purple: Heroics/Raids/Unique material crafted
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Re: Dev Watercooler - The Great Item Squish (or Not) of Pand

Postby halabar » Wed Nov 16, 2011 1:49 pm

Flex wrote:
KysenMurrin wrote:Having colour consistently correspond to source of the item rather than purple just meaning "above ilevel x in expansion y" would make more sense.


With the removal of max level normal mode dungeons MoP could be:
Green: Quests/General crafted
Blue: Normal mode dungeons/quest chain ends/Multi skill up crafted
Purple: Heroics/Raids/Unique material crafted


Works for me...
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Re: Dev Watercooler - The Great Item Squish (or Not) of Pand

Postby KysenMurrin » Wed Nov 16, 2011 2:20 pm

Doesn't that still leave us with nothing but epics at 90?
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Re: Dev Watercooler - The Great Item Squish (or Not) of Pand

Postby Flex » Wed Nov 16, 2011 2:22 pm

KysenMurrin wrote:Doesn't that still leave us with nothing but epics at 90?


Yes, but I have zero problem with that and it still meets your criteria about color corresponding to source ;p
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Re: Dev Watercooler - The Great Item Squish (or Not) of Pand

Postby Zalaria » Wed Nov 16, 2011 2:52 pm

Only epics at 90 would only work if they don't use blue shards in any enchants, or if they start the expansion with a crystal->shard conversion. I don't think they would want to do either of those, though.
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Re: Dev Watercooler - The Great Item Squish (or Not) of Pand

Postby halabar » Wed Nov 16, 2011 2:57 pm

Zalaria wrote:Only epics at 90 would only work if they don't use blue shards in any enchants, or if they start the expansion with a crystal->shard conversion. I don't think they would want to do either of those, though.


Remember that they won't have level 90 regular dungeons, only heroics, so perhaps whether heroics provide blues or purples may rest on their difficulty level.

Personally, I wouldn't mind the blue shards being rare once everyone levels, it will help the crafters (and farmers).
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Re: Dev Watercooler - The Great Item Squish (or Not) of Pand

Postby Flex » Wed Nov 16, 2011 3:02 pm

Zalaria wrote:Only epics at 90 would only work if they don't use blue shards in any enchants, or if they start the expansion with a crystal->shard conversion. I don't think they would want to do either of those, though.


nah, just don't wait until the final patch to introduce a Crystal exploding process.

Should be there from the start.

Shatter Crystal: Creates two shards.
Deconstruct Crystal: Creates dust or essences.
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Re: Dev Watercooler - The Great Item Squish (or Not) of Pand

Postby Fetzie » Thu Nov 17, 2011 4:05 am

So long as we don't end up with getting about 10 essences for every 100 dusts when disenchanting greens like in pretty much every version of WoW up until now; while requiring equal amounts of each for enchants.
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Re: Dev Watercooler - The Great Item Squish (or Not) of Pand

Postby degre » Thu Nov 17, 2011 4:31 am

Pyrea wrote:So long as we don't end up with getting about 10 essences for every 100 dusts when disenchanting greens like in pretty much every version of WoW up until now; while requiring equal amounts of each for enchants.

Wasn't essence from weapons and dust from armours?

But yeah, that would indeed cause to be imbalanced as you have only 3 weapons slots...
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Re: Dev Watercooler - The Great Item Squish (or Not) of Pand

Postby Fetzie » Thu Nov 17, 2011 4:42 am

There are many more green armor pieces than there are green weapons, causing an unnecessary imbalance in the amount of available materials.
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Re: Dev Watercooler - The Great Item Squish (or Not) of Pand

Postby Worldie » Thu Nov 17, 2011 5:15 am

I believe you can occasionally get essences from armor too?
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Re: Dev Watercooler - The Great Item Squish (or Not) of Pand

Postby Sagara » Thu Nov 17, 2011 5:20 am

Worldie wrote:I believe you can occasionally get essences from armor too?


Occasionaly. When I disench my Alacite necklaces I tend to get a few essence as well.
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