DK T13 - How many skulls?

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How many skulls will the DK T13 set contain?

0 - Blizzard fears Shoju's WRATH!
2
3%
1 - You ain't complete without one!
1
2%
2 - A nice, big, juicy pair of... skulls?
1
2%
3 to 10 - Mambo n°5 - "I've got a skull placed everywhere!"
18
28%
10 to xzibit - Yo dawg, we head you like skulls...
43
66%
 
Total votes : 65

Re: DK T13 - How many skulls?

Postby masterpoobaa » Thu Oct 06, 2011 9:30 pm

Human skulls for the kneecaps, Goat skull codpiece, horse skulls for shoulder pads, top of an elephant skull for the breastplate, mice skulls on all the finger joints.
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Re: DK T13 - How many skulls?

Postby Shoju » Fri Oct 14, 2011 6:21 am

Blue Post wrote:
No, as far as I know we don't plan to make it a reveal at BlizzCon, though there's a chance the timing of its release could, by coincidence, be around that time. It's still planned to be revealed in the same manner the rest have been -- via a blog on our front page with the visual retrospective of previous tiers and developer description.

We'd love to post it by next week if we can, but I can't promise that with all the BlizzCon preparations taking place.

(The only reason I'm posting right now is because I've been at work for 13 hours today: twitter.com/talkingcongas/status/124695686452228096)

I'll give you a bit of the lowdown on why the death knight set hasn't come out yet, even in the 4.3 PTR files third-party sites are looking through. As with all sets, a concept art piece was done for death knight tier 13. When that was translated to the actual in-game look, we felt it wasn't up to par with the concept, and ultimately wasn't nearly at the quality level of the other tier 13 sets. But, that death knight set was completed weeks ago.

So, there are times where multiple iterations of how a set will look in the game are made, based on the original concept piece. In this case though, we felt there to be such a gap in quality that we went back to the drawing board and came up with an entirely new piece of concept art, scrapping the original concept and in-game art done for death knights.

Well, I can say the new concept art is done and the set is close to being ready for image captures. I've not seen either, but I've heard very good things. :)




Translation: We got our asses kicked for not putting enough skulls on it. So we went back and put more skulls on.
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Re: DK T13 - How many skulls?

Postby Nikachelle » Fri Oct 14, 2011 6:25 am

Unfortunately that seems like a pretty good summary. :s
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Re: DK T13 - How many skulls?

Postby Sagara » Fri Oct 14, 2011 6:33 am

They tried to innovate with skulls over skulls, but it failed graphically, so they're going for skulls within a skull.

Just reminded me of some old gamings memories:

Image
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Re: DK T13 - How many skulls?

Postby Shoju » Fri Oct 14, 2011 6:42 am

I'm hoping that this puts the "hurpy durpy they r makin us our missin teeearrrssss" argument. It wont, but I'm hoping.

I'm a little bummed it took a post in the general discussion section to get a blue response instead of the official Dk forums, which have..... 100+ DKT13 topics spread our through the first 5 pages. ugh....
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Re: DK T13 - How many skulls?

Postby halabar » Fri Oct 14, 2011 9:16 am

Shoju wrote:I'm hoping that this puts the "hurpy durpy they r makin us our missin teeearrrssss" argument. It wont, but I'm hoping.

I'm a little bummed it took a post in the general discussion section to get a blue response instead of the official Dk forums, which have..... 100+ DKT13 topics spread our through the first 5 pages. ugh....


Silly Shoju.. Devs don't read, and especially respond, to class forums... (except for warriors of course).

They were also probably busy yelling at each other.
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Re: DK T13 - How many skulls?

Postby Malthrax » Fri Oct 14, 2011 10:33 am

recently obtained "Concept Art" for the new DK class mount


Image
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Re: DK T13 - How many skulls?

Postby Shoju » Fri Oct 14, 2011 10:52 am

please, what am I going to sit on? there is no skull saddle!?
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Re: DK T13 - How many skulls?

Postby Malthrax » Fri Oct 14, 2011 10:54 am

Shoju wrote:please, what am I going to sit on? there is no skull saddle!?


No, you'll have to rent a feral druid and ride... bear-back :D
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Re: DK T13 - How many skulls?

Postby bldavis » Fri Oct 14, 2011 11:17 am

Malthrax wrote:
Shoju wrote:please, what am I going to sit on? there is no skull saddle!?


No, you'll have to rent a feral druid and ride... bear-back :D

:shock:

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Re: DK T13 - How many skulls?

Postby Shoju » Fri Oct 14, 2011 11:27 am

Nah, I would rather skin a cow. They need to be good for something.
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Re: DK T13 - How many skulls?

Postby laterna » Tue Oct 25, 2011 9:18 pm

Image

Its a skull inside a skull protecting a skull


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Re: DK T13 - How many skulls?

Postby bldavis » Tue Oct 25, 2011 10:00 pm

i actually like that one.....
Image

Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
Sagara:You see, you need to *spread* the bun before you insert the hot dog.
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Re: DK T13 - How many skulls?

Postby Teranoid » Tue Oct 25, 2011 10:09 pm

I was gonna say I think it looks fine.
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Re: DK T13 - How many skulls?

Postby Sagara » Tue Oct 25, 2011 11:03 pm

Yeah, it's rather nice in fact. Lots of bones, but not that many skulls (only 2 by my count - shoulders are ribcages)
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