Sanctuary
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Sanctuary
Know what I'd like to see changed in 4.1, Sanctuary... I would like to see them add back the parry to generate mana. Currently only Block and Dodge do. Once we get into further teirs we will have to start removing some mastery for parry/dodge and we will start generating less mana when tanking. I was curious why they switched away from the parry/dodge/block model of Wrath anyway...i guess to give us "limited" mana.
- Crimsonheart
- Posts: 100
- Joined: Mon Feb 02, 2009 10:10 am
Re: Sanctuary
I don't really see that being a big deal. Even if you hit 30% parry (supposedly impossible) that still leaves 70% of the table open. I'm sitting at 65% block+dodge now, and I'm not having major mana problems.
- razul
- Posts: 62
- Joined: Wed Oct 06, 2010 11:49 am
Re: Sanctuary
it would be nice, if for no other reason that to give a bit more back, but like the other poster I don't know that it is needed. Between dodge and block plus judgement on cooldown, we can generate some serious mana. I think they just want to make it so that we don't just run around at nearly full mana no matter what we do. Now the only way I run short is if I use DP+Wings+Inq then consecrate and don't get my judgements off on CD... which seems to fit with the desire to make it harder to AOE-zerg.
For me a bigger change would to give prot back its ability to have mana regen when healed (guarded by the light, I think? I forget the old talents)... as far as I can figure we don't get mana from heals anymore.
For me a bigger change would to give prot back its ability to have mana regen when healed (guarded by the light, I think? I forget the old talents)... as far as I can figure we don't get mana from heals anymore.
- benebarba
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- Joined: Tue Oct 19, 2010 7:30 am
Re: Sanctuary
benebarba wrote:For me a bigger change would to give prot back its ability to have mana regen when healed (guarded by the light, I think? I forget the old talents)...
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- Arcand
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