Why we play this game, and what keeps us going

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Re: Why we play this game, and what keeps us going

Postby Brekkie » Wed Feb 23, 2011 6:18 pm

Arcand wrote:I'll toss this up just because nobody's mentioned it yet.

I don't really play to meet people or make friends (though Arcand is
unfailingly polite) and I've raided just enough to determine that I
don't really like raiding (9 frustrating wipes because somebody else
did something stupid, then 1 embarrassing and frustrating wipe because
it's my turn to do something stupid).

What I like is the same thing car tinkerers like. I like gearing up
a character, tweaking gems, reforging and punching a calculator to get
him working as well as I possibly can, then taking him out to see how
he performs. Unfortunately the chances to improve get scarcer as you
move forward, so what I like about the game isn't self-perpetuating. :(


So you're a classic Power Gamer. And you're probably going to be really in to Diablo 3.
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Re: Why we play this game, and what keeps us going

Postby Arcand » Thu Feb 24, 2011 10:44 am

I played about an hour of one of the Diablos and it didn't
grab me at all, so...eh, maybe.

When I hear "Power Gamer" I think of people who will initiate
a kick on anyone wearing a green or underperforming on DPS,
which isn't me in the slightest. So I don't know if I'm misunderstanding
the term or if it has several meanings. My initial reaction is that
I don't want to be called that.
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Re: Why we play this game, and what keeps us going

Postby Sabindeus » Thu Feb 24, 2011 11:05 am

Arcand wrote:I played about an hour of one of the Diablos and it didn't
grab me at all, so...eh, maybe.

When I hear "Power Gamer" I think of people who will initiate
a kick on anyone wearing a green or underperforming on DPS,
which isn't me in the slightest. So I don't know if I'm misunderstanding
the term or if it has several meanings. My initial reaction is that
I don't want to be called that.


In this case he was using the "min-maxer" definition of Power Gamer.
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Re: Why we play this game, and what keeps us going

Postby theckhd » Thu Feb 24, 2011 11:39 am

I think a better term for it would be "Gamegineer." He likes to pick the mechanics apart and see how they work.
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Re: Why we play this game, and what keeps us going

Postby Brekkie » Thu Feb 24, 2011 12:06 pm

I used it in the paper-based RPG term, for someone who gets most enjoyment out of learning and understanding all the rules, technical interactions, and combinations of feats or "powers" in the gaming system that will allow him to accomplish the most.

The classic example is the "bag of rats" technique from Dungeons and Dragons.
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Re: Why we play this game, and what keeps us going

Postby Chicken » Thu Feb 24, 2011 3:41 pm

Arcand wrote:I played about an hour of one of the Diablos and it didn't
grab me at all, so...eh, maybe.

When I hear "Power Gamer" I think of people who will initiate
a kick on anyone wearing a green or underperforming on DPS,
which isn't me in the slightest. So I don't know if I'm misunderstanding
the term or if it has several meanings. My initial reaction is that
I don't want to be called that.
I believe the usual term for a person like that is "douchebag" not "power gamer".
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Re: Why we play this game, and what keeps us going

Postby Sabindeus » Thu Feb 24, 2011 3:50 pm

Brekkie wrote:I used it in the paper-based RPG term, for someone who gets most enjoyment out of learning and understanding all the rules, technical interactions, and combinations of feats or "powers" in the gaming system that will allow him to accomplish the most.

The classic example is the "bag of rats" technique from Dungeons and Dragons.


I miss the old 3.5e CharOp forum. Hulking Hurler 4evr :(
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Re: Why we play this game, and what keeps us going

Postby yappo » Thu Feb 24, 2011 5:09 pm

theckhd wrote:I think a better term for it would be "Gamegineer." He likes to pick the mechanics apart and see how they work.


We used to call them kobolds, referring to the player rather than the "character" they assembled. Assembled being the term deliberately chosen as "playing" had very little to do with what they were doing.

Still remember GM:ing them. They never understood why my NPC:s refused having anything to do with zero charisma/appearance/language/theoretical skills/social skills/ characters lugging around enough weaponry to start and finish a medium sized war.
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Re: Why we play this game, and what keeps us going

Postby Kelaan » Thu Feb 24, 2011 5:50 pm

theckhd wrote:I think a better term for it would be "Gamegineer." He likes to pick the mechanics apart and see how they work.

Munchkin. I am one. :-)

I try to use the powers for good, but I do want to understand things well enough to know that dual-wielding Katanas is a recipe for failure [in 3e D&D], or understand the relationships between combat pools and lowered target numbers in Shadowrun, or know that having Inquisition up all the time is worth skipping a Templar's Verdict now and then.

In pen and paper RPGs, this is countered somewhat by GMs who can say "no", but at the same time it's sometimes necessary when the canonical difficulty ratings EXPECT your party to be decked out in certain gear. If your GM's throwing monsters at you that expect everyone in the party to have various +1 and +2 magic items, for example, and no one has one, that's like being a level (or more) behind. Couple that with characters that are not built by power-gamers, and you have potential for some serious differences in expectations. Same goes for social skills, as if no one can negotiate or be sociable on your team, well ... employment opportunities are rare. :)

I suspect many of us are that sort of power gamer. ;) We like to know that yes, we CAN roll a dozen dice if we really really REALLY need to, or that creative use of synergistic skills can wreak havoc. It's less fun when you build something that only works one way, though.
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Re: Why we play this game, and what keeps us going

Postby Brekkie » Thu Feb 24, 2011 8:09 pm

yappo wrote:
theckhd wrote:I think a better term for it would be "Gamegineer." He likes to pick the mechanics apart and see how they work.


We used to call them kobolds, referring to the player rather than the "character" they assembled. Assembled being the term deliberately chosen as "playing" had very little to do with what they were doing.

Still remember GM:ing them. They never understood why my NPC:s refused having anything to do with zero charisma/appearance/language/theoretical skills/social skills/ characters lugging around enough weaponry to start and finish a medium sized war.


Charisma is such a great dump stat, cause all you need is one person in your party with just enough Char for NPCs to talk to him and get the information, and the rest of you can be death-dealing trolls.
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Re: Why we play this game, and what keeps us going

Postby Skye1013 » Thu Feb 24, 2011 10:50 pm

Brekkie wrote:The classic example is the "bag of rats" technique from Dungeons and Dragons.

"Bag of Rats is also a musical 4-piece band based in the South West of England"

I lol'd
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Re: Why we play this game, and what keeps us going

Postby yappo » Fri Feb 25, 2011 3:21 am

Brekkie wrote:
Charisma is such a great dump stat, cause all you need is one person in your party with just enough Char for NPCs to talk to him and get the information, and the rest of you can be death-dealing trolls.


Yep, they figured that out as well. Too many evenings GM:ing when this sexist picture of the stereotype hot girl hitchhiking popping into my head; including the band of ogres jumping up from the ditch when a car stopped.
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Re: Why we play this game, and what keeps us going

Postby Arcand » Fri Feb 25, 2011 12:28 pm

And these aren't sounding like my D&D practices either, which
makes me even more uncomfortable with the label. Perhaps I'm
a "math geek who likes tinkering and optimization".

(Relevant song lyric: "Just dying for a subject change".)
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Re: Why we play this game, and what keeps us going

Postby halabar » Fri Feb 25, 2011 12:48 pm

I never got far in those days, and the folks I played D&D with either couldn't handle my solutions for things if they were GMing, or I got bored because they never were clever enough to find anything in my dungeons if I was GMing.

My first real piece of programming was a random-character generator.. I would let it run all night and burn up a ream of paper in the lab... Fortan and Basic.. perhaps I should have stayed a programmer..
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Re: Why we play this game, and what keeps us going

Postby mavfin » Sun Mar 06, 2011 8:05 pm

Arcand wrote:I'll toss this up just because nobody's mentioned it yet.

I don't really play to meet people or make friends (though Arcand is
unfailingly polite) and I've raided just enough to determine that I
don't really like raiding (9 frustrating wipes because somebody else
did something stupid, then 1 embarrassing and frustrating wipe because
it's my turn to do something stupid).

What I like is the same thing car tinkerers like. I like gearing up
a character, tweaking gems, reforging and punching a calculator to get
him working as well as I possibly can, then taking him out to see how
he performs. Unfortunately the chances to improve get scarcer as you
move forward, so what I like about the game isn't self-perpetuating. :(


I would have to say that I'm a lot like this. My current RL schedule has more or less removed raiding from my list of options, since I work 4 nights out of 7, and don't really want to be 'scheduled' on the other three.

So, I level some, instance some, and play SC2, Civ 4/5, Torchlight, Harpoon, and fiddle with Two Worlds II that I bought on a lark just for the hell of it one day. I still have things to do in WoW that I haven't done yet, and five classes I haven't gotten to 85, so I have some interest in the game, but it doesn't hold me like it used to. Diablo 3 and/or Torchlight 2 will further cut into my WoW time, and I'm sure Titan, if that's the new Blizzard MMO, may finish off WoW for me, but, then, I can't complain. Six years at one game is really a long run, unless you're an old EQ'er. Well, and I've played Harpoon since 1995 in between other games. The interface is old, but the backend has improved hugely in those years.
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