Archaeology buffs from dungeons
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Archaeology buffs from dungeons
http://wowdigsite.com/quests/
Each Cataclysm dungeon has a "daily" quest available that provides a zone-buff for everyone in the group. Costs a keystone. I don't remember these from the Beta. Very nice.
Interesting. This may help explain why Dwarf Rune Stones are so freaking expensive on my realm but Troll ones are cheap as dirt.
Each Cataclysm dungeon has a "daily" quest available that provides a zone-buff for everyone in the group. Costs a keystone. I don't remember these from the Beta. Very nice.
Blackrock Caverns: Dark Iron Contingency Plan
Zone Buff: Dark Iron Contingency Plan (Reduces elemental damage done to you by 5%.)
- Requires Dwarf Rune Stone turned in at Stone Tablet
Throne of the Tides: Waters of Elune
Zone Buff: Waters of Elune (10% bonus damage against the Naga)
- Requires a Highborne Scroll tuned in at Strange Fountain
The Stonecore: Might of the Earthen
Zone Buff: Might of the Earthen (Reduce 5% Physical Damage Taken)
- Requires Dwarf Rune Stone turned in at Broken Pillar
Grim Batol: Vengeance of the Wildhammer
Zone Buff: Vengeance of the Wildhammer (5% increase critical strike)
- Requires a Dwarf Rune Stone turned in at Dwarven Bone Pile
The Vortex Pinnacle: Whispers of the Djinn
Zone Buff: Whisper of the Djinn (Heals your wounds & replenishes your mana slowly)
- Requires a Tol’vir Hieroglyphic turned in at Magical Brazier
Lost City of the Tol’vir: Tol’vir Heiroglyphics
Zone Buff: Tol’vir Secrets (10% bonus damage against the Neferset)
- Requires a Tol’vir Hieroglyphic turned in at Tol’vir Grave
Halls of Origination: Map of the Architects
Zone Buff: Map of the Architects (Increase movement speed)
- Requires: Tol’vir Hieroglyphic turned in at Large Stone Obelisk
Interesting. This may help explain why Dwarf Rune Stones are so freaking expensive on my realm but Troll ones are cheap as dirt.
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Njall - Maintankadonor
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Re: Archaeology buffs from dungeons
Shouldn't this really be called Dungeon buffs from Archaeology?
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
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Flex - Posts: 6883
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Re: Archaeology buffs from dungeons
Nah. It buffs up archaeology and makes it more interesting!
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Njall - Maintankadonor
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Re: Archaeology buffs from dungeons
Well, bubblehearth is back. Figured it would be bad form to make a topic out of it, getting people´s hopes up. Still, gogo archaeology-bubblehearth!
Last Relic of Argus - 5 sec cast, usable in combat.
(12 hour cooldown)
Last Relic of Argus - 5 sec cast, usable in combat.
(12 hour cooldown)
I used to play a paladin.
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amh - Maintankadonor
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Re: Archaeology buffs from dungeons
amh wrote:Well, bubblehearth is back. Figured it would be bad form to make a topic out of it, getting people´s hopes up. Still, gogo archaeology-bubblehearth!
Last Relic of Argus - 5 sec cast, usable in combat.
(12 hour cooldown)
Oh... God.... Yes....
Er, was it good for you too...?
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Njall - Maintankadonor
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Re: Archaeology buffs from dungeons
I think troll keystones are cheap because it is so easy to get them. Before I swapped over to Kalimdor to start working on Tolvir, I had 10 on me at all times. I couldn't use them fast enough. I used to have quite a bit of dwarf ones as well but I ran out of those too when I switched to Kalimdor. I think I even used my last one in a run through Grim Batol just to see what it was.
I'd never ever ever waste a tolvir keystone in a dungeon though. They are a bitch to find.
I'd never ever ever waste a tolvir keystone in a dungeon though. They are a bitch to find.
Bye space sword!
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Gracerath - Maintankadonor
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Re: Archaeology buffs from dungeons
Gracerath wrote:I'd never ever ever waste a tolvir keystone in a dungeon though. They are a bitch to find.
Same here. However, I wouldn't use any keystones for these buffs to be honest. I'd rather AH them all
- Palisade
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Re: Archaeology buffs from dungeons
Palisade wrote:Gracerath wrote:I'd never ever ever waste a tolvir keystone in a dungeon though. They are a bitch to find.
Same here. However, I wouldn't use any keystones for these buffs to be honest. I'd rather AH them all
Maybe. I would be lucky to get 75 gp for a dwarf or elf keystone on my server. I'd rather get the instance done that much faster - but mostly because I've got more dwarf and nelf keystones than I will ever use.
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Njall - Maintankadonor
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Re: Archaeology buffs from dungeons
Finally started on Arch. Will have to check the AH before I use any of the stones... (and see if there are any cheap ones)
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halabar - Posts: 8780
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Re: Archaeology buffs from dungeons
halabar wrote:Finally started on Arch. Will have to check the AH before I use any of the stones... (and see if there are any cheap ones)
I generally just use any keystones required by the artifact. If I am short a keystone or two, I'll just keep digging at sites till I get some or will snaffle a few off the AH. Interestingly, the only really expensive stones are (supposedly) Tol'vir.
I find reading the various journal entries and flavor text vaguely poignant at times, particularly the Draenei ones - aside from the ones that are just ball-breakingly funny!
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Njall - Maintankadonor
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Re: Archaeology buffs from dungeons
Njall wrote:halabar wrote:Finally started on Arch. Will have to check the AH before I use any of the stones... (and see if there are any cheap ones)
I generally just use any keystones required by the artifact. If I am short a keystone or two, I'll just keep digging at sites till I get some or will snaffle a few off the AH. ..
Using keystones on commons or just the rares? I was planning on saving them for the rares.
Also, do you stop getting skill levels for solving for the first 4 races after 300?
Amirya wrote:... because everyone needs a Catagonskin rug.
twinkfist wrote:i feel bad for the Mogu...having to deal with alcoholic bears.
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halabar - Posts: 8780
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Re: Archaeology buffs from dungeons
halabar wrote:Using keystones on commons or just the rares? I was planning on saving them for the rares.
Also, do you stop getting skill levels for solving for the first 4 races after 300?
There´s no real point in saving them up, other than making the grind longer.
You gain skillups from any race, all the way till 425.
I used to play a paladin.
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amh - Maintankadonor
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Re: Archaeology buffs from dungeons
halabar wrote:
Using keystones on commons or just the rares? I was planning on saving them for the rares.
Also, do you stop getting skill levels for solving for the first 4 races after 300?
I use keystones whenever possible. I have more than enough and if I don't, the next site will probably provide. And if that doesn't work, there's always the AH. Frankly, after the gold rush, I can afford a few luxuries.
There doesn't seem to be any attenuation of skill ups with the Old World races once you get past 300 which is a change from the beta - and a welcome one. I may be wrong as I am not all THAT far past 300 as I am on vacation.
I am saving all my fossil pieces now that I have gotten all the Fossil rares. When they add new things (and they will), I will have many, many fossil fragments banked. I. Will. Be. Prepared.
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Njall - Maintankadonor
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Re: Archaeology buffs from dungeons
Njall wrote:halabar wrote:
Using keystones on commons or just the rares? I was planning on saving them for the rares.
Also, do you stop getting skill levels for solving for the first 4 races after 300?
I use keystones whenever possible. I have more than enough and if I don't, the next site will probably provide. And if that doesn't work, there's always the AH. Frankly, after the gold rush, I can afford a few luxuries.![]()
There doesn't seem to be any attenuation of skill ups with the Old World races once you get past 300 which is a change from the beta - and a welcome one. I may be wrong as I am not all THAT far past 300 as I am on vacation.
I am saving all my fossil pieces now that I have gotten all the Fossil rares. When they add new things (and they will), I will have many, many fossil fragments banked. I. Will. Be. Prepared.
Yeah, once I tame a few more rares, I'll just do Arch during LFG waits... will get a lot of fragments that way...
Amirya wrote:... because everyone needs a Catagonskin rug.
twinkfist wrote:i feel bad for the Mogu...having to deal with alcoholic bears.
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halabar - Posts: 8780
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Re: Archaeology buffs from dungeons
This is what I do. I solve finds for all other types though, as I have a lot of rares still to go.
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Njall - Maintankadonor
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