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Post Shattering activities

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Re: Post Shattering activities

Postby Arnock » Fri Nov 26, 2010 10:31 am

Leveling a troll druid, finish up loremaster on arnock (got EK and Kalimdor before the shattering)
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Re: Post Shattering activities

Postby Dianora » Fri Nov 26, 2010 12:55 pm

Spend about 40 minutes farming for Mr Grubbs in EPL. Now I know what my mage and warlock will be doing in between rep grinding for justice point and worgen reputation.

The 4 new pets introduced in this patch are:
Mr Grubbs (starts with Fiona at the EPL border)
Brazi's Sunflower Seeds (Plants vs. Zombies at Dalaran Crater)
Withers (Alliance need to do about 36 quest in Darkshore to get it. Horde can just buy it)
Tiny Flamefly (Burning Steppe quests)
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Re: Post Shattering activities

Postby bldavis » Fri Nov 26, 2010 1:16 pm

i have something like 350 Dalaran cooking awards left over after getting every recipe and the hat

as far as my plans went, i did the new cooking/fishing dailies, did the westfall quest achieve (i love that zone now) and then rolled a few alts on a diff server

now have a lvl 6 troll druid, lvl 5 human hunter and a lvl 5 dwarf shammy
oh and got my 37 enh shammy dual specced for 10g (yes i am serious) and was able to hit 40 ~45 min later in random dungeons
being heals is nice, cant wait to use chain heal for the first time
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Re: Post Shattering activities

Postby Paxen » Fri Nov 26, 2010 2:50 pm

Started a troll druid and a forsaken hunter (who likes to pretend she's a dark ranger).

Then I started watching The Wire while I'm waiting for my burned out graphics card to be replaced or repaired...
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Re: Post Shattering activities

Postby culhag » Fri Nov 26, 2010 4:09 pm

Actually I haven't changed my habits at all.

A random series of events (including the Shattrath dungeon dailies) led me to work on finishing my Consortium rep.
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Re: Post Shattering activities

Postby djlar » Mon Nov 29, 2010 7:21 am

My troll druid just hit 45 last night, took way long to have an AOE ability for balance, I know typhoon is one, but noobie tanks hate when I push back his mobs, even got me kicked once for doing it.. (not even pushing them back to aggro more mobs, all of my pushbacks were controlled)

Also leveling Mining/BS while at it, loved how they increased the qty of tin nodes, however I couldn't find a single silver vein, then got frustrated when I couldn't mine a gold one (being a bit too high)

I also saw Deathwing, try to catch up with it, couldn't get it to burn me. /sigh..

Anyway it's being lots of fun, specially in Thousand Needles doing the quests there.
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Re: Post Shattering activities

Postby Korola » Mon Nov 29, 2010 8:00 am

djlar wrote:I know typhoon is one, but noobie tanks hate when I push back his mobs, even got me kicked once for doing it.. (not even pushing them back to aggro more mobs, all of my pushbacks were controlled)


Let me introduce you to Glyph of Typhoon.

Stay thirsty my friend.
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Re: Post Shattering activities

Postby djlar » Mon Nov 29, 2010 8:15 am

Naa, I prefer the pushback, specially while leveling/soloing, anyway it's too late now.

Oh gawd! I forgot about glyphs at all!, guess I'm leveling too fast and didn't check the new slots unlocked..
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Re: Post Shattering activities

Postby Nikachelle » Mon Nov 29, 2010 8:26 am

djlar wrote:Naa, I prefer the pushback, specially while leveling/soloing, anyway it's too late now.

Oh gawd! I forgot about glyphs at all!, guess I'm leveling too fast and didn't check the new slots unlocked..

You can always change the glyph when you enter a dungeon.

And yes, I've kicked people for using knockbacks in groups before.
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Re: Post Shattering activities

Postby edsdame » Mon Nov 29, 2010 8:30 am

Nikachelle wrote:And yes, I've kicked people for using knockbacks in groups before.


Knockback is a major annoyance. I hate when people use that, and I usually ask them, not to do it. Most of them are kind enough to quit it.
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Re: Post Shattering activities

Postby Nikachelle » Mon Nov 29, 2010 8:37 am

edsdame wrote:
Nikachelle wrote:And yes, I've kicked people for using knockbacks in groups before.


Knockback is a major annoyance. I hate when people use that, and I usually ask them, not to do it. Most of them are kind enough to quit it.

Some are kind, others are not. Often you'll get "oops wrong button!", other times you'll get the annoying ones who insist it helps their dps and they'll continue doing it. It's only the people who do not have tank mains/alts do not realize how bloody aggravating it is.
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Re: Post Shattering activities

Postby edsdame » Mon Nov 29, 2010 8:50 am

Nikachelle wrote: Often you'll get "oops wrong button!"


I know that! :) I tend to be naive and think they really pushed it accidentaly. But yes, who ever tanked with someone in the group who knocks everything out of position and aoe constantly, can see how bad that is.
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Re: Post Shattering activities

Postby Senador » Mon Nov 29, 2010 8:54 am

I have been doing various questing zones. Overall, I’ve been very impressed with…most of it. I intend to faction transfer one of my characters to Alliance (Or maybe start an alliance character) to experience the questing from that side once I finish Horde.

There have been a couple of exceptions.

Right now, my favorite zones so far, in no particular order:

Badlands, Eastern Plaguelands, Silverpine Forest, Hillsbrad, Stonetalon, Azshara, Thousand Needles.

Zones I found bland, or not particularly entertaining:

Arathi Highlands, Northern Barrens, Southern Barrens, Ashenvale.

Particular highlights:

Caravan in Eastern Plaguelands
Rhea in Badlands
Invasion of Gilneas
Stormpike and Frostwolf quests in Hillsbrad
Kalec in Azshara
Dealing with the Grimtotem and Twilight in Thousand Needles
Interrupting the Sermon in Feralas
The Centaur chain in Desolace
Battle for Andorhal in Weastern Plaguelands

There is a very large difference when you go from Northern Kalimdor (Azshara, Ashenvale, Stonetalen, Northern Barrens) or Lorderon (Hillsbrad, Silverpine, Western Plaguelands, Arathi) to Southern Kalimdor (Southern Barrens, Feralas, Thousand Needles). In the former, as horde, you are the aggressor, however, in the latter, your role becomes reversed. It was a bit of a difference going from the aggressive orcs to the north and the tauren to the south fighting to hold onto things through gueurilla warfare and constant defensive fighting.

Problems:

You can tell that Arathi is almost all rehashed quests. If you are coming from Silverpine and Hillsbrad, you would have had zones with tons of cut scenes, NPC interactions, new story lines, phased portions of the zones, compact quest areas, fly overs and vehicle fights to… a vanilla zone, with none of that. You then move into Hinterlands, which is more like Arathi, and then back to new content goodness of plaguelands.

The road signs in Desolace still read “Awesome new Cenarion hub” instead of the name of the area…

Ashenvale Loremaster for horde is not possible to be completed. There are at most a little over 70 quests (I have 73) when horde need 80 (As opposed to alliances 70). The zone feels a bit unfinished as well from horde side, as one of the key things you are doing is moving West to East to help relieve Spintertree Post…but you never actually return there.

Feralas had two bugged quests, preventing me from actually getting Loremaster. One was the old “Gnoll Battle Plans” which never gave the follow up, and the other was the
“Bread Crumb” from Camp Ataya to Stonefist Hold. Also, while the escort the robot chicken quest was much more tolerable, why the hell do I still need to go to Booty Bay to turn it in, when they have this new “Auto quest complete” tech that is out there?

The Mankirk quest chain in Southern Barrens appears to be bugged out, in that he neither moves, nor is there any follow up. This doesn’t affect Loremaster like the Feralas quest did, but is rather disappointing.

Quest NPCs in Dungeons. Take note, Stratholme does this correctly, by putting the quest NPCs at the end of the instance as well as the beginning, so that players do not need to trek back to the zone in to turn in their quests, Shadowfang Keep also did this, in that the quest NPC showed up throughout the instance, so that you were able to progress, and when you finished the zone you didn’t have to run to the entrance. Clearly they were able to do it in some, but why not in others? Why do you have to trek all the way back through Ragefire Chasm, Scholomance, or the worst offender so far, Dire Maul West? Was it so hard to spawn the “Ancient” in the library after you downed Prince so that you didn’t have to needlessly trek all the way back up top, talk to them and then STILL go all the way back into the Library?
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Re: Post Shattering activities

Postby Flex » Mon Nov 29, 2010 9:11 am

I absolutely enjoy Scholomance and Stratholme as leveling dungeons and running them again when they are relevant content to the player's level.

We had a dwarf shaman use Thunderstorm in Loremaster Polkelt's room which resulted in one dead shaman and a warrior tank. Good AoE and healing kept the Ret "tank" alive so it wasn't a wipe.

The trash and some of the mechanics in those places force the LFD groups to play better.
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Re: Post Shattering activities

Postby Nalyn » Mon Nov 29, 2010 9:33 am

Dianora wrote:Spend about 40 minutes farming for Mr Grubbs in EPL. Now I know what my mage and warlock will be doing in between rep grinding for justice point and worgen reputation.

The 4 new pets introduced in this patch are:
Mr Grubbs (starts with Fiona at the EPL border)
Brazi's Sunflower Seeds (Plants vs. Zombies at Dalaran Crater)
Withers (Alliance need to do about 36 quest in Darkshore to get it. Horde can just buy it)
Tiny Flamefly (Burning Steppe quests)


Well, I know which zones I'm doing the quests in next...
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