Mace ≠ Hammer Question?
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Mace ≠ Hammer Question?
Does it bother you that maces and hammers are lumped in together? To me and my dwarf paladin, I feel like I want to use a "hammer" specifically. I goes back to D&D and dwarves use hammers because they're blacksmiths, yada, yada. Unfortuneately, there aren't a lot of good tanking "hammers" in the game. Mithrios, is kinda a hammer...I guess. But still, I'd prefer to swing something that looks like it could forge armor as well as smash orc skulls. The new heroic raid hammer, BTW, looks great and what made me wonder about this.
But how do you feel about it? Does it matter to you?
But how do you feel about it? Does it matter to you?
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Goins2754 - Posts: 228
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Re: Mace ≠ Hammer Question?
Gee now I feel like a dick b/c I voted the 1st choice lol. For me yes, I would like to see them differently but it's not THAT big of a deal. I think flails would be cool. If it was a two handed weapon that actually hit multi targets for a smaller amount of dmg opposed to like a 2h axe or sword
Ex: 2-h sword hits single target for 500-600 dmg
2-h Flail hits up to 3 targets for 120-220 dmg.
I think it would be fun for saw a warrior/Ret/DK to be able to swap weaps mid battle if adds came into play.
Ex: 2-h sword hits single target for 500-600 dmg
2-h Flail hits up to 3 targets for 120-220 dmg.
I think it would be fun for saw a warrior/Ret/DK to be able to swap weaps mid battle if adds came into play.

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Adryl - Posts: 317
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Re: Mace ≠ Hammer Question?
I hate using them regardless of the name, but I voted first option since it seemed the closest, and a fish ftw,
I have ADHD and OCD...I keep forgetting to wash my hands.
- Pizbit
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Re: Mace ≠ Hammer Question?
I don't really care. As you say in option 1 it's just a stat stick. It's not like in zelda where different weapons actually do different things.
- Vrimmel
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Re: Mace ≠ Hammer Question?
Tbh, I'd go out of my way to swing a fish while tanking if it was even remotely viable.
- Aradhir
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Invisusira - Moderator
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Re: Mace ≠ Hammer Question?
Aradhir wrote:Tbh, I'd go out of my way to swing a fish while tanking if it was even remotely viable.
When I first started my warrior, he was prot, and I found a 1 handed mace in the shape of a fish I used for my weap.

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Adryl - Posts: 317
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Re: Mace ≠ Hammer Question?
Haha, awesome gif Invis. I actually think maces probably make better weapons, personally. Think of it, you never know when you're going to swing your hammer and hit the enemy with the broad side of it by accident. With a mace, there are 360 degrees of death!
Although maces are my third choice below swords and axes... swords ftw
Although maces are my third choice below swords and axes... swords ftw
Brutalicus, Garona (Horde) Tankadin
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Brutalicus - Posts: 451
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Re: Mace ≠ Hammer Question?
If you made Hammers a separate weapon type...
And then gave everyone who currently has proficency with Maces proficency with Hammers...
Then WTF have you actually added to the game?
And then gave everyone who currently has proficency with Maces proficency with Hammers...
Then WTF have you actually added to the game?
Be careful when you argue with trolls, lest you become one.
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ulushnar - Maintankadonor
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Re: Mace ≠ Hammer Question?
On a related note, why are all polearms grouped together?
There should be different skills/proficiencies/specializations for ranseurs, halberds, tridents, partisans, awl hooks, bill hooks, corseques, fauchards, military forks, naginatas, nakamaris, voulges, scythes, bardiches, lochaber axes, spetums, glaives, guisarmes, longspears and lucern hammers.
There should be different skills/proficiencies/specializations for ranseurs, halberds, tridents, partisans, awl hooks, bill hooks, corseques, fauchards, military forks, naginatas, nakamaris, voulges, scythes, bardiches, lochaber axes, spetums, glaives, guisarmes, longspears and lucern hammers.
A reckoning is not to be postponed indefinitely.
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Passionario - Posts: 3135
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Re: Mace ≠ Hammer Question?
Same for sabers, rapiers, swords and the like. And there you would actually want a different animation as some are for slashing, some for stabbing and some can be used for both.
I don't think it would do anything to add new weapon categories for players. (Besides onehanded spears
I would like more differentiated weapon classes for animation purposes, though, but those don't need to show up in the tooltip.
P.s.: Your poll is rude as it lacks a option for those who disaggree with you but do care for the subject. I implies that whoever would have another opinion on the topic is not interested in it at all.
Edit 2: On a second thought: Hammers are a kind of mace if they are used as weapons. I find it more of a problem that some items which can be used as onehanded weapons arend classified as such. (Lances for example.) It would be ok if they didn't have a proper classification as of their weapon type and they do neglebilbe amounts of damage for the most part, but since they aren't classified as onehanded weapons we can't use our abilies if we happen to have them equipped for RPG reasons.
(Funny fact: Warriors can use some. Some of their styles which invoce a weapon attack animation require a shield instead of a onehanded weapon. I wish it was the same for HotR.)
I don't think it would do anything to add new weapon categories for players. (Besides onehanded spears
I would like more differentiated weapon classes for animation purposes, though, but those don't need to show up in the tooltip.
P.s.: Your poll is rude as it lacks a option for those who disaggree with you but do care for the subject. I implies that whoever would have another opinion on the topic is not interested in it at all.
Edit 2: On a second thought: Hammers are a kind of mace if they are used as weapons. I find it more of a problem that some items which can be used as onehanded weapons arend classified as such. (Lances for example.) It would be ok if they didn't have a proper classification as of their weapon type and they do neglebilbe amounts of damage for the most part, but since they aren't classified as onehanded weapons we can't use our abilies if we happen to have them equipped for RPG reasons.
(Funny fact: Warriors can use some. Some of their styles which invoce a weapon attack animation require a shield instead of a onehanded weapon. I wish it was the same for HotR.)


- Noradin
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Re: Mace ≠ Hammer Question?
War hammer is actually not all that big, compared to 2 handed sword. But they're designed to be used on horseback, and with a flat side and a spide side, they can either be used to crack shield or pierce armor. Here's a picture of one from wiki:


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Dianora - Posts: 1831
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Re: Mace ≠ Hammer Question?
Passionario wrote:On a related note, why are all polearms grouped together?
There should be different skills/proficiencies/specializations for ranseurs, halberds, tridents, partisans, awl hooks, bill hooks, corseques, fauchards, military forks, naginatas, nakamaris, voulges, scythes, bardiches, lochaber axes, spetums, glaives, guisarmes, longspears and lucern hammers.
What!? No bohemian earspoons?!
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Thaumatrope - Posts: 13
- Joined: Thu Feb 05, 2009 6:57 pm
Re: Mace ≠ Hammer Question?
And they split 1 and 2 handed swords up...
What about Bastard Swords? (Also called hand and a half swords).
Then you have the destinction between daggers and swords
But when does a sword become a dagger?
Smaller than a broadsword? longsword? rapier? dirk?
What about Bastard Swords? (Also called hand and a half swords).
Then you have the destinction between daggers and swords
But when does a sword become a dagger?
Smaller than a broadsword? longsword? rapier? dirk?
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- masterpoobaa
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