11 point talent "Maybe" Info

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11 point talent "Maybe" Info

Postby Karock » Fri Oct 31, 2008 5:21 pm

http://forums.worldofwarcraft.com/threa ... 0&sid=2000
We are also sympathetic to the notion that if Ret can't do insane burst damage, that the spec might need other tools to be viable in PvP. We're exploring this now, possibly though the missing 11-point Prot talent, possibly through other avenues. We'll let you know when we've made a decision here.

Might be a good thing (low CD interrupt?) or a pretty useless thing (snare?)

Either way what happened to "filling in" on our weak areas with it? :3

EDIT: What would you like to see that would both benefit us and help Ret paladin in pvp?
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Postby fuzzygeek » Fri Oct 31, 2008 5:35 pm

Yeah, the idea of putting a ret pvp talent 11 points into the prot tree is kind of meh. I'm betting that it'll be some kind of charge/intercept/intervene ability.

Edit: which I certainly wouldn't mind -- I miss Intervene dearly. Well, not as much anymore since threat is kind of lol in post-3.0.

One of Ret's big hangups is that they have no ability to close, and poor stuns. Making the 11 pointer in prot hits two items:

- ret can close and (in theory) stun
- prot has better mobility
Last edited by fuzzygeek on Fri Oct 31, 2008 5:50 pm, edited 1 time in total.
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Postby Elennira » Fri Oct 31, 2008 5:48 pm

mortal strike, lol
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Postby Mavrix » Fri Oct 31, 2008 5:49 pm

I think it's a bit insulting to prot unless it's also very useful and good for us or makes us tankadins more viable in pvp.
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Postby Maihes » Fri Oct 31, 2008 6:04 pm

Coming from a Ret Pally (granted I quit PvPing early in s3) that is also big into Prot Pallying, a Charge / Intercept like ability would be useful for both, albeit I would prefer a short Snare, not a Stun at the end of it (like Feral Charge)
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Postby Avias » Fri Oct 31, 2008 6:14 pm

If it is a charge, then I will be happy. Even for prot.
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Postby Caelia » Fri Oct 31, 2008 6:29 pm

we had one in diablo 2! so why not get one for wow :) or just make it a teleport! it wouldnt be OP or anything with bubble and wings lol
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Postby Fridmarr » Fri Oct 31, 2008 6:31 pm

Avias wrote:If it is a charge, then I will be happy. Even for prot.

Yeah, I was thinking of a charge too. Meanhwile we can't get a single target taunt because of homogenization.

I'm so used to not having a charge, I'm pretty unimpressed with getting one as our 11 pointer.
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Postby Andryana » Fri Oct 31, 2008 6:33 pm

To be honest, i don't want a charge.. i want something more creative and unique.. to have a charge might as well go play with my warrior.
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Postby Grehn|Skipjack » Fri Oct 31, 2008 6:33 pm

Something to help with mobility would benefit Ret, Prot, and Holy.
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Postby Riekko » Fri Oct 31, 2008 6:34 pm

if avenging wrath will cause forebearance to balance retri, i bet prot11 talent removes forebearance on 20 min cooldown
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Postby Avias » Fri Oct 31, 2008 6:35 pm

I am sure we can put our minds together and come up with Crusader's Charge!!

Crusader's Charge: requires 10 points in protection.
Charge your enemy causing X holy damage and taunting it for 3 seconds.
Same max range and warrior, but no minimum range :)


Also usable in combat... maybe 15 seconds cooldown.
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Postby Worldie » Fri Oct 31, 2008 6:51 pm

Andryana wrote:To be honest, i don't want a charge.. i want something more creative and unique.. to have a charge might as well go play with my warrior.

What about a skill similar to a cow boy which brings the target close to....

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Postby Sheherezade » Fri Oct 31, 2008 6:55 pm

doesn't Tirion do a heroic leap to Arthas at the end of the DK start area?
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Postby Fizzgig » Fri Oct 31, 2008 6:59 pm

A strike type ability that has a silence/interrupt without a stun would be an okay talent. Also gives low leveling prot something else "fun" to hit.
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