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StarCraft II - Ghosts of the Past

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Re: StarCraft II - Ghosts of the Past

Postby Chicken » Wed Aug 04, 2010 12:00 pm

Random amusing detail: The AI is smart enough in a custom game setting to surrender if it's clearly not going to win any more, and it even says "gg" when it surrenders.
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Re: StarCraft II - Ghosts of the Past

Postby Dorvan » Wed Aug 04, 2010 12:29 pm

Chicken wrote:Random amusing detail: The AI is smart enough in a custom game setting to surrender if it's clearly not going to win any more, and it even says "gg" when it surrenders.


It'd be more realistic if it said "wtf h4x".

Speaking of more realistic, NASA released a little tech demo of the game they're making. It includes text to speech. Behold, a realistic look at what would happen if we launched the MMO population into space:

http://www.youtube.com/watch?v=Hv6RbEOlqRo
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Re: StarCraft II - Ghosts of the Past

Postby Fivelives » Wed Aug 04, 2010 2:44 pm

I rofledmao.
- I'm not Jesus, but I can turn water into Kool-Aid.
- A Sergeant in motion outranks an officer who doesn't know what the hell is going on.
- A demolitions specialist at a flat run outranks everybody.
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Re: StarCraft II - Ghosts of the Past

Postby aranil » Wed Aug 04, 2010 3:18 pm

I found it rather tame, that wasn't half as annoying as the web can be
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Re: StarCraft II - Ghosts of the Past

Postby Chicken » Thu Aug 05, 2010 5:03 am

Hah, wow that actually reminds me of an old point and click adventure game for the Amiga I can't remember the game of. While it didn't have the whole custom text input, it did use text-to-voice software so it could have voice acting. The actual bits of that that weren't gibberish really resembled that.
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Re: StarCraft II - Ghosts of the Past

Postby hoho » Thu Aug 05, 2010 5:10 am

I once did a text-to-speech "engine" in QBasic. I had my younger brother spell out the alphabet and then did a simple 1:1 translation of a written char to spoken one. It worked relatively nice with Estonian but not all that well in English where written and spoken language is quite different. Overall I'd say for Estonian that NASA thingy (actually good-old MS Sam) worked pretty much as good as my two hour adventure with QB and sound playback :)
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Re: StarCraft II - Ghosts of the Past

Postby hoho » Thu Aug 05, 2010 5:10 am

I once did a text-to-speech "engine" in QBasic. I had my younger brother spell out the alphabet and then did a simple 1:1 translation of a written char to spoken one. It worked relatively nice with Estonian but not all that well in English where written and spoken language is quite different. Overall I'd say for Estonian that NASA thingy (actually good-old MS Sam) worked pretty much as good as my two hour adventure with QB and sound playback :)
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Re: StarCraft II - Ghosts of the Past

Postby Arnock » Sun Aug 08, 2010 3:30 pm

Invisusira wrote:Couple days old now, but just ran across it myself. New trailer for SC2, focusing on the storyline. Arnock attempted to necro the Beta thread to post this, but I think it needs some more views.

http://www.youtube.com/watch?v=C_E83GfWM-A

/loregasm



*slowly puts away his moonlanding.jpg, for now*




Finally got the game, going to play the campaign through on normal first before trying brutal. Glad they included a brief summary of SC1/brood war during the installation, I couldn't remember anything about the story in sc1.
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Re: StarCraft II - Ghosts of the Past

Postby Tenaka » Wed Aug 11, 2010 4:21 am

Arnock wrote:Finally got the game, going to play the campaign through on normal first before trying brutal. Glad they included a brief summary of SC1/brood war during the installation, I couldn't remember anything about the story in sc1.


I pre-ordered the game but insisted on playing Starcraft/Brood War before starting sc2. The recap seemed to skip Brood War altogether as far as I could see and yet in one of the cutscenes they use the term "Brood War".
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Re: StarCraft II - Ghosts of the Past

Postby hoho » Wed Aug 11, 2010 4:27 am

I'm pretty sure I remember brood war getting mentioned some where during SC2 campaign.
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Re: StarCraft II - Ghosts of the Past

Postby Invisusira » Wed Aug 11, 2010 4:38 am

SC2 verdict: Unbelievable, uncompromising Win.

I was wondering how this game could possibly live up to its predecessor, and Blizzard has absolutely nailed it on the head. I thought I would miss some of the units they took out, I don't. I thought I would have trouble adjusting to the new aspects of the zerg and protoss without the single player campaign, I didn't. The improvements to the UI make micro-management ridiculously second nature, and the added mobility that all the races have make late-game ground armies not only competitive, but deadly. Graphics don't look dated (looking at you WC3), and the single player game blows away any other RTS's.

Everything about SC2 is better than SC1. \o/ GG
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Re: StarCraft II - Ghosts of the Past

Postby Tenaka » Wed Aug 11, 2010 7:23 am

hoho wrote:I'm pretty sure I remember brood war getting mentioned some where during SC2 campaign.


Yes, during one of the cut scenes in SC2 they make reference to 4 years since the Brood War or some such.

And then there is the lore created by the secret Brood War level. (Am a bit apprehensive about spoilers hence not going into more detail)
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Re: StarCraft II - Ghosts of the Past

Postby Arnock » Wed Aug 11, 2010 10:07 am

Invisusira wrote:SC2 verdict: Unbelievable, uncompromising Win.





Just about sums it up for me. I honestly can't remember playing a more fun or engaging campaign in an RTS. They introduced the new units in just the right missions, and keeping some of the old units helps transition old SC players into the SC2 environment. The story wouldn't have seemed out of place in a bioware game. It was engaging, thought provoking, and had just enough RPG elements to keep it interesting. Although I do wish that the terran portion of the trilogy would have brought closure to the terran storyline and culminated in the fall of the dominion /spoiler



All in all, a very, very good game. But, I think I'll have to wait until I get a new computer before trying brutal or going into multiplayer too much.
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Re: StarCraft II - Ghosts of the Past

Postby Invisusira » Wed Aug 11, 2010 10:56 am

Arnock wrote:and keeping some of the old units helps transition old SC players into the SC2 environment.

This kept throwing me off. I'm used to the Blizzard that made World of Warcraft - "we're going to make this cool armor, and then we're going to recolor it 10 times and we're done."
"Whoa, they have Medics just for the single player campaign? Cool!" "Oh hey, Firebats too!" "...and Goliaths?? Really?" "Holy shit Wraiths?!" The fact that they'd put all this stuff in simply for the single player experience - to never be touched in multiplayer - was completely unexpected. And it's not like it was some recolor or something - full unique models, complete with voice actors.
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Re: StarCraft II - Ghosts of the Past

Postby ZombieRitual » Wed Aug 11, 2010 12:33 pm

I'm still bothered by Blizz butchering T3 for WotLK. Oh well, I'm really glad SC2 has turned out so well. Also thinking about buying a new video card so I can crank up some settings and have it run smoother.
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