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I'm Tanking Flames of Azzinoth

Naj'entus, Supremus, Akama, Gorefiend, Gurtogg Bloodboil, RoS, Sharaz, Council, Illidan

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I'm Tanking Flames of Azzinoth

Postby Cidx » Thu Jul 17, 2008 8:58 pm

I know there are quite a few threads on this but I can't seem to find the info I'm looking for you help me.

My guild is on Illidan, down council tonight. So I'm working more on my Flame of Azzinoth tanking gear.

Here's my issue I have the Badge items so obviously won't take me to cap, also besides getting for resistance I need to be uncritable.

Here's my current setup: http://www.warcrafter.net/sandbox/89367

I'm having a hard time thinking of the math of necessary resiliance needed to be uncritable with that amount of Defense I currently have. So if you can help me out there. Also any suggestions on gear. I know gear is a big effort so the easiest and best if possible is appreciated.

If there is a thread to answer my questions directly I would appreciate a foward to the place. Thank you.
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Postby sanctifico » Fri Jul 18, 2008 1:54 am

I tanked the flames with 460 defence for months, i took 1 crit. which was for 4k (oooh scary).

Just get fire res capped (365), then as much hp > dodge > parry as possible. and then focus on more defence.

I started out with 14k unbuffed in fire res, and worked it up to 17k unbuffed for the latter trys.

Just ensure you have a druid + paladin or priest + paladin focus healing on you and the same for the other tank. The hots and shields will keep your hp stable, and the paladin heals the spikes (non stop HL spam).

You wont have mana issues ;) they hit for 2k (1.5sec?), the green patches do 2k/sec and the blue flames do ~500/sec.
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Postby Snake-Aes » Fri Jul 18, 2008 4:30 am

fr, hp then defense IMO. Much of the damage can't be avoided since it's environmental, and the ratio of blazes per melee hit is usually high.
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Postby Cidx » Fri Jul 18, 2008 8:27 am

I updated my gear. Can anyone confirm that I'll be uncritable? Again I don't know the math conversion with resilience.
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Postby Base » Fri Jul 18, 2008 9:14 am

You get 0.04% crit reduction per point of defence above 350.

So 434-350x 0.04 = 3.36% crit reduction

Resilience = 2.23 (according to warcrafter)

= 5.59%

But bearing in mind you've probably enchanted your helm with some defence, that should make you uncrittable.
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Postby Cidx » Fri Jul 18, 2008 9:27 am

Yeah I was testing a different helm than my goggles but it didn't work out well. It is enchanted with Glyph of the Defender.
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Postby Snake-Aes » Fri Jul 18, 2008 10:51 am

Get the Battleworn Tuskguard if you can. lots of defense.
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Postby Seloei » Fri Jul 18, 2008 12:52 pm

Or, just use this:

For every point you are under 490, divide by 0.625 and you get how much resilience you need.

You said you have 434 defense?

(490-434)/0.625 = 89.6 Resilience rating needed to be uncritable also.

Fun thing about resilience it reduces the flame patch damage also by a bit. Not a whole lot, but still. Altho going for resil means you have less EH and a bit less avoidance.
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Postby Korbah » Fri Jul 18, 2008 10:49 pm

Wouldn't it be multiply by 0.625? If so, you'd only need 35 resilience rating.
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Postby Seloei » Sat Jul 19, 2008 3:01 am

40 resil * 0.625 = 25 defense skill (for crit reduction)
25 defense skill / 0.625 = 40 resilience needed

2.4 defense rating is 1 defense skill

25 * 2.4 = 60 defense rating

40 resilience gives you the same crit reduction as 60 defense rating. But you lose out on 3% avoidance while gaining 2.08% DoT reduction (flame patches)

Also resilience is easier to get than pure defense rating. It's all up to how you want to gear for it. Some prefer resilience, some prefer just swaping in fire res gear, some prefer being critable.
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Postby Korbah » Mon Jul 21, 2008 12:28 pm

Seloei wrote:40 resil * 0.625 = 25 defense skill (for crit reduction)
25 defense skill / 0.625 = 40 resilience needed

2.4 defense rating is 1 defense skill

25 * 2.4 = 60 defense rating

40 resilience gives you the same crit reduction as 60 defense rating. But you lose out on 3% avoidance while gaining 2.08% DoT reduction (flame patches)

Also resilience is easier to get than pure defense rating. It's all up to how you want to gear for it. Some prefer resilience, some prefer just swaping in fire res gear, some prefer being critable.

Oops you're right!
I forgot about rating compared to skill. ^^
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Postby mirkodeluxe » Fri Jul 25, 2008 1:15 am

I did make a thread about this in this forum section where I posted the stats that I found were working for me when tanking one of these.
Just scroll down a bit and you'll find it.
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