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DBM works yet again for VR

A'lar, Void Reaver, Solarian, Kael'thas

Moderators: Fridmarr, Worldie, Aergis

DBM works yet again for VR

Postby Ghort » Mon Aug 18, 2008 8:44 am

For those who didnt know already - Quiet helpful when your DPS has issues with "looking up" /sigh
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Postby ulushnar » Mon Aug 18, 2008 8:53 am

A victory for Mods over skill!

Have to say though, I noticed this when we did a VR farm a month ago.
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Postby Ghort » Mon Aug 18, 2008 1:21 pm

Yeah, i just finally thought about it at work and didnt see anything about it. But mind you, we were finally not doing the really "smart" "lets stand in the pound and watch him bug out, then blame the pally tank for it since it was odviously his falt for holding aggro so long" method. I loved that method. /sigh
80 Paladin (Prot) - Azual
80 Warrior (Prot/Arms) - Madarab
80 Mage (Arcane/Frost pvp) Arlensul
80 DK (Blood Tank) Deadkitten
80 Priest (holy/disc) - Ghort
5/12 ICC 10

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Postby Meatydog » Sat Aug 23, 2008 7:19 am

Not sure if i and my guild have an outdated DBM version, but it doesnt tell you what person his balls are targeting.

We did however, find that BigWigs works over DBM, so now my guild is in the process of switchin from DBM to Bigwigs.

It puts a skull over the person that VRs balls are targeted to
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Postby Gatherion » Tue Sep 02, 2008 1:40 pm

Meatydog wrote:Not sure if i and my guild have an outdated DBM version, but it doesnt tell you what person his balls are targeting.

We did however, find that BigWigs works over DBM, so now my guild is in the process of switchin from DBM to Bigwigs.

It puts a skull over the person that VRs balls are targeted to


Bigwigs has always been better that DBM :-) Welcome to the bigwigs community :-)
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