any reason a prot warrior would be better on hydross?
Moderators: Fridmarr, Worldie, Aergis
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On Hydross I usually just pick up the adds since I can get at least 3 at once (and range taunt the other one when it runs to a healer) and I just get spam healed.
Just wait till Leo and you can show them who's the superior tank
Just wait till Leo and you can show them who's the superior tank
- Lollore
- Posts: 22
- Joined: Thu Jul 19, 2007 7:44 am
Lollore wrote:Just wait till Leo and you can show them who's the superior tank for one fight
not knocking pally tanks, but this is just as bad as a warrior saying "paladins can't tank" they are just as viable for as many fights as we are, just because we have skills that giev us an advantage at one fight in NO WAY makes us a superior tank.
Now if you can come up with some examples of why we are a better tank (not just THIS fight) then you might have a point.
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Morpheren - Posts: 939
- Joined: Mon Nov 12, 2007 2:16 pm
- Location: Houston, TX
Sweeney wrote:I'd suggest working on a mixed NR/FR set first -- you're ideally suited for tanking the adds in both phases. That's arguably the most important part tanking that goes on during the fight, anyway.
Thats.. I have full resist sets and have tanked either phase when other tanks arent available, but I figured out that I'm a better add tank so I do that.
- Widdox
- Posts: 350
- Joined: Thu Nov 01, 2007 8:33 am
you don't need to reach 490 defense, useing resilience you can cut down the amount needed. Also the very small portion of the incoming damage is from crits (Even if you are not capped).
The only "disadvantage" paladins have is when starting the fight with a frisbee toss. Just run in and you won't trigger an unneeded phase swap. Otherwise, belf paladins > rest tanks (+5 resistance baseline).
Other than that, it's all down to skill and gear, best skilled/geared tank will always outshine a worse one. Sometimes even a better skilled but worse geared one...
The only "disadvantage" paladins have is when starting the fight with a frisbee toss. Just run in and you won't trigger an unneeded phase swap. Otherwise, belf paladins > rest tanks (+5 resistance baseline).
Other than that, it's all down to skill and gear, best skilled/geared tank will always outshine a worse one. Sometimes even a better skilled but worse geared one...
- Seloei
- Posts: 1130
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- Location: Estonia
Seloei wrote:The only "disadvantage" paladins have is when starting the fight with a frisbee toss. Just run in and you won't trigger an unneeded phase swap. Otherwise, belf paladins > rest tanks (+5 resistance baseline).
my dwarfen +10 frost resistance and tauren/nightelf +10 nature resistance beats belfz on hydross imho...
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Cearn - Posts: 323
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