Herioc KZ
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Herioc KZ
So Kara became boring a long while ago, the options now (as I see it) are:
-Go drunk and 'lol' your way through it in 2~3hrs.
-Aim for finesse and try to accomplish some sort of minimum clear time.
-Find ways to spice it up.
-Refuse to go anymore.
I tend to lean towards options 1&3 personally
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Moroes+4 is fun. Many people have done this, and I'm glad I saw the BoSacrifice trick here - guild fell in love with AE-tanking this.
Unfortunately, this isn't quite enough flair - now I'm stuck trying to find new fun.
Opera + Audience was novel. Gogo exorcism.
Attumen rubberbands (QQ) - I had really wanted to tank him and midnight in with Moroes.
I guess dragging Maiden along into all the fights is next?
-Go drunk and 'lol' your way through it in 2~3hrs.
-Aim for finesse and try to accomplish some sort of minimum clear time.
-Find ways to spice it up.
-Refuse to go anymore.
I tend to lean towards options 1&3 personally
---------
Moroes+4 is fun. Many people have done this, and I'm glad I saw the BoSacrifice trick here - guild fell in love with AE-tanking this.
Unfortunately, this isn't quite enough flair - now I'm stuck trying to find new fun.
Opera + Audience was novel. Gogo exorcism.
Attumen rubberbands (QQ) - I had really wanted to tank him and midnight in with Moroes.
I guess dragging Maiden along into all the fights is next?
Kellann - Uther
- Kellann
- Posts: 273
- Joined: Tue Nov 06, 2007 8:41 am
1 tank + 1 healer + 8 dps.
GG PHASE TWO AND THREE PRINCE GONE IN 25 SECONDS. <-- make sure you have an insane threat lead because 3 fury warriors popping recklessness with windfury and bloodlust up can be very, very nasty sight.
Survival Hunters are funtimes in Kara. Second Threat at 36 yards range is win for ushers and Moroes. Deterrence > Netherspite.
GG PHASE TWO AND THREE PRINCE GONE IN 25 SECONDS. <-- make sure you have an insane threat lead because 3 fury warriors popping recklessness with windfury and bloodlust up can be very, very nasty sight.
Survival Hunters are funtimes in Kara. Second Threat at 36 yards range is win for ushers and Moroes. Deterrence > Netherspite.
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Snake-Aes - Maintankadonor
- Posts: 15437
- Joined: Thu Nov 01, 2007 3:15 am
- Location: Thorns
survival hunters at only 36 yards? what are they, getting lazy in their old age?
There ain't no pirate like a Mead Hall Pirate
Mead Hall Pirates - The Scryers US
Dmor: 80 Prot Paladin | Dmok: 80 MM Hunter | Dmos: 80 Disc Priest | Dmoz: 80 Unholy DK
Mead Hall Pirates - The Scryers US
Dmor: 80 Prot Paladin | Dmok: 80 MM Hunter | Dmos: 80 Disc Priest | Dmoz: 80 Unholy DK
- dmok
- Posts: 972
- Joined: Thu Apr 24, 2008 6:49 am
- Location: The Scryers
Isn't their shot range 30 yards untalented? O.odmok wrote:survival hunters at only 36 yards? what are they, getting lazy in their old age?
I have some hunters to beat on, brb.
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Snake-Aes - Maintankadonor
- Posts: 15437
- Joined: Thu Nov 01, 2007 3:15 am
- Location: Thorns
Hunter shots are 35 yards, untalented. 41 with eagle eye (which any PvE survival and possibly MM hunter has. BM better not be wasting their points in it)
On that note, gear up a hunter to OT for you. Hilarity ensues. (ps I <3 deterrence + readiness. tanking hard hitting bosses for 30+ seconds is full of win)
On that note, gear up a hunter to OT for you. Hilarity ensues. (ps I <3 deterrence + readiness. tanking hard hitting bosses for 30+ seconds is full of win)
There ain't no pirate like a Mead Hall Pirate
Mead Hall Pirates - The Scryers US
Dmor: 80 Prot Paladin | Dmok: 80 MM Hunter | Dmos: 80 Disc Priest | Dmoz: 80 Unholy DK
Mead Hall Pirates - The Scryers US
Dmor: 80 Prot Paladin | Dmok: 80 MM Hunter | Dmos: 80 Disc Priest | Dmoz: 80 Unholy DK
- dmok
- Posts: 972
- Joined: Thu Apr 24, 2008 6:49 am
- Location: The Scryers
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