prince problems
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I was tanking Prince yesterday (got him down to 19% and 21% before we called it) and some of the raiders said they had never seen a pally tank it before, only a well-geared druid because he could ignore the crushings with his high health and armor and such. I was really confused by this, and if you could enlighten me on what the point of blocking a crushing is.
Tellysarena-Level 80
Human Paladin-0-53-18 Protection
Jewelcrafter/Miner
Lightbringer-<Reincarnation>
With a shield big enough, I can tank the World.
Human Paladin-0-53-18 Protection
Jewelcrafter/Miner
Lightbringer-<Reincarnation>
With a shield big enough, I can tank the World.
- Tellysaren
- Posts: 98
- Joined: Wed Mar 05, 2008 9:44 am
Blockign a crushing means it wasn't a crushing at all. So you took (damage)-blockValue instead of (damage)*1,5Tellysaren wrote:I was tanking Prince yesterday (got him down to 19% and 21% before we called it) and some of the raiders said they had never seen a pally tank it before, only a well-geared druid because he could ignore the crushings with his high health and armor and such. I was really confused by this, and if you could enlighten me on what the point of blocking a crushing is.
Actually, damage on warriors and paladins are more predictable, and lighter on the healer mana, because of the uncrushability that druids don't have.
On prince, specifically, he attacks so fast that no warrior can be uncrushable against him pratically. Paladins on the other hand will see the holy shield last it's full duration all the time, being uncrushable, and therefore taking less damage than the other tanks.
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Snake-Aes - Maintankadonor
- Posts: 15437
- Joined: Thu Nov 01, 2007 3:15 am
- Location: Thorns
So, if druid is at 75% armor reduction, he will take Hit*1.5*.25=Hit*.375
Paladin with 60% armor reduction Hit*.4-230(block value)
So the druid would take less damage unless my block value was .025% of the hit, or am I looking at this wrong?
Paladin with 60% armor reduction Hit*.4-230(block value)
So the druid would take less damage unless my block value was .025% of the hit, or am I looking at this wrong?
Tellysarena-Level 80
Human Paladin-0-53-18 Protection
Jewelcrafter/Miner
Lightbringer-<Reincarnation>
With a shield big enough, I can tank the World.
Human Paladin-0-53-18 Protection
Jewelcrafter/Miner
Lightbringer-<Reincarnation>
With a shield big enough, I can tank the World.
- Tellysaren
- Posts: 98
- Joined: Wed Mar 05, 2008 9:44 am
Factor in your avoidance vs his., and the number of crushings he'll take during the fight. Hit per Hit, druids do take little damage compared to us.Tellysaren wrote:So, if druid is at 75% armor reduction, he will take Hit*1.5*.25=Hit*.375
Paladin with 60% armor reduction Hit*.4-230(block value)
So the druid would take less damage unless my block value was .025% of the hit, or am I looking at this wrong?
Actually, just parse a wws of each.
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Snake-Aes - Maintankadonor
- Posts: 15437
- Joined: Thu Nov 01, 2007 3:15 am
- Location: Thorns
Ok I think I kinda get it now, thanks.
Tellysarena-Level 80
Human Paladin-0-53-18 Protection
Jewelcrafter/Miner
Lightbringer-<Reincarnation>
With a shield big enough, I can tank the World.
Human Paladin-0-53-18 Protection
Jewelcrafter/Miner
Lightbringer-<Reincarnation>
With a shield big enough, I can tank the World.
- Tellysaren
- Posts: 98
- Joined: Wed Mar 05, 2008 9:44 am
Tellysaren wrote:So, if druid is at 75% armor reduction, he will take Hit*1.5*.25=Hit*.375
Paladin with 60% armor reduction Hit*.4-230(block value)
So the druid would take less damage unless my block value was .025% of the hit, or am I looking at this wrong?
Don't forget to account for the fact that a druid will take 15% crushings.
If both tanks have 50% avoidance:
Paladin: .5*0 + .5*.4*.094x-b = 0.188x-b
Druid: .5*0 + .35*.25x + .15*1.5*.25x = 0.14375x
Crossover: b = 0.04425x
10k unmitigated hit => 442.50 block
15k unmitigated hit => 663.75 block
If both tanks have 60% avoidance:
Paladin: .6*0 + .4*.4*.094x-b = 0.1504x-b
Druid: .6*0 + .25*.25x + .15*1.5*.25x = 0.11875x
Crossover: b = 0.03165x
10k unmitigated hit => 316.50 block
15k unmitigated hit => 474.75 block
Differences:
1. Ardent Defender - This makes a big difference in fights like prince where hits are small enough to not leapfrog
2. Strings of crushes: paladins don't take these unless they are asleep. Occasionally, one or two get through per fight due to lag/cooldown/duration of holy shield, but you should never get a string of crushes unless you are being silly.
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jere - Posts: 2878
- Joined: Fri May 11, 2007 5:12 pm
As I posted in the successes thread – was able to tank him in my current gear (as per sig). Popped a nightmare seed at start of P2 just to give healers 30 secs of extra breathing room. We are all a little bit Kara geared with blues and maybe the odd green.
My only problem was going out of mana a bit in P1 and having to downrank consecrate. Totally forgot to pop wings on Prince or Illhoof, too overawed by the occasion lol. (They usually see me as an offtank cos I’m a paladin
)
Through all but the transition into p2 I was at around 14.5k fully buffed (no priests) so it’s just a matter of healers not falling asleep to be honest.
My only problem was going out of mana a bit in P1 and having to downrank consecrate. Totally forgot to pop wings on Prince or Illhoof, too overawed by the occasion lol. (They usually see me as an offtank cos I’m a paladin
Through all but the transition into p2 I was at around 14.5k fully buffed (no priests) so it’s just a matter of healers not falling asleep to be honest.
- Sarutankah
- Posts: 440
- Joined: Thu Feb 14, 2008 1:44 pm
- Location: New Zealand
jere wrote:Don't forget to account for the fact that a druid will take 15% crushings.
... which means that the druid has a 2.25% chance of getting two crushes in a row. In a several minute fight, said druid probably takes more than 100 hits, which means ~2-3 instances of back to back crushes. Combine that with parry-hasted attacks, or specials like Thrash, and that sounds pretty hairy.
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Kelaan - Posts: 4036
- Joined: Thu Jan 03, 2008 12:01 pm
By the way, as a follow-up, we managed to down him the next week. Popped Ironshield pot, Nightmare seed, and turtle trinket at the start of phase 2, and we managed to not lose anyone. The healers were impressed with how easy I was to heal in phase 2 also 
Tellysarena-Level 80
Human Paladin-0-53-18 Protection
Jewelcrafter/Miner
Lightbringer-<Reincarnation>
With a shield big enough, I can tank the World.
Human Paladin-0-53-18 Protection
Jewelcrafter/Miner
Lightbringer-<Reincarnation>
With a shield big enough, I can tank the World.
- Tellysaren
- Posts: 98
- Joined: Wed Mar 05, 2008 9:44 am
Look for notches in the wall wherever you position him -- if there's a little V shape that you can put your back into (regardless of how small it is), typically you won't be moved around when knockback hits.
Sometimes just being exactly square with the wall works too, I think.
Sometimes just being exactly square with the wall works too, I think.
Sweeney: 80 Paladin, Runetotem
- sweeney
- Posts: 297
- Joined: Tue Feb 12, 2008 4:15 pm
It does. Just get the feeling to proper position and you'll hardly move an inch.Sweeney wrote:Sometimes just being exactly square with the wall works too, I think.
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Snake-Aes - Maintankadonor
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- Location: Thorns
Snake-Aes wrote:It does. Just get the feeling to proper position and you'll hardly move an inch.Sweeney wrote:Sometimes just being exactly square with the wall works too, I think.
Hrmm.. k. This whole "looking at the mob" thing (or rather, looking at the mob's crotch through a semi-transparent wall) is still relavtively new to me, after 3 years of looking at green bars rise and never seeing the fight at all.
- solina
- Posts: 374
- Joined: Thu Mar 20, 2008 1:24 pm
Welcome to Not Letting the Green Bars Go Left®solina wrote:Snake-Aes wrote:It does. Just get the feeling to proper position and you'll hardly move an inch.Sweeney wrote:Sometimes just being exactly square with the wall works too, I think.
Hrmm.. k. This whole "looking at the mob" thing (or rather, looking at the mob's crotch through a semi-transparent wall) is still relavtively new to me, after 3 years of looking at green bars rise and never seeing the fight at all.
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Snake-Aes - Maintankadonor
- Posts: 15437
- Joined: Thu Nov 01, 2007 3:15 am
- Location: Thorns
solina wrote:This whole "looking at the mob" thing (or rather, looking at the mob's crotch through a semi-transparent wall) is still relavtively new to me, after 3 years of looking at green bars rise and never seeing the fight at all.
I found that (especially on Nightbane) a top-down camera angle on my character helped a TON in positioning him.
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Kelaan - Posts: 4036
- Joined: Thu Jan 03, 2008 12:01 pm
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