Magisters' Terrace 2nd Boss Vexallus made easy

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Postby ldeboer » Wed Apr 23, 2008 6:58 pm

Mystery solved I got a debuff in a run last night.

No they are immune to consecrate they do however pick there target at random and that includes you the tank. Holy shield definitely kills them according to my log last night I guess redoubt would too.

But yes to get a reliable use of the buffs you would have to actually target them manually.
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Postby Invisusira » Wed Apr 23, 2008 8:25 pm

ldeboer wrote:Mystery solved I got a debuff in a run last night.

No they are immune to consecrate they do however pick there target at random and that includes you the tank. Holy shield definitely kills them according to my log last night I guess redoubt would too.

But yes to get a reliable use of the buffs you would have to actually target them manually.

Ah, that would explain it. On PTR, they would actually get killed by consecrate (I would get every single debuff). They must have made them immune to AoE once it hit Live (which makes sense)!
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Postby ldeboer » Thu Apr 24, 2008 1:28 am

BTW Nerf incoming :)

This guy was obviously harder than they intended in normal from mmo-champion apparently live on PTR

Magister’s Terrace

Vexallus is no longer immune to taunt on Normal difficulty.
Kael’thas is no longer immune to taunt on Normal difficulty.
Wretched Skulkers, Wretched Husks, and Wretched Bruisers will now reset properly.
Sunblade Imps will now reset properly.
The doors in Heroic Magister’s Terrace will no longer respawn after a soft reset if a boss has already been killed.

I know its not a pally problem but apparently he is a pain for warriors because shield slam doesnt work there are some interesting workarounds on wowwiki with locks and shadow priests tanking him :)

Hence the addition of tauntable.

Edit: It's not shield slam but some of there agro build up doesnt work on him and they often lose him. Seems to be alot of disquiet on warrior forums about pallys becoming the preferred tank in MgT.
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Postby Cosmoz » Thu Apr 24, 2008 2:28 pm

dident know about that bug.
well, no need to use it the boss is easy anyway without cheating.
I always take 1 of the adds when they spawn every spawn, and spare the dps from the debuff. easier for the healer to just heal me. rogue usualy takes the other half of the adds.
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Postby Dorvan » Thu Apr 24, 2008 2:57 pm

ldeboer wrote:Mystery solved I got a debuff in a run last night.

No they are immune to consecrate they do however pick there target at random and that includes you the tank. Holy shield definitely kills them according to my log last night I guess redoubt would too.

But yes to get a reliable use of the buffs you would have to actually target them manually.


Why are you using Holy Shield on that fight? I'm pretty certain that like all other elemental melee damage, this guys attacks can't be blocked.
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Postby spelltank » Fri Apr 25, 2008 1:11 am

ldeboer wrote:BTW Nerf incoming :)
Sunblade Imps will now reset properly.


Woot, no more pulling a group 20+ yards from the group you are pulling
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Postby Snake-Aes » Fri Apr 25, 2008 4:33 am

Cosmoz wrote:dident know about that bug.
well, no need to use it the boss is easy anyway without cheating.
I always take 1 of the adds when they spawn every spawn, and spare the dps from the debuff. easier for the healer to just heal me. rogue usualy takes the other half of the adds.
Warlocks also trivialize the adds, they can take one and the pet another. VW will take a lil while to die(3 stacks?2?) and a warlock with 1000+ shadow damage can easily outheal a couple stacks the debuff with drain life + a hot. The dps loss isn't even felt as you're not supposed to steamroll the boss' hp.
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Postby sucellus » Fri Apr 25, 2008 7:05 am

Dorvan wrote:Why are you using Holy Shield on that fight? I'm pretty certain that like all other elemental melee damage, this guys attacks can't be blocked.


Can anyone confirm this? It's annoying as hell that there is no distinction between true melee and elemental melee so looking at recount it looks like melee dmg was huge thus I would obviously use Holy Shield.
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Postby Lookit » Fri Apr 25, 2008 9:59 am

sucellus wrote:
Dorvan wrote:Why are you using Holy Shield on that fight? I'm pretty certain that like all other elemental melee damage, this guys attacks can't be blocked.


Can anyone confirm this? It's annoying as hell that there is no distinction between true melee and elemental melee so looking at recount it looks like melee dmg was huge thus I would obviously use Holy Shield.


My understanding has always been that elementals who deal elemental melee damage cannot be blocked. So if your combat log says "Vexallus hits you for 2165 Arcane damage" then it cannot be blocked. If it just said "Vexalus hits you for 2165 damage" then you'd know it was normal melee damage that could be blocked.
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Postby sweeney » Fri Apr 25, 2008 11:28 am

He's an arcane elemental, and yes that's exactly how it works. WWS reports the damage as Arcane with 0 physical damage dealt by Vexallus over the fight.
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Postby Cosmoz » Fri Apr 25, 2008 4:01 pm

never thougth about the blocking....checked it today while killing him, and yea...holy shield is worthless here.. :( kinda sucks, cuz only agro I have on him then is Consecration (cuz i use JoR to kill 1 add every spawn) but ofc most of the time it is enough unless DPS go 110% crazy on boss.
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Postby Worldie » Fri Apr 25, 2008 5:09 pm

Actually if you get the first 2 adds (judge one, melee other) your consecration will be enough to hold aggro even with t6 dps nuking.
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Postby Aurthur » Sat Apr 26, 2008 8:48 am

I haven't yet tried him since I got my arcane resist set together (352 arcane resist)... with that and spell warding, hoping to see some 800-1000 pt ticks on consecrate! :)
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Postby ldeboer » Sat Apr 26, 2008 12:00 pm

Dorvan wrote:
ldeboer wrote:Mystery solved I got a debuff in a run last night.

No they are immune to consecrate they do however pick there target at random and that includes you the tank. Holy shield definitely kills them according to my log last night I guess redoubt would too.

But yes to get a reliable use of the buffs you would have to actually target them manually.


Why are you using Holy Shield on that fight? I'm pretty certain that like all other elemental melee damage, this guys attacks can't be blocked.


Habit :)
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Postby Daiden » Wed May 14, 2008 6:40 am

I think they've fixed the "stand under the candle" trick, I was in a group last night, and the ppl killing the adds were now getting the debuff.
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