5 Man /Heroic Team
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5 Man /Heroic Team
I am getting close to 70 with 4 friends (we've done Ramparts, Blood Furnace and Slave Pens so far (we are level 63) no real issues yet.. We intend to run instances and heroics together.. I am not sure about our group set-up though (Class makeup) mainly my concerns are with heroics..
Tankadin
Retadin (has been gearing up correctly)
Healadin
Warlock
Shadow Priest
Classes aren't going to change, but I was wondering if someone has any advice for problems that I cannot see arising yet. Or any advice in general for this group. Or could this be a solid group?
Tankadin
Retadin (has been gearing up correctly)
Healadin
Warlock
Shadow Priest
Classes aren't going to change, but I was wondering if someone has any advice for problems that I cannot see arising yet. Or any advice in general for this group. Or could this be a solid group?
Batteries not included.
- DamnLag
- Posts: 68
- Joined: Tue Oct 16, 2007 10:20 am
I like to run with this setup:
Me, tanking
Resto Drood
Mage, water
sPriest
Warlock
The sPriest is rly nice, restoring mana to healer and heals the DPSers do the tree can focus on me. mage is nice for sheep and water (sorry mages
) and the warlock for the bloodpact, SS and good DPS, also banish in some instances.
Me, tanking
Resto Drood
Mage, water
sPriest
Warlock
The sPriest is rly nice, restoring mana to healer and heals the DPSers do the tree can focus on me. mage is nice for sheep and water (sorry mages
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Andox - Posts: 1369
- Joined: Mon Nov 05, 2007 11:54 am
Re: 5 Man /Heroic Team
DamnLag wrote:I am getting close to 70 with 4 friends (we've done Ramparts, Blood Furnace and Slave Pens so far (we are level 63) no real issues yet.. We intend to run instances and heroics together.. I am not sure about our group set-up though (Class makeup) mainly my concerns are with heroics..
Tankadin
Retadin (has been gearing up correctly)
Healadin
Warlock
Shadow Priest
Classes aren't going to change, but I was wondering if someone has any advice for problems that I cannot see arising yet. Or any advice in general for this group. Or could this be a solid group?
There's no real 'problems' that any heroic group is going to encounter assuming they meet the gear minimum. Some things may be "harder" with certain group make ups but there's not going to be a sudden "wall" that you can't get over.
The only thing this group lacks is an interupt on stun/silence immune mobs. Off the top of my head, you'd have to out DPS Dalliah's heal in Arcatraz because you can't cancel her heal when she casts it. I'm sure there's some annoying trash that is made easier with the use of CS/kick/pummel, but it's nothing that should stop you from completing an encounter.
- Stylaan
- Posts: 144
- Joined: Tue Nov 20, 2007 11:28 am
Vagrant wrote:Everyone always forgets about Felhunter's Spell Lock in PvE.
Even Warlocks.
Spell lock would probably work on Dalliah, but it would be a burden to have FH out all the time on numerous other caster mobs that are made easier with kick/pummel/cs/etc.
But yes, good point.
- Stylaan
- Posts: 144
- Joined: Tue Nov 20, 2007 11:28 am
but but but my 1k stamina from their imp!!!!Vagrant wrote:Everyone always forgets about Felhunter's Spell Lock in PvE.
Even Warlocks.
In Progress: Fury Warrior: Tailwhip
All Retired: Holy Priest:Appletons | DK Blood Tank: Dreadborne | Prot Paladin: Welsh
All Retired: Holy Priest:Appletons | DK Blood Tank: Dreadborne | Prot Paladin: Welsh
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Caelia - Posts: 1130
- Joined: Thu Sep 27, 2007 9:27 am
- Location: Calgary
Didn't work last time I tried. Seems to only work on CCable casters. I use it a lot on the spell shades in Karazhan, or to eat the holy fires from the Maiden, it's a blast.Stylaan wrote:Vagrant wrote:Everyone always forgets about Felhunter's Spell Lock in PvE.
Even Warlocks.
Spell lock would probably work on Dalliah, but it would be a burden to have FH out all the time on numerous other caster mobs that are made easier with kick/pummel/cs/etc.
But yes, good point.
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Snake-Aes - Maintankadonor
- Posts: 15451
- Joined: Thu Nov 01, 2007 3:15 am
- Location: Thorns
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