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The end of 5 badge Mech runs...

Moderators: Fridmarr, Worldie, Aergis

Postby Kitria » Sun Nov 04, 2007 7:37 am

If you lose one badge per run, how is that "half"? My point is it's one less badge, it doesn't make it any less easy to get badges from the place.
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Postby Chevalier » Sun Nov 04, 2007 10:48 am

Who cares the heroic daily quest will be the one to do # of badges+2+Gold :D
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Postby Warrender » Sun Nov 04, 2007 11:23 am

Kitria wrote:If you lose one badge per run, how is that "half"? My point is it's one less badge, it doesn't make it any less easy to get badges from the place.


How is what half? I'm just quoting you when you said half your groups don't kill the Mage. That's the only half I'm talking about.
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Postby fuzzygeek » Sun Nov 04, 2007 12:57 pm

Was wondering how long it would take them to nerf that. 5 badges in 25 minutes is a little imba.
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Postby Boudi » Mon Nov 05, 2007 5:12 am

Invisusira = winnar
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Postby Lore » Mon Nov 05, 2007 7:56 am

Kitria wrote:If you lose one badge per run, how is that "half"? My point is it's one less badge, it doesn't make it any less easy to get badges from the place.


Good lord, I can't tell if you're trolling or just missing your own point entirely >.>

You said "Half of my groups don't do the mage, so we only get 4 badges." That's where the "half" came from. And now, a group that doesn't kill the mage will only get 3 badges compared to the 4 from before. So one of your groups that doesn't kill the mage will only get 3 badges. Once again: badge from the first boss, badge from the cache, badge from Pathaelon = 3 badges.

I don't know how that can be explained any clearer.

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Postby Warrender » Mon Nov 05, 2007 8:12 am

Lore wrote:Invisusira has entirely too much free time and creative ability.


fix't
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Postby Vanifae » Mon Nov 05, 2007 8:13 am

Invisusira wrote:Image

This wins for me.
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Postby Zeels » Mon Nov 05, 2007 10:43 am

Invisusira you just made my day :D
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Lvl 80 Spanks you very much Spankadin!

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Postby cordelia » Mon Nov 05, 2007 4:08 pm

Invis FTW. That was hilarious.
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Postby Lorath » Sun Nov 11, 2007 4:09 am

fuzzygeek wrote:Was wondering how long it would take them to nerf that. 5 badges in 25 minutes is a little imba.

25? How do you manage it in 25 mins! :D
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Postby corc » Sun Nov 11, 2007 4:48 am

Lorath wrote:
fuzzygeek wrote:Was wondering how long it would take them to nerf that. 5 badges in 25 minutes is a little imba.

25? How do you manage it in 25 mins! :D


somewhere along the lines of pulled 3 bosses I once I hear... :P
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Postby Mouse » Sun Nov 11, 2007 8:37 am

fuzzygeek wrote:Was wondering how long it would take them to nerf that. 5 badges in 25 minutes is a little imba.


aww I was getting them down to 50 mins, and I was pleased. :cry:
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Postby Eeva » Fri Nov 16, 2007 7:36 am

Botanica is 5 badges still. I have always been able to tank and clear it in just over 1 hour. Well worth it.


Last night for the Daily, I tanked with a Ret pally, Resto Shaman, and 2 Spriests. 44min clear of Botanica. Was awesome! 2 pally buffs, Sanc Aura, +295 spell damage buff, and Wrath of Air. GG

Was so awesome!
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Postby Mortehl » Fri Nov 16, 2007 7:45 am

FYI -- There's an extra badge out of ramps which takes all of 30-40 minutes. If you do ramps and mech every day before your raids (figure 2 days missed due to life), that's 7 badges in 1.5-2 hours for a total of 35 right there.

Not to mention various and sundry dailies, 30 minute heroic SH runs, et cetera.
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