The end of 5 badge Mech runs...

Moderators: Fridmarr, Worldie, Aergis

The end of 5 badge Mech runs...

Postby Dorvan » Sat Nov 03, 2007 12:38 am

From the latest PTR build: :?

Tempest Keep: The Mechanar
• The Mechanar: The Cache of the Legion can now only be looted by players who are present during some portion of a successful attempt of the Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand encounters. In addition, on Heroic difficulty Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand no longer drop Badges of Justice. Instead, the Cache of the Legion contains a Badge of Justice for each player present.
User avatar
Dorvan
Maintankadonor
 
Posts: 8462
Joined: Wed Apr 04, 2007 3:28 pm

Postby Lorath » Sat Nov 03, 2007 2:57 am

Means we still have to kill those bloody gatekeeper mobs but the reward is cut in half... wtg Blizzard, I love you. :x
Lorath, Human 80 Swedish Viking Tankadin, EU Bloodhoof
www.kingsandaces.eu
Lorath
 
Posts: 251
Joined: Sun Mar 11, 2007 5:04 am
Location: Sweden

Postby Tiandelin » Sat Nov 03, 2007 6:52 am

It also means people might be a little more interested in running other heroics. I would not be sad if I never saw the Mechanar again.
Tiandelin - Co-MT of Monolith, Area 52 US
Tiandelin
 
Posts: 315
Joined: Wed Sep 05, 2007 8:34 am

Postby Invisusira » Sat Nov 03, 2007 7:17 am

> = O

Oh well, you'll be getting craptons out of Kara/ZA.
User avatar
Invisusira
Moderator
 
Posts: 9021
Joined: Sat Oct 06, 2007 6:23 pm
Location: alt-tabbed

Postby Tresjynn » Sat Nov 03, 2007 10:47 am

Heroic Botanica should still have 5. I liked AoEing in that place better anyway.
Two accounts, two tankadins! Raaar.
Image
Tresjynn
 
Posts: 146
Joined: Tue Jun 19, 2007 1:27 am

Postby Worldie » Sat Nov 03, 2007 11:13 am

I never go heroic mech since i'm sick of that place, so not a big loss for me.

Its not even exactly the best for tankadins anyway.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
User avatar
Worldie
Global Mod
 
Posts: 13423
Joined: Sun Sep 02, 2007 1:49 pm
Location: Italy

Postby Kitria » Sat Nov 03, 2007 2:44 pm

So Heroic Mech goes from an easy 5 badges to an easy 4 badges. Not much different since half the groups I see don't get the mage dead and end up with 4 for the run.
Image
User avatar
Kitria
 
Posts: 269
Joined: Mon Oct 08, 2007 3:46 pm

Postby Tiandelin » Sat Nov 03, 2007 11:01 pm

Kitria wrote:So Heroic Mech goes from an easy 5 badges to an easy 4 badges. Not much different since half the groups I see don't get the mage dead and end up with 4 for the run.


Except that now they'll end up with 3.
Tiandelin - Co-MT of Monolith, Area 52 US
Tiandelin
 
Posts: 315
Joined: Wed Sep 05, 2007 8:34 am

Postby Kitria » Sun Nov 04, 2007 4:49 am

3 bosses + 1 in the Cache = 3? Re-read the change =)
Image
User avatar
Kitria
 
Posts: 269
Joined: Mon Oct 08, 2007 3:46 pm

Postby Swagger » Sun Nov 04, 2007 4:57 am

Kitria wrote:3 bosses + 1 in the Cache = 3? Re-read the change =)


Way to miss your own point
Image
Image
User avatar
Swagger
 
Posts: 218
Joined: Thu Aug 09, 2007 9:17 pm

Postby Kitria » Sun Nov 04, 2007 5:10 am

The Mechanar: The Cache of the Legion can now only be looted by players who are present during some portion of a successful attempt of the Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand encounters. In addition, on Heroic difficulty Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand no longer drop Badges of Justice. Instead, the Cache of the Legion contains a Badge of Justice for each player present.


What's 5 badges (the original number for completing a full clear of heroic mech) - 2 (taking 2 badges off the mini-bosses) + 1 (adding a badge to the cache)?
Image
User avatar
Kitria
 
Posts: 269
Joined: Mon Oct 08, 2007 3:46 pm

Postby Lorath » Sun Nov 04, 2007 6:47 am

This thread delivers unexpected humor :D
Lorath, Human 80 Swedish Viking Tankadin, EU Bloodhoof
www.kingsandaces.eu
Lorath
 
Posts: 251
Joined: Sun Mar 11, 2007 5:04 am
Location: Sweden

Postby Warrender » Sun Nov 04, 2007 6:54 am

Kitria wrote:Not much different since half the groups I see don't get the mage dead and end up with 4 for the run.


Half your groups will now get 3 is the point Tiandelin and others are trying to make to you.
Image
User avatar
Warrender
Maintankadonor
 
Posts: 1257
Joined: Mon Jul 16, 2007 7:35 am

Postby Invisusira » Sun Nov 04, 2007 7:19 am

Image
User avatar
Invisusira
Moderator
 
Posts: 9021
Joined: Sat Oct 06, 2007 6:23 pm
Location: alt-tabbed

Postby Worldie » Sun Nov 04, 2007 7:33 am

I rofld
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
User avatar
Worldie
Global Mod
 
Posts: 13423
Joined: Sun Sep 02, 2007 1:49 pm
Location: Italy

Next

Return to 5 Mans / Heroics

Who is online

Users browsing this forum: No registered users and 1 guest

Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 380 on Tue Oct 14, 2008 6:28 pm

Users browsing this forum: No registered users and 1 guest