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5.0 Talent and Glyph Guide

Spec related discussion

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Re: 5.0 Talent and Glyph Guide

Postby Thels » Tue Mar 12, 2013 6:47 am

Yeah, I imagined that if we were a 25 man guild, having a third tank there to switch taunting the boss more often and have some help on the adds would do wonders. Seems to be too much of a DPS loss for 10 man, though.

The fights where a lot of stuff is going on at the same time that needs to be done seem somewhat easier on 25 man, even though you probably get a lot more stuff on the ground to run out of.
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Re: 5.0 Talent and Glyph Guide

Postby Fetzie » Tue Mar 12, 2013 6:52 am

We tried three-tanking Horridon, but the third tank felt like he was just standing around most of the time and not contributing much at all, so we went back to two tanks and killed it a couple of attempts later.
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Re: 5.0 Talent and Glyph Guide

Postby Promdates » Tue Mar 12, 2013 11:03 am

No point in 3 tanking it. We noticed the little adds on the gates had no real aggro table. No matter how much we tried we couldn't keep them on us, but we could keep all the important ones. I could try to solo tank it, I'd probably use US anyway just because it gives me an average cd on DP of 32-36 seconds. Can always have the two holy paladins HoP me.
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Re: 5.0 Talent and Glyph Guide

Postby econ21 » Wed May 22, 2013 1:59 am

Which fights in ToT would you want to glyph Holy Wrath and Focused Wrath for? I was armory stalking Theck just now and noticed he had glyphed those.

I'm guessing they are for the Lei Shen fight? The adds are elementals so holy wrath stuns them? But they don't seem to respond to well aggro (at least to my efforts on LFR), so you'd rather all the damage went to Lei Shen?

Or are there other ToT fights when you'd want to use these glyphs? (They are very interesting glyphs to me but situational.)
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Re: 5.0 Talent and Glyph Guide

Postby daishan » Wed May 22, 2013 3:23 am

Meg hm adds are elementals, so very nice to have the stun glyph to interrupt them, just be careful as they'll go stun immune after a while then stuns won't even interupt them.
I personally never use focused wrath.

I do glyph final wrath for several fights, especially any fight that becomes more dangerous when the boss is at low health.
Iron Qon hm when all 3 dogs are up with low health final wrath is very nice.
Durumu hm stays sub 20% longer than normal due to life drains.
I'm unsure about the maths but I rank final wrath above alabasters shield on any fight where I'm not getting hit all the time.
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Re: 5.0 Talent and Glyph Guide

Postby theckhd » Wed May 22, 2013 4:47 am

econ21 wrote:Which fights in ToT would you want to glyph Holy Wrath and Focused Wrath for? I was armory stalking Theck just now and noticed he had glyphed those.

I'm guessing they are for the Lei Shen fight? The adds are elementals so holy wrath stuns them? But they don't seem to respond to well aggro (at least to my efforts on LFR), so you'd rather all the damage went to Lei Shen?

Or are there other ToT fights when you'd want to use these glyphs? (They are very interesting glyphs to me but situational.)


I can't remember which fight in particular I glyphed those for, but it's definitely a situational thing. Focused Wrath is "free" in that it's a minor glyph, so I use it any time I don't want to cleave to adds (for example, in this case it was probably Twin Consorts - no point in cleaving to the meteors, as they're immune to damage).
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