Usefulness of Improve HoJ in Ulduar

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Re: Usefulness of Improve HoJ in Ulduar

Postby majiben » Fri May 01, 2009 3:35 pm

I've hit as high as 580 in some of my sets but normally I hang out in the 560s.
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Re: Usefulness of Improve HoJ in Ulduar

Postby Dem » Sat May 02, 2009 4:13 pm

I'm dropping DG and going Imp HoJ in my Prot/Ret spec. It is very useful in a lot of fights. GCD is a pain but won't stop it being useful. Iron council for instance, one I'm done tanking my mob, the little guy benefits from more interrupts. Vezax is another fight where an interrupt is critical although GCD would make this more problematic.
Having said that I'll stick with DG in Prot/Holy spec for soaking at XT and Auriya.
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Re: Usefulness of Improve HoJ in Ulduar

Postby Gamingdevil » Sun May 03, 2009 9:27 am

theckhd wrote:
Wolvar wrote:They should make hammer and LOH work the same way that Avenging Wrath does. Where it *causes* a GCD but can be cast during a GCD.

Are you sure about that? I could have sworn it was the other way around - that they don't cause a GCD but can't be cast during one either.


AW used to be on the GCD without causing one, however, it now does neither. Everything else, but taunts is on the GCD as normal.
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Re: Usefulness of Improve HoJ in Ulduar

Postby Funtodin » Tue May 05, 2009 7:55 am

Gamingdevil wrote:
theckhd wrote:
Wolvar wrote:They should make hammer and LOH work the same way that Avenging Wrath does. Where it *causes* a GCD but can be cast during a GCD.

Are you sure about that? I could have sworn it was the other way around - that they don't cause a GCD but can't be cast during one either.


AW used to be on the GCD without causing one, however, it now does neither. Everything else, but taunts is on the GCD as normal.


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Re: Usefulness of Improve HoJ in Ulduar

Postby theckhd » Tue May 05, 2009 10:14 am

Gamingdevil wrote:AW used to be on the GCD without causing one, however, it now does neither. Everything else, but taunts is on the GCD as normal.

Yup, I just tested this the other night - AW is completely off GCD now, which is nice.
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Re: Usefulness of Improve HoJ in Ulduar

Postby Eregoth » Thu May 14, 2009 3:14 pm

Majiben wrote:I've hit as high as 580 in some of my sets but normally I hang out in the 560s.


Wow and i start to sweat and think "gosh i need to change that gem NOW, who cares if i use these shoulders as they are in another set, i could be gemming stamina here!!! /nerdrage" when im past 545... :roll:
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Re: Usefulness of Improve HoJ in Ulduar

Postby jathitimus » Fri Jun 19, 2009 3:26 am

Eregoth wrote:
Majiben wrote:I've hit as high as 580 in some of my sets but normally I hang out in the 560s.


Wow and i start to sweat and think "gosh i need to change that gem NOW, who cares if i use these shoulders as they are in another set, i could be gemming stamina here!!! /nerdrage" when im past 545... :roll:


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Re: Usefulness of Improve HoJ in Ulduar

Postby majiben » Sat Jun 20, 2009 4:27 pm

Defense is avoidance. There's nothing pseudo about it.
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Re: Usefulness of Improve HoJ in Ulduar

Postby Modal » Mon Jun 22, 2009 4:34 pm

Posted this elsewhere recently, but IMO you missed a big one. The whole reason I put this in my spec was that I found myself OTing adds on Ignis, where stun add in scorch & gtfo is a really good tactic.
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Re: Usefulness of Improve HoJ in Ulduar

Postby Avengeance » Mon Jun 22, 2009 5:11 pm

Actually, its bad, the mechanics for Ignis to NOT slag pot the offtank is whether the adds are hitting them or not, if I recall from a blue post. So you acutally want to be meleed by them.
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Re: Usefulness of Improve HoJ in Ulduar

Postby Dorvan » Mon Jun 22, 2009 5:17 pm

Avengeance wrote:Actually, its bad, the mechanics for Ignis to NOT slag pot the offtank is whether the adds are hitting them or not, if I recall from a blue post. So you acutally want to be meleed by them.


"Hitting them" probably refers to "on top of the aggro table" in this context. I can't recall an instance where as tank was slag potted after stunning an add.
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Re: Usefulness of Improve HoJ in Ulduar

Postby Modal » Mon Jun 22, 2009 5:18 pm

Avengeance wrote:Actually, its bad, the mechanics for Ignis to NOT slag pot the offtank is whether the adds are hitting them or not, if I recall from a blue post. So you acutally want to be meleed by them.


Works just fine actually. So what if you get slag pot? Never have more than one add up at a time if you do it right, and MT can hold for a few seconds.

I've def. gotten slag pot. I find actually the bigger problem is that if you stun and gtfo, you aren't building much threat, and healer aggro can pull easily.

Also, on 25 we usually have 2 add tanks, so no problem if one gets slag pot.
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Re: Usefulness of Improve HoJ in Ulduar

Postby rokkon » Mon Jun 22, 2009 5:47 pm

I use imp HoJ as well, I like it a lot in Ulduar, as a matter of preference I choose it over DG. When we switched our strategy on Ignis to have the tanks take care of the adds by themselves (as opposed to a druid or dk helping by rooting/chaining) is when I specced into it.

I can take care of the adds pretty easily now (2 of us on adds in 25 man). I smash the construct in the face with my shield or otherwise get his attention, I run directly through the fire as soon as the construct is in the fire I toss my HoJ on him and continue running through. After a few seconds of waiting on the other side I throw my avenger shield at him to slow him down and eliminate any thoughts he may have had about attacking our healers. By the time he walks to me through the entire length of the fire he will be molten and standing inches away from the water, it's a beautiful process really :)
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Re: Usefulness of Improve HoJ in Ulduar

Postby moduspwnens » Tue Jun 23, 2009 7:58 am

I use it personally, but more because it makes World PvP / ZG soloing / General trash easier than because I think it's a min/max good idea for raiding. It's a heck of a lot more fun than 2% crit toward threat that is already fine.
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Re: Usefulness of Improve HoJ in Ulduar

Postby Modal » Tue Jun 23, 2009 9:36 pm

I actually give up 2 point imp. Devo Aura for it, since my guild actually has a ton of tankadins (our top-geared tanks are warrior/pally/pally, and we have some other tankadins and dual-spec rets around--too many pallies!).
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