talent / glyph adjustment due to change in 969 in 3.1
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talent / glyph adjustment due to change in 969 in 3.1
I want to add Exorcism into the 969 rotation and was wondering if people think it would be better to remove one Judgement or one Consecration? If it's Judgement then couldn't I forgo the Judgement talent to get 2/2 IBoM or if it Consecration could I then use the Consecration glyph?
So my rotation would be something like:
HS
SoR
Judge
HotR
Consecration
SoR
HS
HotR
Judge OR Exorcism
SoR
Consecration OR Exorcism
HotR
any advice appreciated.
So my rotation would be something like:
HS
SoR
Judge
HotR
Consecration
SoR
HS
HotR
Judge OR Exorcism
SoR
Consecration OR Exorcism
HotR
any advice appreciated.
Name: Bleedingstar
Realm: Anvilmar
Level: 75
Spec: 0/57/9
Realm: Anvilmar
Level: 75
Spec: 0/57/9
- Bleedingstar
- Posts: 2
- Joined: Thu Mar 19, 2009 12:10 pm
Re: talent / glyph adjustment due to change in 969 in 3.1
There's extensive analysis and discussion about this type of things in theckd's superb matlab thread: viewtopic.php?f=6&t=20823
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Jasari - Posts: 2195
- Joined: Sun Apr 27, 2008 12:32 am
- Location: Boston, MA
Re: talent / glyph adjustment due to change in 969 in 3.1
Since I haven't had time to update the table of contents, I feel obligated to provide you with a direct link so you don't need to dig through the whole thread:
This post addresses your question. Unfortunately, you'll have to scroll halfway through the post to get to that point.
This post addresses your question. Unfortunately, you'll have to scroll halfway through the post to get to that point.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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- Location: Harrisburg, PA
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