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A thought about where judgements of the just is

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A thought about where judgements of the just is

Postby Ajax » Wed Mar 18, 2009 4:21 am

Wouldn't it be to too have this talent moved lower down in our talent tree, I can not see any reason why it has to be such a high end talent, if this talent was on our 3rd or 4th tier it would be oh so much usefull.

It would become with in range of reti yes but is it so over powered for them ? Imo no so would make for a good 11 point talent.

So why would the movement benift us ? simple atm almost everyone is popping talents lower down in the tree its very bare lower down in the tree and these filler points have to be taken to get too the good stuff, but once you get higher in the tree you start having more and more free spare points.

Jugdements of the just is the only one that could be moved down and not be overpowered in a lower slot, heck with SA going somewhere deep into our tree we need the tree jigged about doing this would enable good 53/18 builds even with SA talented

heres a talent tree i made to show how this could work

http://war-tools.com/t61994.html?b=9zc5 ... 5012205e3o

first time i made a tree adjustment so please be gentle on me ;)
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Postby majiben » Wed Mar 18, 2009 5:26 am

Actually it could be OP for ret in PvP. With their other base abilities they could an incredibly strong counter to melee opponents. They have:
Ret Aura
HoP
SS
Plate armor
Melee slow (proposed)
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Postby Airanna » Wed Mar 18, 2009 10:20 am

Tbh, i don't begin to see how it's OP. Ret has no ranged attacks, no rapid closing moves, and no melee slowing ability. All these are baseline warrior abilities, and their slowing move is an AoE. Even death knights can spec to have a 30 yd range ability slow melee attacks by 20%, and that's on Tier 1.
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Postby majiben » Wed Mar 18, 2009 11:21 am

Thunderclap can't be used by all stances, is costly and has a limited range. Ret has JoJ to slow opponets down. Neither DKs nor Warriors have a baseline anti melee immunity that can be throw on allies nor a secondary shield that eats melee attacks very well and denies resoures to the melee opponet and a team wide aura that punishes melee for attacking.

The ability to slow melee attacks is not OP in a vaccum but with the rest of ret's anti melee abilities, ret would be a one man melee shut down.
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Postby Fridmarr » Wed Mar 18, 2009 11:29 am

Overall though, ret is a little lower on the utility end. It's hard to improve their PVP DPS much because of burst potential, so utility may be the way to improve them in arenas.
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Postby Elsie » Wed Mar 18, 2009 1:00 pm

Majiben wrote:Actually it could be OP for ret in PvP. With their other base abilities they could an incredibly strong counter to melee opponents. They have:
Ret Aura
HoP
SS
Plate armor
Melee slow (proposed)

Thorns
Cyclone
Bear Form / Higher avoidance
Melee Slow, unremovable with HoF

Anyway, not to get stuck on something, ret currently is behind in arena because:
1) They do self damage in order to do comparable burst
2) They lack disruption utility.
3) All of their defensive abilities have hard and "soft" counters, suck (Sacred Shield), or change who is taking the suck without fixing the problem (Sacrifice).
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