3.1 Build and Glyphs
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3.1 Build and Glyphs
So if I got this right the 0/53/18c spec and SoV glyph and Judgement glyph are best for TPS while using the 969 rotation with third major glyph being Divine Plea ?
Well here is how I plan to spec...
http://talent.mmo-champion.com/?paladin=0000000000000000000000000005005035031423133331232151130050000300000000000000&glyph=072417050401&version=9684
So if anyone has any helpful ideas and changes please let me know.
Thanks
Well here is how I plan to spec...
http://talent.mmo-champion.com/?paladin=0000000000000000000000000005005035031423133331232151130050000300000000000000&glyph=072417050401&version=9684
So if anyone has any helpful ideas and changes please let me know.
Thanks
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Palizangetsu - Posts: 53
- Joined: Wed Aug 27, 2008 10:59 pm
It's a good spec. I would just take that 1 point out of benediction and put it in improved might. We only save 2% of mana on our instant cast spells... its one of those talents that impact more if you actually put the full 5/5 in. Rather put that 1 point in Improved Might and if you happen to be the only pally when running a heroic, you can increase your party's melee dps even more. It's more beneficial that way as a party.
- Jazmine
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True I've thought about that but I felt the chances of being the only pally with 0 warriors in a group is slim to none and I'm mainly focused on raiding I tend not to really do heroics unless bored out of my mind, so I figured that 1 point in benediction would help more raiding than anywhere else not like mana would be a real issue but since most of our spells are instant it could help off tanking or dpsing as prot.
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Palizangetsu - Posts: 53
- Joined: Wed Aug 27, 2008 10:59 pm
They have to spec 5 points into a third tier talent to create the same AP buff we do for 2 points in a second tier talent so i kinda weight that in our favor for at least 1 point, plus in 3.1 you will -never- be without plea so yeah, benediction can twiddle his thumbs.
Now, thier talent also effects Commanding shout, however, i have absolutely no idea whether or not dps warriors get this talent as some sort of step down through tree or not.
Now, thier talent also effects Commanding shout, however, i have absolutely no idea whether or not dps warriors get this talent as some sort of step down through tree or not.

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Ossuary - Posts: 113
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Since I run with at least 1 Ret pally and 2 Holy pallies, several of whom have Imp BoM, I will probably spec Benediction over BoM as well, just because a tiny benefit is still slightly larger than 0.
My personal 0/53/18c will probably swap one point out of Reckoning for Divine Sacrifice, and the other 3 for some combination of Divinity, Stoicism, and Imp HoJ, just because Reckoning is a weak investment with SoV.
My personal 0/53/18c will probably swap one point out of Reckoning for Divine Sacrifice, and the other 3 for some combination of Divinity, Stoicism, and Imp HoJ, just because Reckoning is a weak investment with SoV.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Might I suggest 2/2 improved judgment for those "non ideal" situations?
I find I am often waiting for judgment to come off cooldown when I am not following a normal 969 rotation (trash tanking). IMO the extra utility from 1 second off the cooldown is better than unnecessary mana cost reduction or an overshadowed increase to a blessing that I rarely use.
I find I am often waiting for judgment to come off cooldown when I am not following a normal 969 rotation (trash tanking). IMO the extra utility from 1 second off the cooldown is better than unnecessary mana cost reduction or an overshadowed increase to a blessing that I rarely use.
- Ascendant
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I'd probably move your points out of reckoning. You will need to put two points into spiritual attunement when they add that in and the other two points can go into divine sacrifice or Divinity or Imp HoJ
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Demandread - Posts: 11
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Talent trees are not finished, and several changes are still pending, including at least one mandatory tanking talent deep in the tree somewhere (SA).
Thus: It is not possible to work out what the best 3.1 builds / glyphs are yet.
Thus: It is not possible to work out what the best 3.1 builds / glyphs are yet.
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knaughty - Maintankadonor
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Indeed. I'll probably start a new thread for the sticky, but there's no point atm. There's just too many changes happening.
I rule.
- moduspwnens
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moduspwnens wrote:Indeed. I'll probably start a new thread for the sticky, but there's no point atm. There's just too many changes happening.
Yeah, I'm paying attention to PTR, but I'm not going to do my 3.1 rewrites of basic/advanced FAQs until things are a lot more stable.
They're still making major changes to tanking mechanics to rebalance them based on how 3.0 ended up (overpowered DKs/bears).
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knaughty - Maintankadonor
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Well they were at the moment but I'm sure if there is no other big changes a very similar build would be the best. Just curious how deep in prot SA will be doesn't seem like best glyph choices weren't effected yet emphasis on yet lol
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Palizangetsu - Posts: 53
- Joined: Wed Aug 27, 2008 10:59 pm
I was thinking about taking the new holy 11 pointer, immunity to silences with no need to rely on a holy paladin being around to do it for me might be good, I thought something like
http://talent.mmo-champion.com/?paladin=0503210000000000000000000055005035031023133331232150100000000000000000000000&glyph=140719050401&version=9684
It would also mean I have 30% lower disorientate and fear duration, which, in my opinion at least, is good for a tank with no form of fear immunity other than hoping for a tremor totem tick/priest buff (which you cannot count on in 5/10 mans).
of course then I am missing out on the new prot 11 pointer, but the raid taking 45-50k less damage every 2 mins with the chance that I might die doesnt really appeal to me whereas a silence protection seems more likely to be useful (especially as I cannot cast most abilities when silenced). Of course this would be subject to change when we find out where SA is going to be in the protection tree.
Any suggestions/comments?
http://talent.mmo-champion.com/?paladin=0503210000000000000000000055005035031023133331232150100000000000000000000000&glyph=140719050401&version=9684
It would also mean I have 30% lower disorientate and fear duration, which, in my opinion at least, is good for a tank with no form of fear immunity other than hoping for a tremor totem tick/priest buff (which you cannot count on in 5/10 mans).
of course then I am missing out on the new prot 11 pointer, but the raid taking 45-50k less damage every 2 mins with the chance that I might die doesnt really appeal to me whereas a silence protection seems more likely to be useful (especially as I cannot cast most abilities when silenced). Of course this would be subject to change when we find out where SA is going to be in the protection tree.
Any suggestions/comments?
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Fetzie - Posts: 1654
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It's a very interesting spec. If the benefit of devotion aura is increased by 100%, you might be on to something.
- Koatanga
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Pyrea wrote:I was thinking about taking the new holy 11 pointer, immunity to silences with no need to rely on a holy paladin being around to do it for me might be good, I thought something like
This talent will only make you immune to silences if you run concentration aura.


- Noradin
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Noradin wrote:Pyrea wrote:I was thinking about taking the new holy 11 pointer, immunity to silences with no need to rely on a holy paladin being around to do it for me might be good, I thought something like
This talent will only make you immune to silences if you run concentration aura.
400ish armor is a worthy sacrifice for Silence Immunity.
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Worldie - Global Mod
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