Judgement of the Just working?
Moderators: Fridmarr, Worldie, moduspwnens, Aergis
16 posts
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Judgement of the Just working?
Some ppl told me it wasn't working? can anyone confirm this?
- Drakie
- Posts: 4
- Joined: Sun Jan 25, 2009 8:38 am
Dual someone, judge them and have them check their attack speed on their character sheet. To my knowledge it is working fine.
- Fridmarr
- Global Mod
- Posts: 9414
- Joined: Sun Apr 08, 2007 1:03 am
It's very annoying that you can't see the debuff on mobs and that it is very hard to see the swing speed of mobs. If, for example, it were a 20% damage reduction you'd be able to see that pretty easily in how hard mobs hit. If it were at least like Heart of the Crusader then you would see the debuff, know it's up, and not worry too much.
As it is there is just too little information to draw a definitive conclusion and this leads to wild speculation.
As it is there is just too little information to draw a definitive conclusion and this leads to wild speculation.
- Spectrum
- Maintankadonor
- Posts: 1488
- Joined: Thu Feb 14, 2008 4:40 pm
- Location: Silvermoon, Alliance
Well that's not true. There is plently of evidence but you need to go looking for it.Spectrum wrote:As it is there is just too little information to draw a definitive conclusion and this leads to wild speculation.
Amirya wrote:some bizarre lovechild of Hawking, Einstein, and Theck
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majiben - Moderator
- Posts: 6999
- Joined: Fri Aug 22, 2008 4:37 pm
- Location: Retired
Majiben wrote:Well that's not true. There is plently of evidence but you need to go looking for it.Spectrum wrote:As it is there is just too little information to draw a definitive conclusion and this leads to wild speculation.
aka working as intended?
- Drakie
- Posts: 4
- Joined: Sun Jan 25, 2009 8:38 am
Ossuary wrote:I'm personally happy JotJ doesn't steal another debuff slot =X
There is no more limit on debuff slots as of 3.0
- Lightbender
- Posts: 44
- Joined: Fri Aug 17, 2007 8:11 am
The easy way to test this is to use this macro:
_Chloe posted it in this thread http://maintankadin.failsafedesign.com/ ... hp?t=11213
For some reason it wont work when I put it in a macro, but just pasting it in to the chat seems to work.
- Code: Select all
/script mainSpeed, offSpeed = UnitAttackSpeed("target");
DEFAULT_CHAT_FRAME:AddMessage("Main Hand: "..mainSpeed);
_Chloe posted it in this thread http://maintankadin.failsafedesign.com/ ... hp?t=11213
For some reason it wont work when I put it in a macro, but just pasting it in to the chat seems to work.
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agnara - Posts: 236
- Joined: Sat Oct 20, 2007 5:59 am
- Location: Somewhere, thinking about something, most likely off-topic.
Sorry if this has been asked before, but on a related note:
If I've put up my judgement, but a ret paladin with higher AP/SP puts up the same judgement, will it overwrite mine and remove the 20% speed debuff? Do I always need to be making sure I'm doing a different judgement to the other paladins?
If I've put up my judgement, but a ret paladin with higher AP/SP puts up the same judgement, will it overwrite mine and remove the 20% speed debuff? Do I always need to be making sure I'm doing a different judgement to the other paladins?
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Thaumatrope - Posts: 13
- Joined: Thu Feb 05, 2009 6:57 pm
Thaumatrope wrote:Sorry if this has been asked before, but on a related note:
If I've put up my judgement, but a ret paladin with higher AP/SP puts up the same judgement, will it overwrite mine and remove the 20% speed debuff? Do I always need to be making sure I'm doing a different judgement to the other paladins?
I haven't had any problems with my judgements getting overridden since the last patch. Though I always judge wisdom and rets light.
- Varmin
- Posts: 172
- Joined: Sun Jan 18, 2009 8:57 pm
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