Spec related discussion
"New Talent Divinity: Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%."
So healing yourself should effectively be +2/4/6/8/10%
* Wonder if this works with all mechanics [e.g. SoL,JoL]
* And then additive or multiplicative [e.g. imp devo aura]
fuzzygeek wrote:Some people have always endeavored to avoid int.
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