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3.1 talent build (speculation)

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Postby Azrak » Tue Feb 10, 2009 3:40 pm

So was just thinking about this, but an idea I had was what if they just rolled part of kings into each of the pally buffs? i.e. Holy = Wisdom old effect + 3% to all stats, Prot = sanctuary +3% to all stats, Ret = Might +3% to all stats.

Granted, that's only 9% total, but that should be easy enough to adjust for, and this way, every tree has a blessing and up to 3 pallys is usefull but anything over that doesn't provide anything additional.

Ok, didn't explain that completely, but the idea was that the buffs would stack, up to a max of 9% stats plus the other effects.

Also, this would easily lead to making greater blessing last an hour and be raid wide, and regular blessings still work on an individual basis for either 15 or 30 mins. This would allow a group with say only one pally to buff everyone with Wisdom (assume mostly mana users) and then just single buff the few players that wanted might or whatever.

This is just something that I came up with off the top of my head, but feel free to tear apart, ridicule, /point or if you like it, someone take it to the forums as a suggestion.
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Postby Maethoriel » Fri Feb 13, 2009 4:17 am

Considering that Imp. Might is 2 Points and Imp. Wisdom is also 2 Points,
my bet is on 6% BoK baseline and 8/10% for Imp. BoK :?
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Postby Thegodz » Tue Feb 24, 2009 4:29 am

i am thinking
http://talent.mmo-champion.com/?paladin ... rsion=9614

for my 3.1 spec what do u all think or do u think seals of the pure will still be better i am not sure
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Postby Reile » Tue Feb 24, 2009 9:44 am

Thegodz wrote:i am thinking
http://talent.mmo-champion.com/?paladin ... rsion=9614

for my 3.1 spec what do u all think or do u think seals of the pure will still be better i am not sure


Putting aside the question of Seals of the Pure, the first thing that jumped out at me was the fact that you have 2/3 Touched by the Light in favor of a full 3/3 in Crusade. I don't know if I'm running the numbers right, but I would rather have the additional 10% boost in spell damage rather than a flat 1%/2% increase in total damage. If I'm right though, then flipping the two (giving 3/3 TbtL and 2/3 Crusade) might be the better option.
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Postby Torquemada » Tue Feb 24, 2009 9:49 am

Thegodz wrote:i am thinking
http://talent.mmo-champion.com/?paladin ... rsion=9614

for my 3.1 spec what do u all think or do u think seals of the pure will still be better i am not sure


If it stays the way it is now, even with Divinity, I will do it mostly the same, but with 3/5 Conviction, 2/2 PoJ, and the points from Reckoning(There because the tree is broken I assume) in Improved HoJ, Divine Guardian, and Touched by the Light. Oh, and 3/3 in Heart of the Crusader instead of your points in Bene(I don't raid with a Ret Pally). Otherwise you have yourself the brand new cookie cutter. Or, you can do 5/53/12+1.
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Postby jgergen2911 » Tue Feb 24, 2009 9:57 am

Well here is the talent calculator. And everything on it is correct, I personally made sure on the PTR. Our T1 only has 1 ability in it currently and Ardent Defender does require 5/5 reckoning.

Enjoy.





http://talent.mmo-champion.com/?paladin
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Postby Torquemada » Tue Feb 24, 2009 10:00 am

Uhm, wat?

Thanks for linking to the calculator that has been referenced in the last two posts before yours...

It's also been confirmed that Ardent Defender DOESN'T require Reckoning here: http://failsafedesign.com/maintankadin/viewtopic.php?p=378888#378888

AND here:
http://failsafedesign.com/maintankadin/viewtopic.php?p=378913#378913

Thanks for stopping by, and welcome to the forum...
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Postby Raive » Tue Feb 24, 2009 6:09 pm

Long time lurker, first time poster.

I was thinking a spec something along the lines of this would work pretty well, assuming they dont change anything
http://www.wowhead.com/?talent=sZ0xVAruMuIIRGots0hbc

(Done on WoWhead for a reason, I had no plans on putting the "required" points into reckoning just to make a build. That being said, the points put into talents reflect their new reduced cost)

Despite the nerf to divine guardian, I think it's still more than worth taking. With my health it will still absorb 90k damage before "breaking"
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Postby Dorvan » Tue Feb 24, 2009 6:24 pm

I can already see the next big spec conflict approaching :P

Here's the other main alternative, an Imp LoH spec is finally viable! Here's what 12/53/6 looks like:

http://www.wowhead.com/?talent=sVhbMZ0xVAruMuIIRGoxo

I'm far from convinced that Imp LoH is worth the threat and utility loss compared to 0/53/18, but it is another interesting option to throw into the mix.
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Postby Seligant » Tue Feb 24, 2009 6:24 pm

I wouldn't complain, if they made somehow an extra buff on our Consecration aoe spell like 1/2/3/4/5% extra dmg, instead of the king talent points. as i seen it some people think its weak(whining about it)! :roll:
To bad Consecration is a tier 2-3 :? (i think)
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Postby Thegodz » Tue Feb 24, 2009 6:29 pm

Reile wrote:Putting aside the question of Seals of the Pure, the first thing that jumped out at me was the fact that you have 2/3 Touched by the Light in favor of a full 3/3 in Crusade. I don't know if I'm running the numbers right, but I would rather have the additional 10% boost in spell damage rather than a flat 1%/2% increase in total damage. If I'm right though, then flipping the two (giving 3/3 TbtL and 2/3 Crusade) might be the better option.


though crusade is a 3 % increase to all damage it is also an additional 3% increase when u are versing humanoids, demons, undead and elemantals so thats a fair bit more then just a flat 2-3% increase and i would lose 10% spell dam for it imo
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Postby Torquemada » Wed Feb 25, 2009 3:39 am

Dorvan wrote:I can already see the next big spec conflict approaching :P

Here's the other main alternative, an Imp LoH spec is finally viable! Here's what 12/53/6 looks like:

http://www.wowhead.com/?talent=sVhbMZ0xVAruMuIIRGoxo

I'm far from convinced that Imp LoH is worth the threat and utility loss compared to 0/53/18, but it is another interesting option to throw into the mix.


I think the other main option will be an equivalent to 5/60/6 now:
http://talent.mmo-champion.com/?paladin=501000000000000000000000000500200000000000000000000050053522315231333312321&glyph=000000000000&version=9614

The Reckoning points would be thrown into Divinity on the actual talent tree(Fix it plz MMO-Champ?), and I had 2 points left over so I just threw them in Unyielding Faith.
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Postby imapler » Wed Feb 25, 2009 5:03 am

a lot of specs i see have imp HoJ, there has to be something better?
and a lot of ppl think DG is really good but since you can only use it if you dont tank, i dont understand the use?

i would say something like this is a better option, again imagine reckoning being the secret t1 talent :P
http://talent.mmo-champion.com/?paladin ... rsion=9614
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Postby Sayka » Wed Feb 25, 2009 9:03 am

Talent Calculator with all 3.1 changes (Paladin):

http://www.war-tools.com/t61523.html?b=9zyxe
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Postby Dorvan » Wed Feb 25, 2009 9:18 am

imapler wrote:a lot of specs i see have imp HoJ, there has to be something better?
and a lot of ppl think DG is really good but since you can only use it if you dont tank, i dont understand the use?

i would say something like this is a better option, again imagine reckoning being the secret t1 talent :P
http://talent.mmo-champion.com/?paladin ... rsion=9614


Basically, I consider Divinity to be mostly crap. I definitely wouldn't take a point out of Crusade to fill it out. Of the four floating points in early Prot, I honestly probably won't take Imp HoJ and will instead put them in Divinity. Whether I put 2 more points in Divinity (for a total of four), or put them in Divine Guardian will depend on what Ulduar looks like, but a priori DG seems like the better investment.
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