(0/56/15) Putting out the most DPS as a Tank
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(0/56/15) Putting out the most DPS as a Tank
Okay So i was just considering and playing around with a few ideas on how to out put the most dps as a prot pally.
http://www.wowhead.com/?talent=sZ0xVA0uGteIRGoxf0x
Protection (56 points)
5/5 Divine Strength
5/5 Anticipation
3/3 Improved Righteous Fury
5/5 Toughness
3/3 Improved Devotion Aura
1/1 Blessing of Sanctuary
3/5 Reckoning
2/2 Sacred Duty
5/5 One-Handed Weapon Specialization
1/1 Holy Shield
5/5 Ardent Defender
3/3 Redoubt
3/3 Combat Expertise
3/3 Touched by the Light
1/1 Avenger's Shield
2/2 Guarded by the Light
3/3 Shield of the Templar
2/2 Judgements of the Just
1/1 Hammer of the Righteous
Retribution (15 points)
5/5 Deflection
2/2 Improved Judgements
3/3 Heart of the Crusader
5/5 Conviction
I normaly run
http://www.wowhead.com/?talent=scZ0xVAcuMteIRGoxf00b
Holy (3 points)
3/5 Seals of the Pure
Protection (56 points)
5/5 Divine Strength
5/5 Anticipation
3/3 Improved Righteous Fury
5/5 Toughness
3/3 Improved Hammer of Justice
3/3 Improved Devotion Aura
1/1 Blessing of Sanctuary
2/2 Sacred Duty
5/5 One-Handed Weapon Specialization
1/1 Holy Shield
5/5 Ardent Defender
3/3 Redoubt
3/3 Combat Expertise
3/3 Touched by the Light
1/1 Avenger's Shield
2/2 Guarded by the Light
3/3 Shield of the Templar
2/2 Judgements of the Just
1/1 Hammer of the Righteous
Retribution (12 points)
5/5 Deflection
2/2 Improved Judgements
3/3 Heart of the Crusader
2/2 Pursuit of Justice
So instead of putting points into pursuit of justice was thinking of droping it so i could gain 2 more points and put Enchant Boots - Tuskarr's Vitality 15stam/8% run/walk speed and Titanium Weapon Chain 50% disarm duration and 32 hit. so losing 7stam/7% walk/run speed.
Putting 3 points into reckoning and 5 points into conviction for 5% more crits on melee hits and spells vs 9% more damage on seals...
would it be worth the lost of 7 stam and 7% run/walk speed you think? to gain 8% chance of extra swing 5% over all crits to spell and melee hits?
http://www.wowhead.com/?talent=sZ0xVA0uGteIRGoxf0x
Protection (56 points)
5/5 Divine Strength
5/5 Anticipation
3/3 Improved Righteous Fury
5/5 Toughness
3/3 Improved Devotion Aura
1/1 Blessing of Sanctuary
3/5 Reckoning
2/2 Sacred Duty
5/5 One-Handed Weapon Specialization
1/1 Holy Shield
5/5 Ardent Defender
3/3 Redoubt
3/3 Combat Expertise
3/3 Touched by the Light
1/1 Avenger's Shield
2/2 Guarded by the Light
3/3 Shield of the Templar
2/2 Judgements of the Just
1/1 Hammer of the Righteous
Retribution (15 points)
5/5 Deflection
2/2 Improved Judgements
3/3 Heart of the Crusader
5/5 Conviction
I normaly run
http://www.wowhead.com/?talent=scZ0xVAcuMteIRGoxf00b
Holy (3 points)
3/5 Seals of the Pure
Protection (56 points)
5/5 Divine Strength
5/5 Anticipation
3/3 Improved Righteous Fury
5/5 Toughness
3/3 Improved Hammer of Justice
3/3 Improved Devotion Aura
1/1 Blessing of Sanctuary
2/2 Sacred Duty
5/5 One-Handed Weapon Specialization
1/1 Holy Shield
5/5 Ardent Defender
3/3 Redoubt
3/3 Combat Expertise
3/3 Touched by the Light
1/1 Avenger's Shield
2/2 Guarded by the Light
3/3 Shield of the Templar
2/2 Judgements of the Just
1/1 Hammer of the Righteous
Retribution (12 points)
5/5 Deflection
2/2 Improved Judgements
3/3 Heart of the Crusader
2/2 Pursuit of Justice
So instead of putting points into pursuit of justice was thinking of droping it so i could gain 2 more points and put Enchant Boots - Tuskarr's Vitality 15stam/8% run/walk speed and Titanium Weapon Chain 50% disarm duration and 32 hit. so losing 7stam/7% walk/run speed.
Putting 3 points into reckoning and 5 points into conviction for 5% more crits on melee hits and spells vs 9% more damage on seals...
would it be worth the lost of 7 stam and 7% run/walk speed you think? to gain 8% chance of extra swing 5% over all crits to spell and melee hits?
-

Mysticknight - Posts: 33
- Joined: Tue Jun 10, 2008 8:35 am
- Location: Thrall,US
Well, you could always take those 2 points out of PoJ and put them into SotP for 5/5 (since you're going for max DPS).
According to my Recount SoV and it's judgement make up about 15% of my damage, so that's an increase of 2.25% damage / threat.
By those numbers, in situations where you're not going to run out of mana while spamming your full rotation (considering you're going for DPS, I'll have to assume that).
The 5% crit on 85%~ of your damage (depending on how much of your damage comes from non-crittable Consecration) would seem (to me, and apparently very few others) the superior choice.
Anyone who wants to prove me wrong, feel free to use more specific math, I'm just guestimating to try and help. ^^
According to my Recount SoV and it's judgement make up about 15% of my damage, so that's an increase of 2.25% damage / threat.
By those numbers, in situations where you're not going to run out of mana while spamming your full rotation (considering you're going for DPS, I'll have to assume that).
The 5% crit on 85%~ of your damage (depending on how much of your damage comes from non-crittable Consecration) would seem (to me, and apparently very few others) the superior choice.
Anyone who wants to prove me wrong, feel free to use more specific math, I'm just guestimating to try and help. ^^
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- Venoseth
- Posts: 240
- Joined: Thu Oct 02, 2008 11:05 pm
Venoseth wrote:The 5% crit on 85%~ of your damage (depending on how much of your damage comes from non-crittable Consecration) would seem (to me, and apparently very few others) the superior choice.
I agree completely. Haven't yet seen anyone break down SotP versus Conviction.
- Wolvar
- Posts: 533
- Joined: Tue Jan 06, 2009 6:52 am
Time to put in the obligatory:
SOTP > Conviction....
Now that's out of the way, there have been numerous....numerous posts about SOTP Vs Conviction, general wisdon says SOTP > Conviction, I do tend to support this POV even though i don't actually want to.
However the differences are marginal however you cut it.
SOTP or conviction is purely flavour distinction, go with whichever you like.
SOTP > Conviction....
Now that's out of the way, there have been numerous....numerous posts about SOTP Vs Conviction, general wisdon says SOTP > Conviction, I do tend to support this POV even though i don't actually want to.
However the differences are marginal however you cut it.
SOTP or conviction is purely flavour distinction, go with whichever you like.
- Bobness
- Posts: 746
- Joined: Thu Apr 19, 2007 11:42 pm
Time to put in the obligatory:
SOTP > Conviction....
Upon what is that opinion based is the question.
My last heroic Naxx parse shows sotp gives me just under a 3% increase in damage.
It's generally accepted that 5% crit results in an overall damage increase of more than 4% but less than 5%.
Last edited by Wolvar on Thu Jan 29, 2009 6:40 am, edited 3 times in total.
- Wolvar
- Posts: 533
- Joined: Tue Jan 06, 2009 6:52 am
Yet the math isn't posted anywhere... even though people have asked for it.
Here's some detail for you:
Heroic Naxx bosses only, WITH SotP:
Seal damage: 1,423,341 (Roughly a 180k increase in damage)
Total damage: 6,560,195
Percentage of DPS increase: ~2.75%
Seems pretty cut and dried to me. Conviction is at least a 4% increase, isn't it?
Here's some detail for you:
Heroic Naxx bosses only, WITH SotP:
Seal damage: 1,423,341 (Roughly a 180k increase in damage)
Total damage: 6,560,195
Percentage of DPS increase: ~2.75%
Seems pretty cut and dried to me. Conviction is at least a 4% increase, isn't it?
- Wolvar
- Posts: 533
- Joined: Tue Jan 06, 2009 6:52 am
Did something happen, Levie honey? you're a little more bitter than the usual.Levantine wrote:Wolvar wrote:Time to put in the obligatory:
SOTP > Conviction....
Upon what is that opinion based is the question.
Math. Something I wouldn't expect you to understand.
-

Snake-Aes - Maintankadonor
- Posts: 15434
- Joined: Thu Nov 01, 2007 3:15 am
- Location: Thorns
Wolvar wrote:Yet the math isn't posted anywhere... even though people have asked for it.
Here's some detail for you:
Heroic Naxx bosses only, WITH SotP:
Seal damage: 1,423,341 (Roughly a 180k increase in damage)
Total damage: 6,560,195
Percentage of DPS increase: ~2.75%
Seems pretty cut and dried to me. Conviction is at least a 4% increase, isn't it?
The math has been posted, but the search function isn't something I would expect you to understand either, so I'll let this one slide.
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Levantine - Posts: 10802
- Joined: Fri Oct 26, 2007 6:48 pm
- Location: NQ, Aus
I know the math is posted somewhere, I think in Basic Training. I'll update if I find the exact link. In the FAQ:
Knaughty wrote:Q: Should I spec Conviction or SotP if I do want DPS/TPS?
A: SoTP. Both are poor value (less than 1% DPS per talent point), but Psiven, myself and several other theory-crafters all worked out that SotP is better than Conviction.
-

Serelynn - Posts: 394
- Joined: Tue Nov 04, 2008 9:56 am
- Location: Sentinels-US
That's not math.
From the advanced forum:
My parses disagree with this.
From the advanced forum:
Short version:
• SotP is definitely more TPS, and usually slightly more DPS, and is thus better for tanking. Even if you abuse ShoR x 2, SotP is still a little ahead on TPS, though Conviction might get ahead on DPS depending on your crit rate.
• Conviction is better if you off-heal a lot.
• Conviction requires that you put 4 points of filler in the ret tree.
• Neither talent is particularly good value - both are less than 1% DPS per point.
Dig up the last set of math-craft I did on this issue and post it here
My parses disagree with this.
- Wolvar
- Posts: 533
- Joined: Tue Jan 06, 2009 6:52 am
All I could find after looking through all of Psiven's posts I could was:
http://www.failsafedesign.com/maintanka ... =15#290508
Not sure if Psiven or Knaughty had some more mathcraft numbers up somewhere else. Not too compelling without some more testing and formula. :\
http://www.failsafedesign.com/maintanka ... =15#290508
Not sure if Psiven or Knaughty had some more mathcraft numbers up somewhere else. Not too compelling without some more testing and formula. :\
-

Serelynn - Posts: 394
- Joined: Tue Nov 04, 2008 9:56 am
- Location: Sentinels-US
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