0/31/30 - Inside!
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0/31/30 - Inside!
My Build.. 0/31/30
http://armory.worldofwarcraft.com/#char ... il&n=Maruf
My Old Build 10/31/10, and 7/31/23
http://www.wowhead.com/?talent=qVVZVMtIx0dgzxoV0x
http://www.wowhead.com/?talent=qVMZV0tIx0zgzZVbe0Mczb
My Build explained -
Lose 5/5 Divine Int (10% Int Increased)
Lose 5/5-2/5 Imp Righteousness (15%, 6% Increase JoR)
Lose 5/5 Ardent Defender (Shitty talent period, the window is too small either the mob will skip right over it or even with the 50% it will still kill)
Lose 1/1 Avenging Shield (Luxury, but no where near needed)
Lose 2/2 Spell Warding (4% spell damage - on a 3000 magic damage hit it reduces it by about 120 damage, which is dirt)
Gain Sanctity Aura (10% All Holy Damage)
Gain Imp Sanctity Aura (6% All Incoming Heals)
Gain Crusade (3% Damage on all spells, on specific mobs (Almost all mobs that you tank on a refular basis)
Gain Improved Judgement (More Aggro/ 2 sec reduced cooldown)
Gain Vengeance (10% All Damage After Crit - see Conviction, this actually stays up alot with around 10% crit and 10% spell crit, which prot pally should have)
Gain Conviction (5% Crit, white aggro even though it is not much and Vengeance)
I specced into heavy aggro because snap aggro makes all DPS happy considering they get to rip instantly and don't have to stop until it is dead.
Losing the imp SoR wasn't much I got the 2 piece from t4 which is 10% to SoR and SoV.
Gaining the 6% incoming heals means more mana and easier healing.
Losing 10% more int is nothing, overall raid buffed with 300 int which is in any decent tanking gear you gain around 400-500 mana (FULL RAID BUFFED) which is nothing.
http://armory.worldofwarcraft.com/#char ... il&n=Maruf
My Old Build 10/31/10, and 7/31/23
http://www.wowhead.com/?talent=qVVZVMtIx0dgzxoV0x
http://www.wowhead.com/?talent=qVMZV0tIx0zgzZVbe0Mczb
My Build explained -
Lose 5/5 Divine Int (10% Int Increased)
Lose 5/5-2/5 Imp Righteousness (15%, 6% Increase JoR)
Lose 5/5 Ardent Defender (Shitty talent period, the window is too small either the mob will skip right over it or even with the 50% it will still kill)
Lose 1/1 Avenging Shield (Luxury, but no where near needed)
Lose 2/2 Spell Warding (4% spell damage - on a 3000 magic damage hit it reduces it by about 120 damage, which is dirt)
Gain Sanctity Aura (10% All Holy Damage)
Gain Imp Sanctity Aura (6% All Incoming Heals)
Gain Crusade (3% Damage on all spells, on specific mobs (Almost all mobs that you tank on a refular basis)
Gain Improved Judgement (More Aggro/ 2 sec reduced cooldown)
Gain Vengeance (10% All Damage After Crit - see Conviction, this actually stays up alot with around 10% crit and 10% spell crit, which prot pally should have)
Gain Conviction (5% Crit, white aggro even though it is not much and Vengeance)
I specced into heavy aggro because snap aggro makes all DPS happy considering they get to rip instantly and don't have to stop until it is dead.
Losing the imp SoR wasn't much I got the 2 piece from t4 which is 10% to SoR and SoV.
Gaining the 6% incoming heals means more mana and easier healing.
Losing 10% more int is nothing, overall raid buffed with 300 int which is in any decent tanking gear you gain around 400-500 mana (FULL RAID BUFFED) which is nothing.
Last edited by GMaruf on Wed Apr 11, 2007 7:10 pm, edited 1 time in total.
- GMaruf
- Posts: 2
- Joined: Wed Apr 11, 2007 6:51 pm
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honorshammer - Moderator
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