49/12 -> 12/38/11?
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49/12 -> 12/38/11?
http://www.wowhead.com/?talent=sVxhbZVztIx0dgzZVbx
Going from cookie 49/12 prot spec,
-Gain Divine Intellect
Either: Gain Spiritual Focus (pvp) or Imp. Seal of Righteousness
-Gain Imp LoH
-Lose Avenger's Shield
-Lose 1h Spec
-Lose Precision
-Lose Guardian's favor
-Lose 1 sec on judgement
I've switched to this build, and i'm very high in favor of it so far. In the protection tree, losing precision and Guardian's favor wasnt too hard, they're more for luxury and small aggro gain. Losing 1h spec was made harder in this very thread! Kath had me convinced how good it really is. Losing AS has been hard, but i've decided to pursuit for now. Our guild is currently attempting maulgar, and i'm not using AS at least for this fight.
Gaining a fraction of intellect, makes solo/pvp life a little nicer, but for our purpose no value. Gaining Imp SoR to make up for 1h spec sounds alright, but its not affected by spelldamage (**Is this still true? [Tangent]would this favor slower weapons?) I chose SF because pvp was too hard without it (and we gotta take our mind off of tanking sometimes
).
Imp LoH. the 12 talent point - protection talent.
The +30% to armor is just superb. Given to any tank, it gives a blanket reduction of damage that'll help in any situation. The instant heal is just the icing on the cake.
This build sacrifices some aggro and utility for an exceptional cooldown. In mitigation terms it's a winner.
(Old synopsis of 15/34/12)
Clearly the changes i have in mind here are aimed at improving my healing without losing a lot of survivability. I'd say the main thing i'd miss would be argent defender, both in PvE and especially PvP this talent is godly. On the other hand, soon to go up against even harder foes, Imp LoH would ensure lay on hands is up once a boss event with a massive increase in armor for 2 minutes. I think mitigation wise, having 1 Imp LoH for a fight would be worth more than argent defender. In general though, argent defender is superior.
Losing Avenger's shield, im not sure how that would go. I've gotten so used to having it that i could feel impotent without it!
Losing 1h spec, 'meh'. At current DPS'rs levels, still having no problems holding aggro, so can afford to let this slip imo.
Losing those three, to pick up some very juicy healing talents. Hmmm...what do others think? I'd say those holy points would make a paladin about 10-20% better at healing than without them.
Going from cookie 49/12 prot spec,
-Gain Divine Intellect
Either: Gain Spiritual Focus (pvp) or Imp. Seal of Righteousness
-Gain Imp LoH
-Lose Avenger's Shield
-Lose 1h Spec
-Lose Precision
-Lose Guardian's favor
-Lose 1 sec on judgement
I've switched to this build, and i'm very high in favor of it so far. In the protection tree, losing precision and Guardian's favor wasnt too hard, they're more for luxury and small aggro gain. Losing 1h spec was made harder in this very thread! Kath had me convinced how good it really is. Losing AS has been hard, but i've decided to pursuit for now. Our guild is currently attempting maulgar, and i'm not using AS at least for this fight.
Gaining a fraction of intellect, makes solo/pvp life a little nicer, but for our purpose no value. Gaining Imp SoR to make up for 1h spec sounds alright, but its not affected by spelldamage (**Is this still true? [Tangent]would this favor slower weapons?) I chose SF because pvp was too hard without it (and we gotta take our mind off of tanking sometimes
Imp LoH. the 12 talent point - protection talent.
The +30% to armor is just superb. Given to any tank, it gives a blanket reduction of damage that'll help in any situation. The instant heal is just the icing on the cake.
This build sacrifices some aggro and utility for an exceptional cooldown. In mitigation terms it's a winner.
(Old synopsis of 15/34/12)
Clearly the changes i have in mind here are aimed at improving my healing without losing a lot of survivability. I'd say the main thing i'd miss would be argent defender, both in PvE and especially PvP this talent is godly. On the other hand, soon to go up against even harder foes, Imp LoH would ensure lay on hands is up once a boss event with a massive increase in armor for 2 minutes. I think mitigation wise, having 1 Imp LoH for a fight would be worth more than argent defender. In general though, argent defender is superior.
Losing Avenger's shield, im not sure how that would go. I've gotten so used to having it that i could feel impotent without it!
Losing 1h spec, 'meh'. At current DPS'rs levels, still having no problems holding aggro, so can afford to let this slip imo.
Losing those three, to pick up some very juicy healing talents. Hmmm...what do others think? I'd say those holy points would make a paladin about 10-20% better at healing than without them.
Last edited by Bluemania on Sat Apr 07, 2007 11:04 pm, edited 4 times in total.
- Bluemania
- Posts: 36
- Joined: Wed Mar 14, 2007 6:03 pm
As far as illumination, i would be hard pressed to give up any other talents in protection for illumination. I figure a better method to heal would be focusing solely on +healing to synergise with healing light rather than split item points between +healing and spellcrit. Illumination tends to act as the base for the 2nd half of the holy tree which is all about raising spell crits and increasing heal effeciency...But then again i'm a tank not a healer.
Imp devo aura sucks
Imp devo aura sucks
- Bluemania
- Posts: 36
- Joined: Wed Mar 14, 2007 6:03 pm
I respeced to this yesterday to give it a trial. I expected it to be converting some standard tanking utility for a godly cooldown.
I used iLoH and chugged an ironshield today when an occassion demanded and my armor shot to 21,500ish
it felt good to be that solid. I did this spec to make myself a better healer if i need to, and i feel iLoH will help any tank, me or another.
Although i do miss AD
I was thinking of going 12/38/11 and picking up AD
I used iLoH and chugged an ironshield today when an occassion demanded and my armor shot to 21,500ish
Although i do miss AD
I was thinking of going 12/38/11 and picking up AD
- Bluemania
- Posts: 36
- Joined: Wed Mar 14, 2007 6:03 pm
Kathryn wrote:Don't Lose 1h spec...
1h spec is:
- +10% white dmg (who cares)
- +10% SoR (and SoB) (bonus!)
- +10% Holy Shield REflective dmg (Now that's where the kicker is!!)
I was really interested in 1h Spec when I read what you had to say but I have to ask how sure you are about this because I tested it and saw absolutely no change after adding points into 1h spec.
Last night at lvl 68 I dueled my friend who is a 70 Warrior(really class and level should make no difference and neither should gear since the damage is holy). I had 3 unspent talent points when we started and my HS damage was 139-140. By the end I had put all 3 talent points in and it was still doing 139-140 damage.
Even taking into consideration that Maybe it only affects base HS damage, at my level that is 119. 119 X 6% = 7.14 so I should have seen at least a 7pt per block difference.
70 Tankadin - DamienVrice
Doomhammer Server
Doomhammer Server
- DamienVrice
- Posts: 27
- Joined: Fri Mar 30, 2007 5:52 am
DamienVrice wrote:Kathryn wrote:Don't Lose 1h spec...
1h spec is:
- +10% white dmg (who cares)
- +10% SoR (and SoB) (bonus!)
- +10% Holy Shield REflective dmg (Now that's where the kicker is!!)
I was really interested in 1h Spec when I read what you had to say but I have to ask how sure you are about this because I tested it and saw absolutely no change after adding points into 1h spec.
I was wrong i screwed my testing with a sword with +dmg. re-tested it.. doesn't work.
-

Kathryn - Posts: 183
- Joined: Wed Mar 21, 2007 10:38 am
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