Deathfrost enchant
Moderators: Worldie, Fridmarr, Aergis, majiben, Barathorn
Deathfrost enchant
For those who haven't seen it yet:
If the proc rate is decent, this could be a good alternative to +40 spell damage.
If the proc rate is decent, this could be a good alternative to +40 spell damage.
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Lore - Global Mod
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I'm more interested in the -attack/ranged/cast speed proc. I wonder if it stacks with Thunderclap as well.
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Lore - Global Mod
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Some quick math on the damage part of the proc:
If we go by the "1 spell damage = 0.67 TPS" number, then +40 spell damage is worth 26.8 TPS, or 1608 threat per minute. The proc does 150 frost damage, so it's not modified by RF, which means it'll need 11 procs per minute to beat 40 spell damage in terms of threat. That seems somewhat unlikely.
HOWEVER, even if it's, say, 7 PPM, that's 17.5 TPS (loss of ~9 TPS), with close to a 50% uptime on the debuff assuming the procs don't overwrite each other (which they will, so realistically you'll have a lower uptime). That's not terrible.
EDIT: With a 50% uptime on the debuff that would be 7.5% less damage taken on average. If you drop that down somewhere around 30% to account for double procs, that's still something like 5% less damage taken on average. That's assuming a 7 PPM though, which is just me guessing. Executioner is only 1 PPM I believe and I could easily see them going that route.
If we go by the "1 spell damage = 0.67 TPS" number, then +40 spell damage is worth 26.8 TPS, or 1608 threat per minute. The proc does 150 frost damage, so it's not modified by RF, which means it'll need 11 procs per minute to beat 40 spell damage in terms of threat. That seems somewhat unlikely.
HOWEVER, even if it's, say, 7 PPM, that's 17.5 TPS (loss of ~9 TPS), with close to a 50% uptime on the debuff assuming the procs don't overwrite each other (which they will, so realistically you'll have a lower uptime). That's not terrible.
EDIT: With a 50% uptime on the debuff that would be 7.5% less damage taken on average. If you drop that down somewhere around 30% to account for double procs, that's still something like 5% less damage taken on average. That's assuming a 7 PPM though, which is just me guessing. Executioner is only 1 PPM I believe and I could easily see them going that route.
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Lore - Global Mod
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I'd be interested to see some maths on how much EH that proc would provide in terms of number of attacks reduced, over a sustained fight. Of course, that would depend on the PPM rate of the enchant.
A 15% AS reduction for 4 seconds doesn't seem all that useful in terms of the number of attacks reduced over the duration of a fight.
Based on the cheap mats for the enchant, I'm not expecting much from it. I'm guessing this would be something better suited for a rogue looking for a cheap alternative to mongoose, or one who is willing to give up some DPS for a AS debuff on a boss.
A 15% AS reduction for 4 seconds doesn't seem all that useful in terms of the number of attacks reduced over the duration of a fight.
Based on the cheap mats for the enchant, I'm not expecting much from it. I'm guessing this would be something better suited for a rogue looking for a cheap alternative to mongoose, or one who is willing to give up some DPS for a AS debuff on a boss.
- Aloette
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Aloette wrote:I'm guessing this would be something better suited for a rogue looking for a cheap alternative to mongoose, or one who is willing to give up some DPS for a AS debuff on a boss.
An interesting thought. Make some of your melee DPS put this on one of their weapons, take 15% less damage?
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Lore - Global Mod
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Aloette wrote: I'm guessing this would be something better suited for a rogue looking for a cheap alternative to mongoose, or one who is willing to give up some DPS for a AS debuff on a boss.
Good luck with that. I had a Rogue complain when we told him to throw on Mind Numbing for RoS phase 2.
"Its a 50 dps loss if I do that."
"Yeah, I don't care. Its 100% raid dps loss if we wipe."
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Barristan - Posts: 374
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Barristan wrote:Aloette wrote: I'm guessing this would be something better suited for a rogue looking for a cheap alternative to mongoose, or one who is willing to give up some DPS for a AS debuff on a boss.
Good luck with that. I had a Rogue complain when we told him to throw on Mind Numbing for RoS phase 2.
"Its a 50 dps loss if I do that."
"Yeah, I don't care. Its 100% raid dps loss if we wipe."
Hehe, yea. If your rogues are that narrow minded, and unwilling to look at the bigger picture, than this probably wont go down too well with them.
I imagine that's what this enchant will be geared towards though, a fast hitting dual wielder, who would be able to keep the debuff up as much as possible.
- Aloette
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- Joined: Wed Jan 30, 2008 2:13 am
Lisath wrote:I'm just kinda worried to see if bosses aren't immune to this one...
I would bet 1000g bosses are inmune to it.
- Deimosfobos
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Lore I think you forgot that the damage would be increased by 1hspec..
so 150 frost bolt becomes a 157.5 frost bolt, now add CoE and Misery! = 180 damage per proc i think.
It would have to proc at about 8 PPM to be better than 40 spell damage but if the proc affects mobs and bosses it will be tanking enchant of choice.
Unless AoE tanking.
so 150 frost bolt becomes a 157.5 frost bolt, now add CoE and Misery! = 180 damage per proc i think.
It would have to proc at about 8 PPM to be better than 40 spell damage but if the proc affects mobs and bosses it will be tanking enchant of choice.
Unless AoE tanking.
To face death and glory with an equal smile
- Nicki
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- Joined: Mon Nov 26, 2007 2:04 am
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