New 3.1 changes on PTR

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New 3.1 changes on PTR

Postby Amran20 » Fri Mar 06, 2009 8:09 pm

Quote from Blizzard staff
Racial

* Gift of the Naaru is now instant cast but doesn't remove harmful magic effects anymore.
* Stoneform cooldown has been lowered from 3 min to 2 min.


Death Knight (Skills List / Talent + Glyph Calc.)
Frost

* Howling Blast damage has been doubled (from 259-281 to 518-562 for max rank), cooldown changed from 5 seconds to 10 seconds.
* Frost Presence now reduces spell damage taken by 10%. (Down from 15%)
* Guile of Gorefiend now increases damage done by your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by 5/10/15%. (Old - Critical damage only, 15/30/45%)
* Lichborne doesn't increase the chance of your enemies to miss you anymore.

Blood

* Dancing Rune Weapon now lasts 20 sec (up from 10sec) and last 2 (up from 1 sec) sec per 5 additional runic power but attacks for ?% reduced damage.
* Will of the Necropolis now cannot occur more often than once every 15 sec.
* Might of Mograine now increase all damage done by your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 3/7/10%. (Old - Critical damage only, 10/20/30%)
* Vampiric Blood cooldown has been increased from 1 min to 2 min.
* Blade Barrier now decrease damage taken by 1/2/3/4/5% for 10 sec.

Unholy

* Bone Shield cooldown has been increased from 1min to 2min.
* Ghoul Frenzy cooldown has been removed.
* Blood-Caked Blade proc limitation has been removed. (Old - This effect cannot occur more often than once every 3 sec.)
* Outbreak now Increases the damage of Plague Strike by 10/20/30% (Down from 15/30/45%) and Scourge Strike by 7/13/20%. (Down from 10/20/30%)
* Necrosis now affects all your auto attacks. (Old - Only Main-Hand)


Druid (Skills List / Talent + Glyph Calc.)
Balance

* Starfall cooldown has been lowered from 3 min to 1.5 min.
* Eclipse now gives you a 33% chance of increasing damage done by Wrath by 30% (up from 20%) when you critically hit with Starfire.
* Owlkin Frenzy now affects all attacks. (Old - Physical melee and ranged attacks only)
* Celestial Focus now reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Cyclone by 23/46/70% and increases your total spell haste by 1/2/3%.
* Nature's Grace now increasing your spell casting speed by 20% for 3 sec. (Old - Reduced the casting time of your next spell by 0.5 sec.)

Feral

* Faerie Fire and Faerie Fire (Feral) now reduces the armor of the target for 5 min. (Up from 40 sec)

Restoration

* Tree of Life mana cost has been changed from 28% of base mana to 13% of base mana.


Hunter (Skills List / Talent + Glyph Calc.)
Beast Mastery

* Aspect of the Pack now affects the whole raid, range extended to 40 yards.
* Animal Handler now increases the duration of your Master's Call effect by 3/10 sec. (Old - Reduced cooldown by 5/10 sec)

Marksmanship

* The wording on Auto Shot has been changed to reflect the 3.1 changes: Ranged attacks fired by a Hunter all have 15% increased attack speed.
* Chimera Shot mana cost lowered from 16% of base mana to 12% of base mana.
* Rapid Recuperation now gives you 4% of your mana every 3 sec while under the effect of Rapid Fire. (Old - Reduces the mana and focus cost of all shots and abilities by you and your pet by 60%). Effect on Rapid Killing remains unchanged.

Survival

* T.N.T. now affects Black Arrow.
* Trap Mastery now affects Black Arrow.


Mage (Skills List / Talent + Glyph Calc.)
Fire

* Fiery Payback changed to one rank with an additional effect - When below 35% health all damage taken is reduced by 10% and your Pyroblast spell's cast time is reduced by 1.75 secs while the cooldown is increased by 2.5 secs. In addition, melee and ranged attacks made against you have a 5% chance to disarm your attacker's main hand and ranged weapons.
* Impact now gives Gives your damaging spells a 4/7/10% chance to cause the next Fire Blast you cast to stun the target for 2 sec.


Paladin (Skills List / Talent + Glyph Calc.)

* All paladins auras had their range extended from 30 yards to 40 yards.

Holy

* Sacred Shield now cannot be on more than one target at any one time.
* Infusion of Light no longer has a chance to reduce the casting time of Holy Light, but increases the the critical chance of your next Holy Light by 10/20% instead.

Protection

* Hand of Sacrifice now lasts 12 sec or until the caster has transfered 100% of their maximum health.
* Targets affected by Divine Shield, Hand of Protection or Divine Protection can no longer be affected by any of these spell for 2 minutes. (Down from 3 minutes)
* Divine Sacrifice *New Talent* (Tier 3) - 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin (up to a maximum of 150% of the Paladin's health). Instant, 2 min cooldown.


Priest (Skills List / Talent + Glyph Calc.)
Discipline

* Mental Agility changed from 5 to 3 Ranks. Now Reduces the mana cost of your instant cast spells by 4/7/10%. (Old - 2/4/6/8/10%)

Holy

* Serendipity now reduces the cast time of your next Greater Heal or Prayer of Healing spell by 4/8/12%. (Down from 6/12/20%)
* Body and Soul *New Talent* - When you cast Power Word: Shield, you increase the target's movement speed by 30/60% for 4 sec, and you have a 50% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.

Shadow

* Shadowform now gives the the periodic damage from your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit for 100% increased damage.
* Mind Melt now also increases the periodic critical strike chance of your Vampiric Touch, Devouring Plague and Shadow Word: Pain spells by 3/6%.


Shaman (Skills List / Talent + Glyph Calc.)
Enhancement

* Frostbrand Weapon damage has been increased. (From 442 to 530 damage for Rank 9, from 386 to 463 for Rank 8, etc ...)
* Frozen Power now Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect
* Flurry now Increases your attack speed by 5/10/15/20/25% for your next 3 swings after dealing a critical strike. (Down from 10/15/20/25/30%)


Warlock (Skills List / Talent + Glyph Calc.)
Affliction

* Pandemic now Grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit for 100% increased damage.
* Malediction now Increases your spell damage by 1/2/3%, and increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.
* Eradication changed to - When you deal damage with Corruption, you have 6% chance to increase your spell casting speed by 6/12/20% for 10 sec.
* Siphon Life changed to - When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage over time effects is increased by 5%.
* Soul Siphon now Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% (up from 2/4%) for each of your Affliction effects on the target, up to a maximum of 9/18% (down from 24/60%) additional effect.

Demonology

* Ritual of Doom cooldown has been lowered from 1 hour to 30 minutes.

Destruction

* Decimation effect added - Soulfires cast under the effect of Decimation cost no shard.


Warrior (Skills List / Talent + Glyph Calc.)
Arms

* Battle Stance now increase the armor penetration of all your attacks by 10%.
* Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown

Fury

* Berserker Stance now increase all damage taken by 5% (Down from 10%)

Protection

* Defensive Stance now reduces damage caused by 5%. (Down from 10%)
* Disarm now disarm the enemy's main hand and ranged weapons.

Also...

Professions Changes
Cooking

* A lot (20+) of cooking recipes have been changed to allow players to skill up to 450 with them.


Enchanting

* Enchant Weapon - Blade Ward *New Enchant* - Permanently enchants a weapon to sometimes grant Blade Warding when striking an enemy. Blade Warding increases your parry rating by 200 and inflicts 600 to 800 damage on your next parry. Effect can stack up to 5 times and lasts 10 sec. This enchantment requires the wielder is at least level 75.



New Pet

* XS-001 Constructor Bot - Right Click to summon and dismiss Mimiron's XS-001 Prototype. He really hates water.

Thoughts? I know that I'm not a fan of Divine Sacrifice, nor am I a fan of Shattering Throw (look in warrior section for details). Also, Sacred Shield nerf what?
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Postby Steve » Fri Mar 06, 2009 8:15 pm

I suspect the Divine Sacrifice is just a rename of Divine Guardian.

*Edit: I was wrong.

Those are some major, major DK nerfs.
Last edited by Steve on Fri Mar 06, 2009 8:24 pm, edited 1 time in total.
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Postby Zironic » Fri Mar 06, 2009 8:15 pm

* Sacred Shield now cannot be on more than one target at any one time.
* Infusion of Light no longer has a chance to reduce the casting time of Holy Light, but increases the the critical chance of your next Holy Light by 10/20% instead.


Uhm, how exactly am I meant to heal instances with those changes?

* Frost Presence now reduces spell damage taken by 10%. (Down from 15%)
* Lichborne doesn't increase the chance of your enemies to miss you anymore.
* Blade Barrier now decrease damage taken by 1/2/3/4/5% for 10 sec.
* Bone Shield cooldown has been increased from 1min to 2min.

Seems like they nerfed DK's survival pretty hard.



* Hand of Sacrifice now lasts 12 sec or until the caster has transfered 100% of their maximum health.

This feels like a nerf to the PvE use of this skill, it'll only last a few seconds like that in a heavy damage enviernment.

* Targets affected by Divine Shield, Hand of Protection or Divine Protection can no longer be affected by any of these spell for 2 minutes. (Down from 3 minutes)

Seems we got our 2 min DP.
* Divine Sacrifice *New Talent* (Tier 3) - 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin (up to a maximum of 150% of the Paladin's health). Instant, 2 min cooldown.

This will be awesomesauce for tanking.
I suspect the Divine Sacrifice is just a rename of Divine Guardian.

They unlinked it from divine shield making actually usefull for, you know, paladins who tank.
Last edited by Zironic on Fri Mar 06, 2009 8:21 pm, edited 2 times in total.
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Postby bub64882 » Fri Mar 06, 2009 8:17 pm

Arena Paladins, meet Arms Warriors...Let the QQ ensue.

HATE the sacred shield nerf, as tank I still cast it all the time in heroics on anyone in melee range.

The new enchant is pretty boss. Let's hope it makes it live, so tanks have SOMETHING to use.
Last edited by bub64882 on Fri Mar 06, 2009 8:21 pm, edited 1 time in total.
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Re: New 3.1 changes on PTR

Postby honorshammer » Fri Mar 06, 2009 8:18 pm

Amran20 wrote: * Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown


A second class that can remove the Bubble.
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Postby KysenMurrin » Fri Mar 06, 2009 8:18 pm

* Enchant Weapon - Blade Ward *New Enchant* - Permanently enchants a weapon to sometimes grant Blade Warding when striking an enemy. Blade Warding increases your parry rating by 200 and inflicts 600 to 800 damage on your next parry. Effect can stack up to 5 times and lasts 10 sec. This enchantment requires the wielder is at least level 75.

Ooh. We're going to need the maths on this one, looks nice at first glance (threat and avoidance, the new Mongoose).
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Postby honorshammer » Fri Mar 06, 2009 8:18 pm

Warrior threat bufffed by 5%
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Postby Dorvan » Fri Mar 06, 2009 8:19 pm

Steve wrote:I suspect the Divine Sacrifice is just a rename of Divine Guardian.

Those are some major, major DK nerfs.


Well, the fact that it's listed as Instant cast, 2 min cooldown would imply that it's been separated out from Divine Shield. On the other hand if it's just one rank, if got nerfed again (from 300% to 150% of max HP).

One interesting consequence: Prot Pallies can use it while tanking something else, as they won't drop aggro from Divine Shield.

Interesting changes on the whole, I'd say it makes the talent better for Prot, worse for Holy.
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Postby Fenris » Fri Mar 06, 2009 8:20 pm

Steve wrote:I suspect the Divine Sacrifice is just a rename of Divine Guardian.

Hope so,even if this one is said to be T3 and DG is t4

If not,yay for another no-MT talent,just what we needed (not saying it would be bad to have....Just i hoped for something i can use while i tank,not while someone else does it) ^^'



On the holy side,Sacred shield and IoL changes are just stupid imho
Last edited by Fenris on Fri Mar 06, 2009 8:21 pm, edited 1 time in total.
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Postby Dorvan » Fri Mar 06, 2009 8:21 pm

KysenMurrin wrote:
* Enchant Weapon - Blade Ward *New Enchant* - Permanently enchants a weapon to sometimes grant Blade Warding when striking an enemy. Blade Warding increases your parry rating by 200 and inflicts 600 to 800 damage on your next parry. Effect can stack up to 5 times and lasts 10 sec. This enchantment requires the wielder is at least level 75.

Ooh. We're going to need the maths on this one, looks nice at first glance (threat and avoidance, the new Mongoose).


I wonder what the proc rate is like on this. /boggle at Blizzard saying they don't want a "clearly best choice" tanking enchant, and then adding one that gives 1000 (!?) parry rating.
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Postby Zironic » Fri Mar 06, 2009 8:21 pm

On the holy side,Sacred shield and IoL changes are just stupid imho


I can see the motivation from a PvP perspective, but it leaves paladins really gimped in 5 mans.

I wonder what the proc rate is like on this. /boggle at Blizzard saying they don't want a "clearly best choice" tanking enchant, and then adding one that gives 1000 (!?) parry rating.


Read it carefully, you lose all the stacks when you parry.
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Postby majiben » Fri Mar 06, 2009 8:23 pm

The changes to holy paladins will hurt their 5 man and area play but the increased HL crit after HS will let them increase their on demand big heal.

I suspect that the divine sacrafice talent is going to replace DG. It's interesting and better for arena but I'm still not in love with it.

Nice to see an interesting tanking enchant. It would be interesting to see what DW DKs could do with it. If they strike fast enough they could keep a permanet 1000 parry rating. Need to see testing on it though.
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Postby Dorvan » Fri Mar 06, 2009 8:24 pm

First round of DK cooldown nerfs are in...Vampiric Blood looks fine, I haven't made up my mind about WotN.
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Postby Jasari » Fri Mar 06, 2009 8:25 pm

Dorvan wrote:
KysenMurrin wrote:
* Enchant Weapon - Blade Ward *New Enchant* - Permanently enchants a weapon to sometimes grant Blade Warding when striking an enemy. Blade Warding increases your parry rating by 200 and inflicts 600 to 800 damage on your next parry. Effect can stack up to 5 times and lasts 10 sec. This enchantment requires the wielder is at least level 75.

Ooh. We're going to need the maths on this one, looks nice at first glance (threat and avoidance, the new Mongoose).


I wonder what the proc rate is like on this. /boggle at Blizzard saying they don't want a "clearly best choice" tanking enchant, and then adding one that gives 1000 (!?) parry rating.


Won't see too many druids using it :p

And this enchant it much more interesting than a flat stam increase
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Postby dmok » Fri Mar 06, 2009 8:26 pm

Zironic wrote:Read it carefully, you lose all the stacks when you parry.

Where does it say that? I see it as ...

Buff:
- You gain 200 parry rating
- On your next parry, you deal 600 to 800 damage


But that also just seems weird.

*Edit* after re-thinking it through, that just seems TOO silly. I also misread it as "on parry you gain:", so losing the entire stack on a parry didn't make much sense to me. I now understand.
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