3.1 Patch notes

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Postby Janduin » Tue Feb 24, 2009 2:59 pm

uke wrote:With these changes, I could actually see protection paladins becoming a real PVP force to deal with.

I see a setup of using Seal of Justice (w/ talent to increase stun duration), using AS, ShoR, and Holy Frying Pan to stun, nuke, and silence casters. The change to ShoR scales better than a flat dmg increase, and they won't go oom anymore with the Guarded by the Light change. Exorcism, with the updated glyph, will give them a nice ranged nuke as well.

Actually, the Exorcism change is just pretty big overall (useable on everything). The damage vs mana cost makes it an extremely effective spell, only offset by the cooldown.


ShoR scaling is not changed at all from previously talented scaling.
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Postby Morganim » Tue Feb 24, 2009 2:59 pm

anyone on the PTR chain crashing ?

I tried having mods on but deleted my WTF and interface folders and am completely modless and still chain crashing so it has to be something else -_-
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Postby Katamai » Tue Feb 24, 2009 3:00 pm

uke wrote:With these changes, I could actually see protection paladins becoming a real PVP force to deal with.

I see a setup of using Seal of Justice (w/ talent to increase stun duration), using AS, ShoR, and Holy Frying Pan to stun, nuke, and silence casters. The change to ShoR scales better than a flat dmg increase, and they won't go oom anymore with the Guarded by the Light change. Exorcism, with the updated glyph, will give them a nice ranged nuke as well.

Actually, the Exorcism change is just pretty big overall (useable on everything). The damage vs mana cost makes it an extremely effective spell, only offset by the cooldown.


No, thanks. Keep PeeVeePee out of prot please. People who wanna PvP can stick with ret or holy.

I don't wanna play BOOMHEADSHOTMYEPENISGREW!!! game where my PvE spec is balanced around PvP. Why are PvErs being forced into PvP when PvPers already have a choice?

Oh and ShoR scaling is the same.
Last edited by Katamai on Tue Feb 24, 2009 3:01 pm, edited 1 time in total.
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Postby Zalaria » Tue Feb 24, 2009 3:00 pm

hmm... a healing legendary? It has to be a 1h mace with those classes, and the yellow text sounds healyish.



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edit: el oh el at the mistake: Unique(30), but turns 40 of them into the quest item.
Last edited by Zalaria on Tue Feb 24, 2009 3:03 pm, edited 1 time in total.
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Postby Garath.Gorefiend » Tue Feb 24, 2009 3:02 pm

Zalaria wrote:hmm... a healing legendary? It has to be a 1h mace with those classes, and the yellow text sounds healyish.



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well, that sux...was hoping for an epic tanking mace...for a change
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Postby mconeone » Tue Feb 24, 2009 3:03 pm

Katamai wrote:No, thanks. Keep PeeVeePee out of prot please. People who wanna PvP can stick with ret or holy.

I don't wanna play BOOMHEADSHOTMYEPENISGREW!!! game where my PvE spec is balanced around PvP. Why are PvErs being forced into PvP when PvPers already have a choice?


Who's forcing you to PvP? It's not like these are pre-reqs to pve talents. They're basically saying, "Hey, if you're specced as a tank you can also have some decent pvp utility." The only change that doesn't affect pve in some beneficial way is the SoJ change.
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Postby Katamai » Tue Feb 24, 2009 3:03 pm

Holy shit! We have paladin Tier 8!


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Last edited by Katamai on Tue Feb 24, 2009 3:09 pm, edited 1 time in total.
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Postby arilink » Tue Feb 24, 2009 3:04 pm

And here are the glyphs:
* Glyph of Exorcism -- Increases damage done by Exorcism by 20%. (Old: Your Exorcism also interrupts spellcasting for 2 sec.)
* Glyph of Divinity -- Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. (Old: Your Lay on Hands also grants you as much mana as it grants your target.)
* Glyph of Lay on Hands -- Reduces the cooldown of your Lay on Hands spell by 5 min.(Old: Your Lay on Hands also grants you as much mana as it grants your target.)
* Glyph of Beacon of Light *new* -- Increases the duration of Beacon of Light by 30 sec.
* Glyph of Hammer of the Righteous *new* -- Your Hammer of the Righteous hits 1 additional target.
* Glyph of Divine Storm *new* -- Your Divine Storm now heals for an additional 15% of the damage it causes.
* Glyph of Shield of Righteousness *new* -- Reduces the mana cost of Shield of Righteousness by 1 to 6%.
* Glyph of Divine Plea *new* -- While Divine Plea is active, you take 3% reduced damage from all sources.
* Glyph of Holy Shock *new* -- Reduces the cooldown of Holy Shock by 1 sec.
* Glyph of Hand of Salvation *new* -- When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.


Edit: Holy Shit, we got skirts!
Last edited by arilink on Tue Feb 24, 2009 3:07 pm, edited 1 time in total.
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Postby uke » Tue Feb 24, 2009 3:05 pm

Katamai wrote:
uke wrote:With these changes, I could actually see protection paladins becoming a real PVP force to deal with.

I see a setup of using Seal of Justice (w/ talent to increase stun duration), using AS, ShoR, and Holy Frying Pan to stun, nuke, and silence casters. The change to ShoR scales better than a flat dmg increase, and they won't go oom anymore with the Guarded by the Light change. Exorcism, with the updated glyph, will give them a nice ranged nuke as well.

Actually, the Exorcism change is just pretty big overall (useable on everything). The damage vs mana cost makes it an extremely effective spell, only offset by the cooldown.


No, thanks. Keep PeeVeePee out of prot please. People who wanna PvP can stick with ret or holy.

I don't wanna play BOOMHEADSHOTMYEPENISGREW!!! game where my PvE spec is balanced around PvP. Why are PvErs being forced into PvP when PvPers already have a choice?

Oh and ShoR scaling is the same.


The problem is that you assume that your individual opinion is the same as everyone else who likes prot paladins...which it's not.
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Postby mconeone » Tue Feb 24, 2009 3:05 pm

Garath.Gorefiend wrote:well, that sux...was hoping for an epic tanking mace...for a change


I wonder how the threat compares when using it to tank... And there's probably a good bonus effect on it as well. If you're using JoL you're guaranteed to be healing the raid.

However, it would be a long long LONG time before your guild would give it to you over your healers.
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Postby Katamai » Tue Feb 24, 2009 3:07 pm

mconeone wrote:Who's forcing you to PvP? It's not like these are pre-reqs to pve talents. They're basically saying, "Hey, if you're specced as a tank you can also have some decent pvp utility." The only change that doesn't affect pve in some beneficial way is the SoJ change.


Who's forcing me? 4 years of WoW experience and seeing how PvP changes dictate PvE and how PvE talents and abilities get nerfed because they're deemed OP in PvP.

Instead of buffing/fixing PvE and they are adding useless crap like SoJ (like any prot paladin had that seal on their hotbars since vanilla wow?).

I bet it's OMGPROTPVP is what's keeping daze effect on AS which was always the complaint about AS. Get rid of the daze and replace with silence, not add 3s silence and keep the daze which will make 3s silence nothing but a gimmick.

@ uke - right back at you
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Postby Zalaria » Tue Feb 24, 2009 3:09 pm

mconeone wrote:
Garath.Gorefiend wrote:well, that sux...was hoping for an epic tanking mace...for a change


I wonder how the threat compares when using it to tank... And there's probably a good bonus effect on it as well. If you're using JoL you're guaranteed to be healing the raid.

However, it would be a long long LONG time before your guild would give it to you over your healers.


Depends how good it is, and whether there are choices. Hopefully they learned that the atiesh system was better than the glaives, so maybe there will by choices. There could easily be tank/heal/melee/caster versions to satisfy the possible specs from the classes that can use it.
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Postby Hearthy » Tue Feb 24, 2009 3:10 pm

Edit: Beaten with much better images. :D
Last edited by Hearthy on Tue Feb 24, 2009 3:11 pm, edited 1 time in total.
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Postby uke » Tue Feb 24, 2009 3:10 pm

Katamai wrote:
mconeone wrote:Who's forcing you to PvP? It's not like these are pre-reqs to pve talents. They're basically saying, "Hey, if you're specced as a tank you can also have some decent pvp utility." The only change that doesn't affect pve in some beneficial way is the SoJ change.


Who's forcing me? 4 years of WoW experience and seeing how PvP changes dictate PvE and how PvE talents and abilities get nerfed because they're deemed OP in PvP.

Instead of buffing/fixing PvE and they are adding useless crap like SoJ (like any prot paladin had that seal on their hotbars since vanilla wow?).

I bet it's OMGPROTPVP is what's keeping daze effect on AS which was always the complaint about AS. Get rid of the daze and replace with silence, not add 3s silence and keep the daze which will make 3s silence nothing but a gimmick.

@ uke - right back at you


Well, cry more then (you seem to excel at that). I can't wait to try out a prot pvp build and drive casters nuts in BG's.
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Postby Dakiros » Tue Feb 24, 2009 3:11 pm

Katamai wrote:Holy shit! We have paladin Tier 8!


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WTB non-blocked host! (lookin at you Invis!)
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